Mega Man X7
Encyclopedia
Mega Man X7, known as in Japan, is a video game developed by Capcom
for the PlayStation 2
(PS2) console
. It is the seventh main game in the Mega Man X
series and the first in the series to appear on the sixth generation
of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October and March respectively. It was also released for the PC
in Asia
.
Mega Man X7 takes place in the 22nd century
. Daily human life is often disrupted by "Maverick" crime from the "Reploids" androids that live and work amongst them. The heroic "Maverick Hunter" Mega Man X has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity. Axl, a member of "Red Alert", questions his group's methods and escapes, only to be pursued by its leader Red. Like other games in the series, Mega Man X7 is an action
-platform game
in which the player fights through an octet of selectable stages. The game differs from previous side-scrolling
entries by featuring fully 3D graphics
intermixed with both 3D and 2D gameplay.
The development of Mega Man X7 involved a challenging transition of the well-known Mega Man X characters into 3D. However, the reinvention of the series in both graphical and gameplay respects was met with a less-than-favorable critical reception. Reviewers found the game's foray into the third dimension well-intentioned but poorly executed.
during an age when humans coexist with humanoid robot
s called "Reploids". As some Reploids participate in violent and destructive crime, a police organization called the "Maverick Hunters" was established to stamp out this activity. As the Reploid conflicts proceed after the Nightmare phenomena event of Mega Man X6
, the world is slowly recovering. But as always, Maverick crime is rising in newly constructed cities. As this new crime wave hits, X finds himself trying to answer moral questions that have plagued him since he joined the Maverick Hunters: "Are we doing the right thing to solve this matter?" "I've had enough of this violence" Unable to assuage his conscience, he drops from the battle frontlines and assumes a more strategic support role at headquarters. With X's retirement, a massive power vacuum ensues and many independent groups develop, trying to fill the void left by the hunter. Prominent among these groups is the "Red Alert Syndicate", growing large enough to become a dominant force. The Red Alert is a new group of Reploids, similar to the Repliforce, but consisting of vigilantes. They claim to hunt Mavericks, but apparently do more than that. One of their members, Axl, decides he's had enough of their "murdering" and tries to leave the group. Red, the group's leader, is angered by Axl deserting, and goes on a rampage to get Axl back.
Axl is chased by a mechaniloid sent by Red Alert to retrieve him, and their chase causes havoc that calls for the Maverick Hunter Zero to investigate the area. After a quick meeting and battle against the mechaniloid, Zero takes Axl into custody at Hunter HQ. With this action, Red issues a challenge to the Hunters: he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain custody of Axl. Zero goes into the action without hesitation, and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. With no word from X, Axl promises to impress the former hunter. X stays behind, trying to find a more peaceful solution to what he views as another pointless conflict. Eventually, X decides that his involvement in is required to assure a quick end to the bloody war. Alia then finds out the location of Red Alert main base. The hunters enter the Crimson Palace, defeating Red, and find a rebuilt Sigma, who had been behind Red Alert's corruption. Sigma is eventually defeated and X reluctantly promotes Axl to become an official Maverick Hunter.
- It's the first and only game in the Mega Man X series where the main protagonist, X is not available as a playable character from the beginning of the game. Instead, the player must rescue 64 reploids (out of a possible total of 128) or defeat the eight main bosses in order to unlock him.
- X7 is the first and only game in the series to have 3D gameplay in addition to the standard 2D style. It is also the only X series platformer where X's buster can be fired directionally.
- Axl, the new playable character, has an ability called Copy Shot. If the player destroys certain types of enemies with said technique, they'll leave an item upon their destruction.
If the item (a glowing red sphere) is picked up, Axl will transform into a copy of the enemy he destroyed, with all of its' features (speed, weapon, etc).
- Both X and Axl gain the same weapon when a boss is defeated, but Axl is also able to wield weaponry similar to the bosses of the game, without energy consumption.
- In this game, Zero's sword deflects enemies' shots and is able to double-jump without any sort of powerup.
