Mutator method
Encyclopedia
In computer science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...

, a mutator method is a method
Method (computer science)
In object-oriented programming, a method is a subroutine associated with a class. Methods define the behavior to be exhibited by instances of the associated class at program run time...

 used to control changes to a variable.

The mutator method, sometimes called a "setter", is most often used in object-oriented programming
Object-oriented programming
Object-oriented programming is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction,...

, in keeping with the principle of encapsulation. According to this principle, member variables
Variable (programming)
In computer programming, a variable is a symbolic name given to some known or unknown quantity or information, for the purpose of allowing the name to be used independently of the information it represents...

 of a class
Class (computer science)
In object-oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable these class instances to have state and behavior...

 are made private to hide and protect them from other code, and can only be modified by a public member function (the mutator method), which takes the desired new value as a parameter, optionally validates it, and modifies the private member variable.

Often a "setter" is accompanied by a "getter" (also known as an accessor), which returns the value of the private member variable.

Mutator methods may also be used in non-object-oriented environments. In this case, a reference to the variable to be modified is passed to the mutator, along with the new value. In this scenario, the compiler cannot restrict code from bypassing the mutator method and changing the variable directly. The onus falls to the developers
Software developer
A software developer is a person concerned with facets of the software development process. Their work includes researching, designing, developing, and testing software. A software developer may take part in design, computer programming, or software project management...

 to ensure the variable is only modified through the mutator method and not modified directly.

In programming languages that support them,
properties
Property (programming)
A property, in some object-oriented programming languages, is a special sort of class member, intermediate between a field and a method. Properties are read and written like fields, but property reads and writes are translated to get and set method calls...

 offer a convenient alternative without giving up the utility of encapsulation.

In the examples below, a fully implemented mutator method can also validate
Data validation
In computer science, data validation is the process of ensuring that a program operates on clean, correct and useful data. It uses routines, often called "validation rules" or "check routines", that check for correctness, meaningfulness, and security of data that are input to the system...

 the input data or take further action such as triggering an event
Event (computing)
In computing an event is an action that is usually initiated outside the scope of a program and that is handled by a piece of code inside the program. Typically events are handled synchronous with the program flow, that is, the program has one or more dedicated places where events are handled...

.

Implications

The alternative to defining mutator and accessor methods, or property
Property (programming)
A property, in some object-oriented programming languages, is a special sort of class member, intermediate between a field and a method. Properties are read and written like fields, but property reads and writes are translated to get and set method calls...

 blocks, is to give the instance variable
Instance variable
In object-oriented programming with classes, an instance variable is a variable defined in a class , for which each object of the class has a separate copy. They live in memory for the life of the object....

 some visibility
Information hiding
In computer science, information hiding is the principle of segregation of the design decisions in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decision is changed...

 other than private and access it directly from outside the objects. Much finer control of access rights can be defined using mutators and accessors. For example, a parameter may be made read-only simply by defining an accessor but not a mutator. The visibility of the two methods may be different; it is often useful for the accessor to be public while the mutator remains protected, package-private or internal.

The block where the mutator is defined provides an opportunity for validation
Data validation
In computer science, data validation is the process of ensuring that a program operates on clean, correct and useful data. It uses routines, often called "validation rules" or "check routines", that check for correctness, meaningfulness, and security of data that are input to the system...

 or preprocessing of incoming data. If all external access is guaranteed to come through the mutator, then these steps cannot be bypassed. For example, if a date is represented by separate private year, month and day variables, then incoming dates can be split by the setDate mutator while for consistency the same private instance variables are accessed by setYear and setMonth. In all cases month values outside of 1 - 12 can be rejected by the same code.

Accessors conversely allow for synthesis of useful data representations from internal variables while keeping their structure encapsulated and hidden from outside modules. A monetary getAmount accessor may build a string from a numeric variable with the number of decimal places defined by a hidden currency parameter.

Modern programming languages often offer the ability to generate the boilerplate
Boilerplate code
In computer programming, boilerplate is the term used to describe sections of code that have to be included in many places with little or no alteration. It is more often used when referring to languages which are considered verbose, i.e. the programmer must write a lot of code to do minimal jobs...

 for mutators and accessors in a single line—as for example C#'s public string Name { get; set; } and Ruby's attr_accessor :name. In these cases, no code blocks are created for validation, preprocessing or synthesis. These simplified accessors still retain the advantage of encapsulation over simple public instance variables, but it is common that, as system designs progress
Agile software development
Agile software development is a group of software development methodologies based on iterative and incremental development, where requirements and solutions evolve through collaboration between self-organizing, cross-functional teams...

, the software is maintained
Software maintenance
Software Maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes....

 and requirements change, the demands on the data
Data integrity
Data Integrity in its broadest meaning refers to the trustworthiness of system resources over their entire life cycle. In more analytic terms, it is "the representational faithfulness of information to the true state of the object that the information represents, where representational faithfulness...

 become more sophisticated. Many automatic mutators and accessors eventually get replaced by separate blocks of code. The benefit of automatically creating them in the early days of the implementation is that the public interface of the class remains identical whether or not greater sophistication is added, requiring no extensive refactoring if it is.

