Mysterious Journey II
Encyclopedia
Mysterious Journey II, also known as Schizm II: Chameleon, is a adventure game
developed by Detalion
, published by The Adventure Company
, powered by Lithtech: Jupiter
, and the sequel to Schizm: Mysterious Journey
. Like the earlier game, the plotline was authored by acclaimed Australian science fiction writer Terry Dowling
. Like Schizm, this game is reminiscent of Myst
, in that the environments have realistic setups. While Schizm utilized 360 degree panorama
s, Mysterious Journey II uses a first-person shooter
interface.
slowly orbiting the planet of Saarpedon. The protagonist, Sen Geder, awakens from a cryogenic
stasis
pod, and is interrogated by a pre-recorded holo-message
of a mysterious man named Tensa, 214 years after Sen was placed in stasis, despite the fact that Sen claims that his memories are all missing, including his own name. Tensa explains that there is no escape, as all non-essential machinery is destroyed, every door and bulkhead
is sealed, and the station will fall from its decaying orbit in 16 days. The hologram device is blown up via a laser beam in the hall outside, and after Geder dresses into a blue jumpsuit and turban found inside the cryo room, it turns out that a "companion" named "Talen" attempted to find a power source (the hologram unit).
Talen also gives Sen flight skills and "Chameleon Tech" to disguise his identity. With that, Sen boards a shuttle and enters the planet itself, discovering that the inhabitants have formed two tribes: The "Trasai" and "Ansala". According to Talen, the Transai believe that science is the only answer for survival, while the Ansala profess love of nature, natural methods, and even mental powers to control the environment.
Hidden in the walls of the area before the two tribes' lands is a nomad
named Arko, who refused to take sides with either tribe, and instead is friends of the Companions.
Arko explains that in the past there was a great city where everyone was prospering, until an alien starship appeared and the inhabitants argued on what to do about it. Two young scientists, Sen Geder, an Transai astrophysicist, and Chemay Tars, an Ansala astronomer, both tried to have the aliens intervene, but missiles downed the ship, and a war broke out, lasting over 200 years, turning the planet into a single valley and Sen and Chemay to blame, captured by the Ansala.
The Companions were alien machines aided by the Transai, but destroyed or downgraded by the Ansala.
After Sen explored Touchstone the Transai domain disguised as an engineer named Jano, meeting the council leaders of Touchstone, being scanned by the "Great Oracle" they honor, and discovering the crashed ship, Lyra; he wandered into the Ansala hometown, Brada Coe disguised as Triga and explores the so-called "Galleas Wrecks". However, Sen is discovered a spy, but manages to escape.
Another trip through Touchstone reveals that the "Oracle" which the Transai Council leaders Mokri and Usef honor is a fake, but is intelligent regardless. The real Transai Oracle turns out to be hidden on Lyra, so he can do his job. After taking a trip back to the Galleas-this time on the surface, he discovers the Ansala Oracle hidden there and the real story of Saarpedon.
Arko, Carluen (the Transai Oracle's custodian) and Lorrean (who helped Sen through Brada Coe) explain that this planet was never civilized from the beginning. Instead, it was a new Colony world waiting to be settled. The crew set up an automated terraforming
network on the planet meant to create the landscape they wanted. In orbit around the planet was the space station with a supervising watch crew and a colony ship with thousands of humans in suspended animation. The Oracles were formerly the central coordination units for the system, while the Companions as planetary engines for processing nitrogen, making Greenhouse gases and changing the soil.
However, the watch crew made factions, for those who were dedicated to the terraforming and those who wanted to leave the planet mostly untouched, but both preferred the idea of altering themselves instead of destroying nature. The "hands-off" group – Ansala – carried out a desperate plan despite being outnumbered. They were able to lock one of the Oracles out of the network and commandeer it for their own ends, then they tried to get to the other and lock that out too and reprogram it to sabotage the program. The hands-on group caught the other before doing so and sent down armed shuttles of their own to secure both installations. A fight broke out that eventually downed the Colony ship, resulting in the creation of Lyra. Missiles were shot at the rebel shuttles that created the Galleas Wrecks. All this resulted in the crippling of the terraforming network, and everyone on the planet had to live with the knowledge of what they did. Fortunately, the Oracles saw the desperate situation, and both were in contact with each other, despite being locked in manual override, and mind-wiped the population, giving them a false history of a glorious past to live with instead of being stranded far from home. Finally, the Oracles took over the mind-scanning and made sure that nothing of the real truth was revealed.
