Metagaming (role-playing games)
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In role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s, metagaming can be defined as any out of character action made by a player's character which makes use of knowledge that the character is not meant to be aware of. (Metagaming while taking part in relatively competitive games, or those with a more serious tone, is typically not well received, because a character played by a metagamer does not act in a way that reflects the character's in-game experiences and back-story
Back-story
A back-story, background story, or backstory is the literary device of a narrative chronologically earlier than, and related to, a narrative of primary interest. Generally, it is the history of characters or other elements that underlie the situation existing at the main narrative's start...

.)

Examples

Examples of metagaming include:
  • Adjusting a character's actions based on foreknowledge of the long-term intentions of the gamemaster
    Gamemaster
    A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

    .
  • Gaining knowledge from Out-Of Character.
  • All your knowledge from your past life is gone upon death
  • Using certain types of attack or defense based on the strengths and weaknesses of an opponent that the player's character is unaware of.
  • Acting on any knowledge that the character is not aware of (such as creating gunpowder
    Gunpowder
    Gunpowder, also known since in the late 19th century as black powder, was the first chemical explosive and the only one known until the mid 1800s. It is a mixture of sulfur, charcoal, and potassium nitrate - with the sulfur and charcoal acting as fuels, while the saltpeter works as an oxidizer...

     in a Dark Ages or Middle Ages setting).
  • Adjusting a character's behavior towards other player character
    Player character
    A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

    s based on real-life relationships with other players.
  • Using knowledge of the game's mechanics to gain an advantage in the game by having the character do something incompatible with that character's personality.
  • Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the gamemaster
    Gamemaster
    A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

     rather than something that could be investigated. (This does not apply to situations where the mistake appears in the gamemaster
    Gamemaster
    A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

    's depiction of the world rather than in the world itself, which can cause a player to become aware of something which their character is not aware of.)
  • Deciding on a character's course of action based on how the game's mechanics will affect the outcome without more significant regard placed on how the character would actually behave.
  • Any action that is based upon the knowledge that one is playing a game.
  • Another form of metagaming occurs as a form of powergaming
    Powergaming
    Powergaming is a style of interacting with games or game-like systems with the aim of maximising progress towards a specific goal, to the exclusion of other considerations such as storytelling, atmosphere and camaraderie...

     during character creation, when a player takes flaws or liabilities that they know the gamemaster is unlikely to fully exploit, thereby acquiring extra creation options without paying a corresponding penalty.
  • In split-screen games, using another player's viewpoint to gather information that one's own character doesn't have access to.
  • Assuming that if an item (often a chest, desk or book-case) is mentioned by the gamemaster
    Gamemaster
    A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

     during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it. (while ignoring other furnishings or objects that are most likely there as well).


Traditionally, metagaming is generally frowned upon in role-playing communities, as it upsets the suspension of disbelief
Suspension of disbelief
Suspension of disbelief or "willing suspension of disbelief" is a formula for justifying the use of fantastic or non-realistic elements in literary works of fiction...

 and affects game balance
Game balance
Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. Each team or person would be equally matched in every aspect.- Overview :...

. However, some narrativist indie role-playing game
Indie role-playing game
An indie role-playing game is a role-playing game published outside of traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside of a corporate...

s deliberately support metagaming in "Director stance" and encourage shared storytelling among players.

In addition, live action roleplaying games with a more cinematic style may use metagame references to specific books and films, either before the game or during play, to prompt the players as to the atmosphere the organisers are aiming to create.

More broadly, metagaming can refer to those aspects of play that exist outside the gameworld
Fictional universe
A fictional universe is a self-consistent fictional setting with elements that differ from the real world. It may also be called an imagined, constructed or fictional realm ....

, such as out of character discussions between players and the gamemaster.

External links

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