Metasequoia (software)
Encyclopedia
Metasequoia is 3D polygon modeling
software for 3D computer graphics
and video game development
. Though less capable than other, more professional 3D programs, the interface is less complex than that of similar programs and has proven a good intro for people new to 3D editing.
Mainly written for the Japanese market, it is also available in English. This is accomplished through external text language files.
Metasequoia is available both as freeware and a paid for version. The paid version is generally not available outside of Japan and mainly has additional export options.
This is because the primary method of obtaining a way to edit the models is using a program that converts to Metasequoia files.
3D computer graphics software
3D computer graphics software refers to programs used to create 3D computer-generated imagery. This article covers only some of the software used.-Uses:...
software for 3D computer graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
and video game development
Game development
Game development is the software development process by which a video game is developed. Development is undertaken by a game developer, which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop. Indie games can...
. Though less capable than other, more professional 3D programs, the interface is less complex than that of similar programs and has proven a good intro for people new to 3D editing.
Mainly written for the Japanese market, it is also available in English. This is accomplished through external text language files.
Metasequoia is available both as freeware and a paid for version. The paid version is generally not available outside of Japan and mainly has additional export options.
Tomb Raider
Metasequoia has proven popular with users of the Tomb Raider Level Editor, for editing 3D models. Level object files are opened using StripX and then individual models are exported and edited with Metasequoia.Final Fantasy XI
Generally, users that modify the 3D models in Final Fantasy will use this program.This is because the primary method of obtaining a way to edit the models is using a program that converts to Metasequoia files.
Character rigging
Metasequoia cannot rig characters (adding bones) on its own, but is generally used with the program MikotoImport options
- Metasequoia Document (*.mqo)
- DoGA CGA System (*.suf)
- AutoCAD (*.dxf)
- LightWave Object (*.lwo)
- 3D Studio (*.3ds)
- Rokkaku daioh (*.rok)
- Caligari Object (*.cob)
- Wavefront (*..obj)
- PlayStation (*.rsd)
Export Options
- Metasequoia Document (*.mqo)
- DoGA CGA System (*.suf)
- AutoCAD (*.dxf)
- LightWave Object (*.lwo)
- Caligari Object (*.cob)
- 3D Studio (*.3ds)
- VRML 1.0 (*.wrl)
- Direct3D Retained Mode (*.x)
- SoftF/X Model (*..sce)
- Wavefront (*..obj)
- Ray Dream Studio (*.rds)
- PlayStation (*.rsd)
- POV-Ray scene (*.pov)
- RenderMan (*.rib)