Sen and Chemay were tasked with keeping the Transai from securing their oracle, and if not, destroy the station altogether.
It turns out that Talen was the one who removed Sen's memories because he didn't know that the Oracles found ways to work together despite restrictions, and worried that Sen would be scanned. Talen makes no mention of this, saying, "I'm only a Companion, Sen; Luckier than the rest, here to assist my human friends. I do not know."
When the Ansala gutted the station and left Chemay and Sen behind, they left a reconnection override to use the terraform network for their own purposes. Sen rides a shuttle prepared by the Oracle back to the station to rescue Chemay and turn on the Override system. At that moment, Carluen and Lorrean will manually reset their respective Oracles while Arko will lower the flickering environment protection force-field which is designed to prevent all external command signals from reaching the planet.
Using the Numbers of Power Arko and the Oracles talk about, A strange recurring symbol of a broad circle and a semi-circular strip with fifteen dots (which is really an upside-down version of the override system control panel), and the Base 12 numbering system of the Transai, Sen manages to start the override and send a laser signal to the planet. Both tribes unite at the valley's beach with Talen happy as a lark on the planet with Sen and Chemay, The oracles ominously announce that all fighting has ended and there is only one tribe, the "Transala", and will receive instructions from those of them who serve the inhabitants. However, this results in the space station's total destruction as a pyrotechnic meteor shower, but Sen explains that they no longer need it, as their home is nor Saarpedon.
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
developed by Detalion
Detalion
Detalion was a Polish video game developer. It was closed down due to financial difficulties in March 2005. They developed such notable adventure games as Reah: Face the Unknown, Schizm: Mysterious Journey , Mysterious Journey II, and most recently, Sentinel: Descendants in Time Detalion was a...
, published by The Adventure Company
The Adventure Company
The Adventure Company, is a publishing label of Nordic Games. It is formally a division of DreamCatcher Interactive but was sold to Nordic Games in 2011 following DreamCatcher's parent JoWooD Entertainment being sold after entering administration.-History:...
, powered by Lithtech: Jupiter
Lithtech
Lithtech is a game engine which was initially developed by Monolith Productions in collaboration with Microsoft. Monolith later formed a separate company, LithTech Inc., to deal with further advancements of the engine technology and currently, after a change of its corporate identity, LithTech Inc...
, and the sequel to Schizm: Mysterious Journey
Schizm: Mysterious Journey
Schizm: Mysterious Journey is an adventure-genre computer game created by Detalion and LK Avalon and published by DreamCatcher Games. It was authored by acclaimed Australian science fiction writer Terry Dowling....
. Like the earlier game, the plotline was authored by acclaimed Australian science fiction writer Terry Dowling
Terry Dowling
Terence William Dowling, born at Lystra Private Hospital , is an Australian writer, freelance journalist, award-winning critic, editor, game designer and reviewer...
. Like Schizm, this game is reminiscent of Myst
Myst
Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan , a Spokane, Washington––based studio, and published and distributed by Brøderbund. The Millers began working on Myst in and released it for the Mac OS computer on September...
, in that the environments have realistic setups. While Schizm utilized 360 degree panorama
Panorama
A panorama is any wide-angle view or representation of a physical space, whether in painting, drawing, photography, film/video, or a three-dimensional model....
s, Mysterious Journey II uses a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
interface.
Story
The game begins on a derelict space stationSpace station
A space station is a spacecraft capable of supporting a crew which is designed to remain in space for an extended period of time, and to which other spacecraft can dock. A space station is distinguished from other spacecraft used for human spaceflight by its lack of major propulsion or landing...
slowly orbiting the planet of Saarpedon. The protagonist, Sen Geder, awakens from a cryogenic
Cryonics
Cryonics is the low-temperature preservation of humans and animals who can no longer be sustained by contemporary medicine, with the hope that healing and resuscitation may be possible in the future. Cryopreservation of people or large animals is not reversible with current technology...
stasis
Stasis (fiction)
Stasis , or hypersleep, is a science fiction concept akin to suspended animation. Whereas suspended animation usually refers to a greatly reduced state of life processes, stasis implies a complete cessation of these processes, which can be easily restarted or restart spontaneously when stasis is...
pod, and is interrogated by a pre-recorded holo-message
Holography
Holography is a technique that allows the light scattered from an object to be recorded and later reconstructed so that when an imaging system is placed in the reconstructed beam, an image of the object will be seen even when the object is no longer present...
of a mysterious man named Tensa, 214 years after Sen was placed in stasis, despite the fact that Sen claims that his memories are all missing, including his own name. Tensa explains that there is no escape, as all non-essential machinery is destroyed, every door and bulkhead
Bulkhead (partition)
A bulkhead is an upright wall within the hull of a ship or within the fuselage of an airplane. Other kinds of partition elements within a ship are decks and deckheads.-Etymology:...
is sealed, and the station will fall from its decaying orbit in 16 days. The hologram device is blown up via a laser beam in the hall outside, and after Geder dresses into a blue jumpsuit and turban found inside the cryo room, it turns out that a "companion" named "Talen" attempted to find a power source (the hologram unit).
