Mu Online
Encyclopedia
MU Online is a 3D
medieval fantasy
MMORPG
, produced by Webzen, a Korean gaming company.
s and golem
s, to frightening ones such as the Gorgon
, Kundun or Selupan. Each monster-type is unique, has different spawn points
, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global MU Online's Webpage.
Outlaws and Heroes
Outside of a duel
, PvP
fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. If one player kills another without Self-defense active, they become an Outlaw
, more commonly known in-game as "Player Killer" or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.
To clear the Outlaw status, the character must wait a significant amount of time without killing other players. The waiting can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person (NON-PVP). The amount of time reduced from the outlaw penalty is equal to the monster's level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.
Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.
Character Stats
Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When a player gains enough experience points to level up they can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220 they may take on a special quest so that every level up will get them 6 points instead of 5. In addition, for every level beyond 220 they will receive 1 point, so there is no waste. After doing this quest, at level 380 a player can start a new quest to get their character getting 7 points each level instead of 6.
Quests- Like almost any other massive multiplayer online game, MU Online has quests according to the player's level (since Season 5). But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it, the player will be rewarded either by receiving loot, or by an upper class depending on the player's level and class type. A player must have a certain level pertaining to their class in order to start the quest.
NPC-NPC- non-player-characters. Mu is loaded with NPCs. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. It has many NPCs with tasks other than just selling fighting equipment. One major flaw is that most of the NPCs with the exception of Marlon are stationary.
s in this game. The beginning maps are Noria, where elves begin, Elbeland, where summoners begin, and Lorencia, where all other classes begin. Successive maps hold stronger enemies and greater rewards, with level restrictions on each map to prevent weaker players from accessing the more difficult maps.
games, characters in MU can use many different kinds of magic
and special abilities. Each character has its own set of spells and some weapons may be enchanted
in order to provide the character with a specific spell. Casting a spell costs MP
(mana
, or magic point
) and sometimes AG or stamina
.
on MU is considered the most interesting feature of the game. Besides the normal item variety, items may contain special bonuses that are assigned almost randomly. Creating a 'perfect' (as in maximum leveled) item within the game is almost impossible. Since items can be so different, it is quite common to have a unique set of armor.
Item Level
The item can have different levels ranging from 0 to 15 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At a level 12 and 13 set, the lines will become an aura
around the character and will add a 15%(level 12 item) and/or 20% boost(level 13 item). The same mechanism of calculating the set bonus is used in the level 14 and 15 items - 25% boost for a level 14 item and 30% boost for a level 15 item.
Item Bonuses
Items may randomly have bonus
es attached to them. They are commonly known as "options" throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item's level, can be increased using a Jewel of Life.
Luck Items - Items with luck have a higher chance of success when attempting to increase their level (either by using a Jewel of Soul or upgrading in the Chaos Machine). Most importantly in combat, luck gives an extra 5% maximum damage for every luck item the character is currently wearing.
Excellent Items - Items labelled as Excellent are rare and glow the colors of a rainbow
, and their text will appear in a fluorescent green color. An excellent item will have additional properties which vary from increasing total mana to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonuses. Pendant
s are classed with weapons, and rings are classed with armors.
Ancient Items - Even rarer than excellent items. These items have their defense/damage values increased beyond the levels of excellent items. Ancient items are characterised with text the same color as excellent items and a blue background behind the text. A blue glow will appear around the outside of these items. Each set has a different ancient metal and unlocks different options. The item carries the prefix of the appropriate ancient metal, for example Heras Skull Shield. Each set has a specific metal, and not all sets can have ancient metals. Along with the same options as excellent items, ancient items can additionally have "set" options that are only applied when a character is wearing more than one ancient item of the same set. The options are unique to each set.
, each one with its own use. According to the story, each of the jewels is a fragment of the sealing stone that held Kundun before it shattered. They are the Jewels of Chaos, Bless, Soul, Life, and Creation. There are also Jewels of Guardian and Harmony.
On Mu Global, jewels have a very low drop rate. This makes the jewels' value extremely high, thus forming the base of trading and exchange for items.
and find out what is inside it, it must be dropped from the player's inventory onto the ground. It could drop zen, a good regular item (+4/5 +option and maybe +luck), an excellent item, or nothing. The boxes currently implemented are Boxes of Luck, Heaven (private servers only), and Kundun. A Box of Kundun will have a level associated with it, ranging from +1 to +5, that determines the reward.