Manipulation of parameters that have mutators and accessors from inside the class where they are defined often requires some additional thought. In the early days of an implementation, when there is little or no additional code in these blocks, it makes no difference if the private instance variable is accessed directly or not. As validation, cross-validation
Cross-validation
Cross-validation, sometimes called rotation estimation, is a technique for assessing how the results of a statistical analysis will generalize to an independent data set. It is mainly used in settings where the goal is prediction, and one wants to estimate how accurately a predictive model will...

, data integrity
Data integrity
Data Integrity in its broadest meaning refers to the trustworthiness of system resources over their entire life cycle. In more analytic terms, it is "the representational faithfulness of information to the true state of the object that the information represents, where representational faithfulness...

 checks, preprocessing or other sophistication is added, subtle bugs
Software bug
A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways. Most bugs arise from mistakes and errors made by people in either a program's...

 may appear where some internal access makes use of the newer code while in other places it is bypassed.

Accessor functions are always less efficient than directly fetching or storing data fields due to the extra steps involved.

C example

Note that it is perfectly possible to do object-oriented programming with guaranteed encapsulation in pure C.

In file student.h:
  1. ifndef STUDENT_H
  2. define STUDENT_H


typedef struct student *student_t;

student_t student_new(int age, char *name);
void student_delete(student_t s);

void student_set_age(student_t s, int age);
int student_get_age(student_t s);
  1. endif



In file student.c:
  1. include "student.h"


struct student { int age; char *name; };

student_t student_new(int age, char *name) {
student_t s = malloc(sizeof *s);
s->age = age; s->name = name;
return s;
}

void student_delete(student_t s) {
free(s);
}

void student_set_age(student_t s, int age) {
s->age = age;
}

int student_get_age(student_t s) {
return s->age;
}


In file main.c:
  1. include "student.h"


int main(void) {
student_t s = student_new(19, "Maurice");
int old_age = student_get_age(s);
student_set_age(s, 21);
student_delete(s);
return 0;
}

C++ example

In file Student.h:
  1. ifndef STUDENT_H
  2. define STUDENT_H

  1. include


class Student {
public:
Student(const std::string& name);

const std::string& name const;
void name(const std::string& name);

private:
std::string name_;
};
  1. endif


In file Student.cpp:
  1. include "Student.h"


Student::Student(const std::string& name) : name_(name) {
}

const std::string& Student::name const {
return name_;
}

void Student::name(const std::string& name) {
name_ = name;
}

C# example

This example illustrates the C# idea of properties, which are a special type of class
Class (computer science)
In object-oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable these class instances to have state and behavior...

 member. Unlike Java, no explicit methods are defined; a public 'property' contains the logic to handle the actions. Note use of the built-in (undeclared) variable value.


public class Student {
private string name;

///
/// Gets or sets student's name
///

public string Name {
get { return name; }
set { name = value; }
}
}


In later C# versions (.NET Framework 3.5 and above), this example may be abbreviated as follows, without declaring the private variable name.


public class Student {
public string Name { get; set; }
}


Using the abbreviated syntax means that the underlying variable is no longer available from inside the class. As a result, the set portion of the property must be present for assignment. Access can be restricted with a set-specific access modifier.

public class Student {
public string Name { get; private set; }
}

Common Lisp example

In Common Lisp Object System, slot specifications within class definitions may specify any of the :reader, :writer and :accessor options (even multiple times) to define reader methods, setter methods and acessor methods (a reader method and the respective setf method). Slots are always directly accessible through their names with the use of with-slots and slot-value, and the slot accessor options define specialized methods that use slot-value.

CLOS itself has no notion of properties, although the MetaObject Protocol extension specifies means to access a slot's reader and writer function names, including the ones generated with the :accessor option.

The following example shows a definition of a student class using these slot options and direct slot access:

(defclass student
((name :initarg :name :initform "" :accessor student-name) ; student-name is setf'able
(birthdate :initarg :birthdate :initform 0 :reader student-birthdate)
(number :initarg :number :initform 0 :reader student-number :writer set-student-number)))
Example of a calculated property getter (this is simply a method

(defmethod student-age ((self student))
(- (get-universal-time) (student-birthdate self)))
Example of direct slot access within a calculated property sette

(defmethod (setf student-age) (new-age (self student))
(with-slots (birthdate) self
(setf birthdate (- (get-universal-time) new-age))
new-age))
The slot accessing options generate methods, thus allowing further method definition

(defmethod set-student-number :before (new-number (self student))
;; You could also check if a student with the new-number already exists.
(check-type new-number (integer 1 *)))

Delphi example

This is a simple class in Delphi language that illustrates the concept of public property that access a private field.


interface

type
TStudent = class
private
fName: string;
procedure SetName(const Value: String);
public
///
/// Set or get the name of the student.
///

property Name:String read fName write SetName;
end;

Java example

In this example of a simple class
Class (computer science)
In object-oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable these class instances to have state and behavior...