- Unlike the prequel, chips must be used immediately after they are gained, can't be deactivated, nor changed from a playable character to other.
and produced by Tatsuya Kitabayashi. This was the first game in the Mega Man series worked on by Kitabayashi. He explained that transitioning the character models of Mega Man X from 2D
to 3D graphics
was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the storyline. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there."
Prominent Mega Man artist and Capcom producer Keiji Inafune
had little involvement in the Mega Man X series after the fifth installment
. His only contribution to Mega Man X7 was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally originally designed them, and he wanted to give Axl the same treatment. The game's primary artist, Tatsuya Yoshikawa, signed on when the project was well underway. He decided to take after his predecessor Haruki Suetsugu for the direction in which to design the characters. Yoshikawa thought the team would have to create "polygon friendly" bosses, but decided to stick to the traditional design concepts set forth by the early Mega Man X games. As the series had finally transition into 3D, Yoshikawa also expected the team to rethink the way the game was made as they had done in the first Mega Man X title. Inafune stated, "My personal opinion was that 3D is simply a graphical style, and just because a game is going 3D like X7 was, it doesn't mean we 'have to' make it a 3D game.
The musical score for Mega Man X7 was composed by nine individuals. A 46-song soundtrack was released by Suleputer
in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by Rina Aiuchi. The ending theme is "Lazy Mind", performed by Showtaro Morikubo
, the voice actor for the protagonist Mega Man X in the Japanese games. A CD single for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively.
sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of the game was included alongside the PlayStation
versions of the first six original Mega Man games as part of the Rockman Collection in Japan on December 19, 2003.
Critical reception of Mega Man X7 was moderately negative. While it attracted some positive remarks for the character switching and Reploid rescue systems, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. In particular, critics commented that the camera and controls don't translate well from 2D to 3D.
GameSpy
concluded "I can't fault Capcom or the MMX7 team for trying to reinvent a series that had obviously completely lost its way... [but] the flaccid 2D sections in this game aren't half as good as any of the levels in the original Mega Man X
. The 3D bits are more compelling, but still substandard." IGN
instead placed the blame wholly on the 3D sections: "We can't help but think that Mega Man X7 would have been better-suited staying 2D. But until Capcom realizes that the better action-oriented 3D titles allow you to manipulate the camera whole-heartedly, future installments of the series will likely run into the same problems that this one did."
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
(PS2) console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
. It is the seventh main game in the Mega Man X
Mega Man X
The Mega Man X series is the second Mega Man franchise released by Capcom. It debuted December 17, 1993 in Japan on the Super NES/Super Famicom and spawned sequels on several systems, with the PC platform notably having the most releases within the series...
series and the first in the series to appear on the sixth generation
History of video game consoles (sixth generation)
The sixth-generation era refers to the computer and video games, video game consoles, and video game handhelds available at the turn of the 21st century. Platforms of the sixth generation include the Sega Dreamcast, Sony PlayStation 2, Nintendo GameCube, and Microsoft Xbox...
of gaming consoles. Mega Man X7 was first released in Japan on July 17, 2003, with North American and European releases following in October and March respectively. It was also released for the PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...
in Asia
Asia
Asia is the world's largest and most populous continent, located primarily in the eastern and northern hemispheres. It covers 8.7% of the Earth's total surface area and with approximately 3.879 billion people, it hosts 60% of the world's current human population...
.
Mega Man X7 takes place in the 22nd century
22nd century
The 22nd century is a century of the Christian Era or Common Era in accordance with the Gregorian calendar. It is the upcoming century, beginning on January 1, 2101 and ending on December 31, 2200.-Events:...
. Daily human life is often disrupted by "Maverick" crime from the "Reploids" androids that live and work amongst them. The heroic "Maverick Hunter" Mega Man X has retired from the battlefield. As such, various groups have begun springing up to stamp out the ever constant threat of Maverick activity. Axl, a member of "Red Alert", questions his group's methods and escapes, only to be pursued by its leader Red. Like other games in the series, Mega Man X7 is an action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...
-platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
in which the player fights through an octet of selectable stages. The game differs from previous side-scrolling
Side-scrolling video game
A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right. These games make use of scrolling computer display technology...
entries by featuring fully 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
intermixed with both 3D and 2D gameplay.