Regular events are scheduled several times each day for players to compete for prizes. Many have set fees to enter whereas others occur in the openly accessible maps. For the Blood Castle event, players compete to retrieve a sword, staff or crossbow for a fallen archangel. Players who enter Devil Square must fight rapidly spawning enemies to survive, with the prize going to the player with the most kills. Chaos Castle places all the players in a small area where the last player standing wins. The event takes place in the Valley of Loren, and allows the player to kill their own guild or party members. The guild that owns the castle after two hours have passed will be the new owner of the castle until the next event. On some servers the castle-owning guild receives a prize for winning the castle. Others also do it for the fame.
The MGM events are mostly simple events that most players have a chance to win, such as "Catch the MGM", "MGM is lost" or "Missing 3 items" - the first player to meet the MGM with his/her request is rewarded with a Jewel of Bless, a Jewel of Soul or other items. There are examples where players have received other rewards in similar events, all of which are announced on GMO's official homepage.
2011 Expo in Busan on November 10th, 2011. Like its predecessor, MU2 is developed by the Korean gaming company Webzen. The game is based on Unreal Engine 3
and is expected to share familiar features with MU Online as distinctive UI and controls. MU2 is expected to be released as early as 2013.
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
medieval fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
MMORPG
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
, produced by Webzen, a Korean gaming company.
Gameplay
MU Online was created back in December 2001 by the Korean gaming company Webzen. Like in most MMORPGs, players have to create a character among five different classes and to set their foot on the MU Continent. In order to gain experience and thus to level up, a players needs to fight monsters (mobs). MU is populated by a large variety of monsters, from simple ones like goblinGoblin
A goblin is a legendary evil or mischievous illiterate creature, a grotesquely evil or evil-like phantom.They are attributed with various abilities, temperaments and appearances depending on the story and country of origin. In some cases, goblins have been classified as constantly annoying little...
s and golem
Golem
In Jewish folklore, a golem is an animated anthropomorphic being, created entirely from inanimate matter. The word was used to mean an amorphous, unformed material in Psalms and medieval writing....
s, to frightening ones such as the Gorgon
Gorgon
In Greek mythology, the Gorgon was a terrifying female creature. The name derives from the Greek word gorgós, which means "dreadful." While descriptions of Gorgons vary across Greek literature, the term commonly refers to any of three sisters who had hair of living, venomous snakes, and a...
, Kundun or Selupan. Each monster-type is unique, has different spawn points
Spawning (computer gaming)
In video games, spawning is the live creation of a character or item. Respawning is the recreation of an entity after its death or destruction....
, and drops different items. For more information regarding monster types and descriptions, refer to the Official Global MU Online's Webpage.
Outlaws and Heroes
Outside of a duel
Duel
A duel is an arranged engagement in combat between two individuals, with matched weapons in accordance with agreed-upon rules.Duels in this form were chiefly practised in Early Modern Europe, with precedents in the medieval code of chivalry, and continued into the modern period especially among...
, PvP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
fighting is possible but discouraged. When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. If one player kills another without Self-defense active, they become an Outlaw
Outlaw
In historical legal systems, an outlaw is declared as outside the protection of the law. In pre-modern societies, this takes the burden of active prosecution of a criminal from the authorities. Instead, the criminal is withdrawn all legal protection, so that anyone is legally empowered to persecute...
, more commonly known in-game as "Player Killer" or PK. Outlaws have disadvantages during game play, depending on his Outlaw level.
To clear the Outlaw status, the character must wait a significant amount of time without killing other players. The waiting can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person (NON-PVP). The amount of time reduced from the outlaw penalty is equal to the monster's level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.
- Hero: A Hero is a character that has killed three or more 2nd Stage Outlaws since logging into the account. The Heroes have a 1/32 chance of dropping items at death and will lose less experience when killed by a mob. The Hero status clears in one hour, though the timer is reset back to one hour after every PK killed. To become a Hero, a player must kill three 2nd Stage Outlaws without letting the outlaws hit them. If Self-Defense activates, the kill doesn't count to become a Hero.
Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.
Character Stats
Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When a player gains enough experience points to level up they can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220 they may take on a special quest so that every level up will get them 6 points instead of 5. In addition, for every level beyond 220 they will receive 1 point, so there is no waste. After doing this quest, at level 380 a player can start a new quest to get their character getting 7 points each level instead of 6.
- Strength - This is a character's physical strength. The more invested in this stat, the more damage dealt when striking with a melee weapon and the less chance of missing an enemy. Higher strength allows a character to equip stronger armor and weapons.