 representing a student with only the name stored, one can see the variable
Variable (programming)
In computer programming, a variable is a symbolic name given to some known or unknown quantity or information, for the purpose of allowing the name to be used independently of the information it represents...

 name is private, i.e. only visible from the Student class, and the "setter" and "getter" is public, namely the "getName" and "setName(name)" methods.

public class Student {
private String name;

public String getName {
return name;
}

public void setName(String newName) {
name = newName;
}
}

JavaScript example

In this example constructor-function Student is used to create objects representing a student with only the name stored.

function Student(name) {
var name_ = name;

this.getName = function {
return name_;
}

this.setName = function(name) {
name_ = name;
}
}

Or:

function Student(name){
var name_ = name;

this.__defineGetter__("name", function {
return name_;
});

this.__defineSetter__("name", function(name) {
name_ = name;
});
}

Actionscript 3.0 example


package
{
public class Student
{
private var _name : String;

public function get name : String
{
return _name;
}

public function set name(value : String) : void
{
_name = value;
}
}
}


Perl example


package Student;

sub new {
bless {}, shift;
}

sub set_name {
my $self = shift;
$self->{name} = $_[0];
}

sub get_name {
my $self = shift;
return $self->{name};
}

1;


Or, using Class::Accessor

package Student;
use base qw(Class::Accessor);
__PACKAGE__->follow_best_practice;

Student->mk_accessors(qw(name));

1;


Or, using Moose Object System:

package Student;
use Moose;
  1. Moose uses the attribute name as the setter and getter, the reader and writer properties
  2. allow us to override that and provide our own names, in this case get_name and set_name

has 'name' => (is => 'rw', isa => 'Str', reader => 'get_name', writer => 'set_name');

1;

PHP example

It this example of a simple class
Class (computer science)
In object-oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable these class instances to have state and behavior...

 representing a student with only the name stored, one can see the variable
Variable (programming)
In computer programming, a variable is a symbolic name given to some known or unknown quantity or information, for the purpose of allowing the name to be used independently of the information it represents...

 name is private, i.e. only visible from the Student class, and the "setter" and "getter" is public, namely the "getName" and "setName('name')" methods.

class Student {
private $name;

/**
* @return the $name
*/
public function getName {
return $this->name;
}

/**
* @param $newName
* the name to set
*/
public function setName($newName) {
$this->name = $newName;
}
}

Python example

This example uses a Python class with one variable, a getter, and a setter.


class Student:
# Constructor
def __init__(self, name):
# A variable to hold the students name
self._name = name

# A function to print the name to stdout
def getName(self):
return self._name

# A function to set a new name
def setName(self, newName):
self._name = newName

name = property(getName, setName)

Racket

In Racket, the object system is a way to organize code that comes in addition to modules and units. As in the rest of the language, the object system has first-class values and lexical scope is used to control access to objects and methods.

  1. lang racket

(define student%
(class object%
(init-field name)
(define/public (get-name) name)
(define/public (set-name! new-name) (set! name new-name))
(super-new)))

(define s (new student% [name "Alice"]))
(send s get-name) ; => "Alice"
(send s set-name! "Bob")
(send s get-name) ; => "Bob"


Struct definitions are an alternative way to define new types of values, with mutators being present when explicitly required:
  1. lang racket

(struct student (name) #:mutable)
(define s (student "Alice"))
(set-student-name! s "Bob")
(student-name s) ; => "Bob"

Ruby example

In Ruby
Ruby (programming language)
Ruby is a dynamic, reflective, general-purpose object-oriented programming language that combines syntax inspired by Perl with Smalltalk-like features. Ruby originated in Japan during the mid-1990s and was first developed and designed by Yukihiro "Matz" Matsumoto...

, individual accessor and mutator methods may be defined, or the metaprogramming constructs attr_reader or attr_accessor may be used both to declare a private variable in a class and to provide either read-only or read-write public access to it respectively.

Defining individual accessor and mutator methods creates space for pre-processing or validation of the data

class Student
def name
@name
end

def name=(value)
@name=value
end
end


Read-only simple public access to implied @name variable

class Student
attr_reader :name
end


Read-write simple public access to implied @name variable

class Student
attr_accessor :name
end

Smalltalk example


age: aNumber
" Set the receiver age to be aNumber if is greater than 0 and less than 150 "
(aNumber between: 0 and: 150)
ifTrue: [ age := aNumber ]

Visual Basic .NET example

This example illustrates the VB.NET idea of properties, which are used in classes. Similar to C#, there is an explicit use of the Get and Set methods.



Public Class Student

Private _name As String

Public Property Name
Get
Return _name
End Get
Set(ByVal value)
_name = value
End Set
End Property

End Class



In VB.NET 2010, Auto Implemented properties can be utilized to create a property without having to use the Get and Set syntax. Note that a hidden variable is created by the compiler, called _name, to correspond with the Property name. Using another variable within the class named _name would result in an error. Privileged access to the underlying variable is available from within the class.



Public Class Student
Public Property name As String
End Class

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