The development of Mega Man X7 involved a challenging transition of the well-known Mega Man X characters into 3D. However, the reinvention of the series in both graphical and gameplay respects was met with a less-than-favorable critical reception. Reviewers found the game's foray into the third dimension well-intentioned but poorly executed.
Plot
The plot of Mega Man X7 takes place in the 22nd century22nd century
The 22nd century is a century of the Christian Era or Common Era in accordance with the Gregorian calendar. It is the upcoming century, beginning on January 1, 2101 and ending on December 31, 2200.-Events:...
during an age when humans coexist with humanoid robot
Robot
A robot is a mechanical or virtual intelligent agent that can perform tasks automatically or with guidance, typically by remote control. In practice a robot is usually an electro-mechanical machine that is guided by computer and electronic programming. Robots can be autonomous, semi-autonomous or...
s called "Reploids". As some Reploids participate in violent and destructive crime, a police organization called the "Maverick Hunters" was established to stamp out this activity. As the Reploid conflicts proceed after the Nightmare phenomena event of Mega Man X6
Mega Man X6
Mega Man X6, known as in Japan, is a video game developed by Capcom. It is the sixth main entry in the Mega Man X series. The game was first released on the PlayStation in Japan on November 29, 2001 and was later made available in both North America and Europe.The plot of Mega Man X6 takes place...
, the world is slowly recovering. But as always, Maverick crime is rising in newly constructed cities. As this new crime wave hits, X finds himself trying to answer moral questions that have plagued him since he joined the Maverick Hunters: "Are we doing the right thing to solve this matter?" "I've had enough of this violence" Unable to assuage his conscience, he drops from the battle frontlines and assumes a more strategic support role at headquarters. With X's retirement, a massive power vacuum ensues and many independent groups develop, trying to fill the void left by the hunter. Prominent among these groups is the "Red Alert Syndicate", growing large enough to become a dominant force. The Red Alert is a new group of Reploids, similar to the Repliforce, but consisting of vigilantes. They claim to hunt Mavericks, but apparently do more than that. One of their members, Axl, decides he's had enough of their "murdering" and tries to leave the group. Red, the group's leader, is angered by Axl deserting, and goes on a rampage to get Axl back.
Axl is chased by a mechaniloid sent by Red Alert to retrieve him, and their chase causes havoc that calls for the Maverick Hunter Zero to investigate the area. After a quick meeting and battle against the mechaniloid, Zero takes Axl into custody at Hunter HQ. With this action, Red issues a challenge to the Hunters: he will release some Mavericks that Red Alert has in captivity, and whichever group can defeat the Mavericks first will gain custody of Axl. Zero goes into the action without hesitation, and Axl's remorse for what he has done fuels his desire to become a Maverick Hunter. With no word from X, Axl promises to impress the former hunter. X stays behind, trying to find a more peaceful solution to what he views as another pointless conflict. Eventually, X decides that his involvement in is required to assure a quick end to the bloody war. Alia then finds out the location of Red Alert main base. The hunters enter the Crimson Palace, defeating Red, and find a rebuilt Sigma, who had been behind Red Alert's corruption. Sigma is eventually defeated and X reluctantly promotes Axl to become an official Maverick Hunter.
Gameplay
Mega Man X7 differs in a lot of aspects from the rest of the games in the series:- It's the first and only game in the Mega Man X series where the main protagonist, X is not available as a playable character from the beginning of the game. Instead, the player must rescue 64 reploids (out of a possible total of 128) or defeat the eight main bosses in order to unlock him.
- X7 is the first and only game in the series to have 3D gameplay in addition to the standard 2D style. It is also the only X series platformer where X's buster can be fired directionally.
- Axl, the new playable character, has an ability called Copy Shot. If the player destroys certain types of enemies with said technique, they'll leave an item upon their destruction.
If the item (a glowing red sphere) is picked up, Axl will transform into a copy of the enemy he destroyed, with all of its' features (speed, weapon, etc).
- Both X and Axl gain the same weapon when a boss is defeated, but Axl is also able to wield weaponry similar to the bosses of the game, without energy consumption.