- Agility - This measures a character's dexterity. Agility increases a character's hitting accuracy, attack speed, defense and evade rate (known in the game as defense rate). While Strength determines melee damage, Agility determines damage from a Bow or Crossbow. Some weapons and equipment require large numbers of Agility points, and every piece of Elf armor requires some.
- Vitality - This is a character's toughness. Vitality gives a character extra HP so that it can survive more damaging hits.
- Energy - This is a character's capability to use skills and spells. Dark Wizards and Energy Elves need large amounts of Energy to learn new spells, while Dark Knights mainly require it to use their weapon skills more often. Investing points in Energy increases maximum mana, mana recharging rate and "AG" as well as increasing the damage that a skill does.
- Command – This is a special stat that only Dark Lords have. It measures the ability a Dark Lord has to handle the pets of nature. By increasing command, a Dark Lord may learn new spells (apart from Fireburst, which only requires energy, and Force, the spell given to new DL's). A Dark Lord that has raised a lot of command can also hold the maximum capacity of 80 guild members if he's a Guildmaster.
Quests- Like almost any other massive multiplayer online game, MU Online has quests according to the player's level (since Season 5). But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it, the player will be rewarded either by receiving loot, or by an upper class depending on the player's level and class type. A player must have a certain level pertaining to their class in order to start the quest.
NPC-NPC- non-player-characters. Mu is loaded with NPCs. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. It has many NPCs with tasks other than just selling fighting equipment. One major flaw is that most of the NPCs with the exception of Marlon are stationary.
Game World
There are many mapMap
A map is a visual representation of an area—a symbolic depiction highlighting relationships between elements of that space such as objects, regions, and themes....
s in this game. The beginning maps are Noria, where elves begin, Elbeland, where summoners begin, and Lorencia, where all other classes begin. Successive maps hold stronger enemies and greater rewards, with level restrictions on each map to prevent weaker players from accessing the more difficult maps.
Character classes
At the start of the game the players can choose between five different character classes - Dark Wizard, Dark Knight, Elf, Summoner or Rage Fighter (the last two are playable only through a purchase from the in-game shop). After levels 150 and 180, players can respectively unlock a Magic Gladiator and a Dark Lord. Each class has its specific powers and items, making no class truly "better" than the other, and all four are typically used to their fullest extent when grouped together. As characters levels up, they can transform themselves into stronger classes. Each progressive class change grants, gain access to new spells, skills, weapons and wings as well as an associated change in appearance. Later on in the game, the player can create special characters, only accessible to players who have reached certain levels. Certain maps have special monsters that others do not. Excellent weapons as well as armor are very highly favored in the stronger maps.Spells and Skills
Like most RPGRole-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
games, characters in MU can use many different kinds of magic
Magic (paranormal)
Magic is the claimed art of manipulating aspects of reality either by supernatural means or through knowledge of occult laws unknown to science. It is in contrast to science, in that science does not accept anything not subject to either direct or indirect observation, and subject to logical...
and special abilities. Each character has its own set of spells and some weapons may be enchanted
Incantation
An incantation or enchantment is a charm or spell created using words. An incantation may take place during a ritual, either a hymn or prayer, and may invoke or praise a deity. In magic, occultism, witchcraft it may be used with the intention of casting a spell on an object or a person...
in order to provide the character with a specific spell. Casting a spell costs MP
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...
(mana
Mana
Mana is an indigenous Pacific islander concept of an impersonal force or quality that resides in people, animals, and inanimate objects. The word is a cognate in many Oceanic languages, including Melanesian, Polynesian, and Micronesian....
, or magic point
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...
) and sometimes AG or stamina
Endurance
Endurance is the ability for a human or animal to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. In humans, it is usually used in aerobic or anaerobic exercise...
.
Items
The availability of different types of itemsItem (game)
In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character...
on MU is considered the most interesting feature of the game. Besides the normal item variety, items may contain special bonuses that are assigned almost randomly. Creating a 'perfect' (as in maximum leveled) item within the game is almost impossible. Since items can be so different, it is quite common to have a unique set of armor.
Item Level
The item can have different levels ranging from 0 to 15 on the global servers and often going further on other servers. The item will change colors or even glow depending on its level. While a higher level item is stronger than a lower level item, it will also require more strength and agility to be used.
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At a level 12 and 13 set, the lines will become an aura
Aura (paranormal)
In parapsychology and many forms of spiritual practice, an aura is a field of subtle, luminous radiation surrounding a person or object . The depiction of such an aura often connotes a person of particular power or holiness. Sometimes, however, it is said that all living things and all objects...
around the character and will add a 15%(level 12 item) and/or 20% boost(level 13 item). The same mechanism of calculating the set bonus is used in the level 14 and 15 items - 25% boost for a level 14 item and 30% boost for a level 15 item.
Item Bonuses
Items may randomly have bonus
Bonus
The word Bonus refers to extra pay due to good performance.Bonus may also refer to:- People :* Lawrence Bonus, a Filipino basketball player* Petrus Bonus, a physician* Bonus , a Byzantine general, active in the reign of Justin II...
es attached to them. They are commonly known as "options" throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item's level, can be increased using a Jewel of Life.
- Weapons: The bonus increases damage.
- Armor: The bonus increases total defense by a specific value, which can prove to be extremely useful.
- Shields: The bonus increases the defense rate, which affects the probability of the character being hit by an enemy.
Luck Items - Items with luck have a higher chance of success when attempting to increase their level (either by using a Jewel of Soul or upgrading in the Chaos Machine). Most importantly in combat, luck gives an extra 5% maximum damage for every luck item the character is currently wearing.
Excellent Items - Items labelled as Excellent are rare and glow the colors of a rainbow
Rainbow
A rainbow is an optical and meteorological phenomenon that causes a spectrum of light to appear in the sky when the Sun shines on to droplets of moisture in the Earth's atmosphere. It takes the form of a multicoloured arc...
, and their text will appear in a fluorescent green color. An excellent item will have additional properties which vary from increasing total mana to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonuses. Pendant
Pendant
A pendant is a loose-hanging piece of jewellery, generally attached by a small loop to a necklace, when the ensemble may be known as a "pendant necklace". A pendant earring is an earring with a piece hanging down. In modern French "pendant" is the gerund form of “hanging”...
s are classed with weapons, and rings are classed with armors.
Ancient Items - Even rarer than excellent items. These items have their defense/damage values increased beyond the levels of excellent items. Ancient items are characterised with text the same color as excellent items and a blue background behind the text. A blue glow will appear around the outside of these items. Each set has a different ancient metal and unlocks different options. The item carries the prefix of the appropriate ancient metal, for example Heras Skull Shield. Each set has a specific metal, and not all sets can have ancient metals. Along with the same options as excellent items, ancient items can additionally have "set" options that are only applied when a character is wearing more than one ancient item of the same set. The options are unique to each set.
Equipment
- Armor: These are the armor sets that are used by the characters. The sets are made of Boots, Gloves, PantsTrousersTrousers are an item of clothing worn on the lower part of the body from the waist to the ankles, covering both legs separately...
, Armor and HelmHelmetA helmet is a form of protective gear worn on the head to protect it from injuries.Ceremonial or symbolic helmets without protective function are sometimes used. The oldest known use of helmets was by Assyrian soldiers in 900BC, who wore thick leather or bronze helmets to protect the head from...
. The Magic Gladiator cannot wear a helm so its sets do not include helms, therefore giving this character classCharacter classIn role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...
a disadvantage. The armor a character is wearing provides an easy way to guess a character's experience and overall power. Some higher level characters who are not able to afford more expensive armors may be mistaken for a low level. Wearing a complete set of armor where all the pieces come from the same armor set gives a bonus to defense rate. - Weapons: There are many varieties of weapons ranging from swords and bows to staffs and Scepters. They require either one or both hands to equip. A shield can be equipped when a one-handed weapon is used.
- Rings and pendants - These items provide resistance towards certain status effects, but can also provide HP recovery, mana increase and AG (staminaEnduranceEndurance is the ability for a human or animal to exert itself and remain active for a long period of time, as well as its ability to resist, withstand, recover from, and have immunity to trauma, wounds, or fatigue. In humans, it is usually used in aerobic or anaerobic exercise...
) increase through options. - Pets - Pets can be used by a Dark Lord. So far there are three different kind of pets. They are similar to Guardian Items, but they have unique abilities, can be leveled and recover their health.