- In this game, Zero's sword deflects enemies' shots and is able to double-jump without any sort of powerup.
- Unlike the prequel, chips must be used immediately after they are gained, can't be deactivated, nor changed from a playable character to other.
Development
Mega Man X7 was developed by Capcom Production Studio 3Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
and produced by Tatsuya Kitabayashi. This was the first game in the Mega Man series worked on by Kitabayashi. He explained that transitioning the character models of Mega Man X from 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
to 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game. The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right". The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the storyline. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there."
Prominent Mega Man artist and Capcom producer Keiji Inafune
Keiji Inafune
is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man, as well as the producer of the Onimusha and Dead Rising video game series...
had little involvement in the Mega Man X series after the fifth installment
Mega Man X5
Mega Man X5, known as in Japan, is a video game developed by Capcom. It is the fifth main installment in the Mega Man X series. It was first released for the PlayStation in Japan on November 30, 2000 and in North America and PAL territories the following year.Mega Man X5 is set in the 22nd century...
. His only contribution to Mega Man X7 was lending advice to the illustrators on creating the new protagonist Axl. Inafune had been careful to make X and Zero unique when he originally originally designed them, and he wanted to give Axl the same treatment. The game's primary artist, Tatsuya Yoshikawa, signed on when the project was well underway. He decided to take after his predecessor Haruki Suetsugu for the direction in which to design the characters. Yoshikawa thought the team would have to create "polygon friendly" bosses, but decided to stick to the traditional design concepts set forth by the early Mega Man X games. As the series had finally transition into 3D, Yoshikawa also expected the team to rethink the way the game was made as they had done in the first Mega Man X title. Inafune stated, "My personal opinion was that 3D is simply a graphical style, and just because a game is going 3D like X7 was, it doesn't mean we 'have to' make it a 3D game.
The musical score for Mega Man X7 was composed by nine individuals. A 46-song soundtrack was released by Suleputer
Suleputer
Suleputer is a record label the Japanese game development company Capcom uses for its releases. Its name derives from the full name of Capcom: " ".-Discography:*Biohazard 2 ReMIX ~met@morPhoses~...
in Japan on October 1, 2003. The game's opening theme, "Code Crush", is performed by Rina Aiuchi. The ending theme is "Lazy Mind", performed by Showtaro Morikubo
Showtaro Morikubo
is a Japanese voice actor, and singer who has voiced characters in anime, drama CDs and video games. According to the Anime News Network and as of July 8, 2006, Morikubo has about 55 voice role credits under his name. He was formerly affiliated with I'm Enterprise.He was born in Hachiōji, Tokyo....
, the voice actor for the protagonist Mega Man X in the Japanese games. A CD single for each of the songs was released in Japan on July 20, 2003 and August 6, 2003 respectively.
Reception
By its second week on sale in Japan, Mega Man X7 had sold 71,739 copies. By its third week, it had sold 89,775 copies in the region. Media CreateMedia Create
is a Japanese company that "gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market...
sales data lists the game as having sold 111,778 copies by the end of 2003 in Japan. A budget re-release of the game was included alongside the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...
versions of the first six original Mega Man games as part of the Rockman Collection in Japan on December 19, 2003.
Critical reception of Mega Man X7 was moderately negative. While it attracted some positive remarks for the character switching and Reploid rescue systems, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed. In particular, critics commented that the camera and controls don't translate well from 2D to 3D.
GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
concluded "I can't fault Capcom or the MMX7 team for trying to reinvent a series that had obviously completely lost its way... [but] the flaccid 2D sections in this game aren't half as good as any of the levels in the original Mega Man X
Mega Man X (video game)
Mega Man X, known in Japan as , is a video game developed by Capcom for the Super Nintendo Entertainment System . It is the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the SNES's predecessor, the...
. The 3D bits are more compelling, but still substandard." IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
instead placed the blame wholly on the 3D sections: "We can't help but think that Mega Man X7 would have been better-suited staying 2D. But until Capcom realizes that the better action-oriented 3D titles allow you to manipulate the camera whole-heartedly, future installments of the series will likely run into the same problems that this one did."