- Guardians - The Guardian items are similar to the Dark Lords Pets,which can be used by any character in the Game, but have a limited usage, such as when the Guardians HP reaches 0, the guardian is lost, unlike the Dark Raven/horse the player can Restore the health of the pet. In the Mu Online world one will come across various types of Guardians such as the Imp or Guardian Angel. Guardians have unique abilities and are used mostly by new players before they reach level 180. The Guardians' abilities mostly consist of decreasing or increasing the damage taken by players and monsters respectively. In Mu Online Season 4/5 new Guardian items were added. Among these were a Pet Skeleton, a pet Panda (which increases damage and gives an experience boost), Satan, a spirit of Guardian (which is an upgraded versions of the Imp), a Guardian Angel, and the Pet Rudolf (which picks up zen for the user). The Unicorn is the only guardian pet which can be used in a chaos combination. Ten Unicorns will form a dinorant.
- Wings - WingWingA wing is an appendage with a surface that produces lift for flight or propulsion through the atmosphere, or through another gaseous or liquid fluid...
s provide a powerful increase in damage and decrease in damage received for a character, and also demonstrate that they are over level 180, 220 or the highest level - 400 as there are three types of wing. Wings allow a character to hover over the ground instead of walking, and are faster than walking or running. They may have options attached, such as Automatic HP Recovery, and they also allow entrance into Icarus. There are three levels of wings, all of which are created via the Chaos Machine. Each character class has their own set of wings (except Dark Lord who wears a Cape).
Jewels
These are the second most expensive, rare and useful items in MU. There are 7 different jewelsGemstone
A gemstone or gem is a piece of mineral, which, in cut and polished form, is used to make jewelry or other adornments...
, each one with its own use. According to the story, each of the jewels is a fragment of the sealing stone that held Kundun before it shattered. They are the Jewels of Chaos, Bless, Soul, Life, and Creation. There are also Jewels of Guardian and Harmony.
On Mu Global, jewels have a very low drop rate. This makes the jewels' value extremely high, thus forming the base of trading and exchange for items.
Boxes
These are rare items dropped only by Golden Mobs (monsters). To open a boxBox
Box describes a variety of containers and receptacles for permanent use as storage, or for temporary use often for transporting contents. The word derives from the Greek πύξος , "box, boxwood"....
and find out what is inside it, it must be dropped from the player's inventory onto the ground. It could drop zen, a good regular item (+4/5 +option and maybe +luck), an excellent item, or nothing. The boxes currently implemented are Boxes of Luck, Heaven (private servers only), and Kundun. A Box of Kundun will have a level associated with it, ranging from +1 to +5, that determines the reward.
Regular events are scheduled several times each day for players to compete for prizes. Many have set fees to enter whereas others occur in the openly accessible maps. For the Blood Castle event, players compete to retrieve a sword, staff or crossbow for a fallen archangel. Players who enter Devil Square must fight rapidly spawning enemies to survive, with the prize going to the player with the most kills. Chaos Castle places all the players in a small area where the last player standing wins. The event takes place in the Valley of Loren, and allows the player to kill their own guild or party members. The guild that owns the castle after two hours have passed will be the new owner of the castle until the next event. On some servers the castle-owning guild receives a prize for winning the castle. Others also do it for the fame.
MU Master Events
Grand Masters, known in Global MU Online as "MU Grand Masters" or [MGM]s.The MGM events are mostly simple events that most players have a chance to win, such as "Catch the MGM", "MGM is lost" or "Missing 3 items" - the first player to meet the MGM with his/her request is rewarded with a Jewel of Bless, a Jewel of Soul or other items. There are examples where players have received other rewards in similar events, all of which are announced on GMO's official homepage.
Sequel
Webzen is currently developing a sequel known as MU2. Rumours about it appeared in 2004 and its development was held back until 2009. MU2's debut trailer was showcased at the G-StarG-Star
G-Star is an annual trade show for the computer and video games industry presented by KOTRA in November...
2011 Expo in Busan on November 10th, 2011. Like its predecessor, MU2 is developed by the Korean gaming company Webzen. The game is based on Unreal Engine 3
Unreal Engine 3
Unreal Engine 3 is a computer game engine developed by Epic Games. It is the third generation of Unreal Engine, designed for DirectX 9/10/11 personal computers , the Xbox 360, the PlayStation 3, the PlayStation Vita, the Wii U, Android and OpenGL-based operating systems such as iOS and Mac OS X...
and is expected to share familiar features with MU Online as distinctive UI and controls. MU2 is expected to be released as early as 2013.
External links
- Global MU Online - Official Global MU Online (hosted by Webzen)
- Webzen's Games Portal - Webzen's Global Games Portal
- Webzen - Official Creator and Developer of the Game (Korean)
- Webzen - Official Creator and Developer of the Game (English)