Talen also gives Sen flight skills and "Chameleon Tech" to disguise his identity. With that, Sen boards a shuttle and enters the planet itself, discovering that the inhabitants have formed two tribes: The "Trasai" and "Ansala". According to Talen, the Transai believe that science is the only answer for survival, while the Ansala profess love of nature, natural methods, and even mental powers to control the environment.
Hidden in the walls of the area before the two tribes' lands is a nomad
Nomad
Nomadic people , commonly known as itinerants in modern-day contexts, are communities of people who move from one place to another, rather than settling permanently in one location. There are an estimated 30-40 million nomads in the world. Many cultures have traditionally been nomadic, but...
named Arko, who refused to take sides with either tribe, and instead is friends of the Companions.
Arko explains that in the past there was a great city where everyone was prospering, until an alien starship appeared and the inhabitants argued on what to do about it. Two young scientists, Sen Geder, an Transai astrophysicist, and Chemay Tars, an Ansala astronomer, both tried to have the aliens intervene, but missiles downed the ship, and a war broke out, lasting over 200 years, turning the planet into a single valley and Sen and Chemay to blame, captured by the Ansala.
The Companions were alien machines aided by the Transai, but destroyed or downgraded by the Ansala.
After Sen explored Touchstone the Transai domain disguised as an engineer named Jano, meeting the council leaders of Touchstone, being scanned by the "Great Oracle" they honor, and discovering the crashed ship, Lyra; he wandered into the Ansala hometown, Brada Coe disguised as Triga and explores the so-called "Galleas Wrecks". However, Sen is discovered a spy, but manages to escape.
Another trip through Touchstone reveals that the "Oracle" which the Transai Council leaders Mokri and Usef honor is a fake, but is intelligent regardless. The real Transai Oracle turns out to be hidden on Lyra, so he can do his job. After taking a trip back to the Galleas-this time on the surface, he discovers the Ansala Oracle hidden there and the real story of Saarpedon.
Arko, Carluen (the Transai Oracle's custodian) and Lorrean (who helped Sen through Brada Coe) explain that this planet was never civilized from the beginning. Instead, it was a new Colony world waiting to be settled. The crew set up an automated terraforming
Terraforming
Terraforming of a planet, moon, or other body is the hypothetical process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to those of Earth, in order to make it habitable by terrestrial organisms.The term is sometimes used more generally as a...
network on the planet meant to create the landscape they wanted. In orbit around the planet was the space station with a supervising watch crew and a colony ship with thousands of humans in suspended animation. The Oracles were formerly the central coordination units for the system, while the Companions as planetary engines for processing nitrogen, making Greenhouse gases and changing the soil.
However, the watch crew made factions, for those who were dedicated to the terraforming and those who wanted to leave the planet mostly untouched, but both preferred the idea of altering themselves instead of destroying nature. The "hands-off" group – Ansala – carried out a desperate plan despite being outnumbered. They were able to lock one of the Oracles out of the network and commandeer it for their own ends, then they tried to get to the other and lock that out too and reprogram it to sabotage the program. The hands-on group caught the other before doing so and sent down armed shuttles of their own to secure both installations. A fight broke out that eventually downed the Colony ship, resulting in the creation of Lyra. Missiles were shot at the rebel shuttles that created the Galleas Wrecks. All this resulted in the crippling of the terraforming network, and everyone on the planet had to live with the knowledge of what they did. Fortunately, the Oracles saw the desperate situation, and both were in contact with each other, despite being locked in manual override, and mind-wiped the population, giving them a false history of a glorious past to live with instead of being stranded far from home. Finally, the Oracles took over the mind-scanning and made sure that nothing of the real truth was revealed.
Sen and Chemay were tasked with keeping the Transai from securing their oracle, and if not, destroy the station altogether.
It turns out that Talen was the one who removed Sen's memories because he didn't know that the Oracles found ways to work together despite restrictions, and worried that Sen would be scanned. Talen makes no mention of this, saying, "I'm only a Companion, Sen; Luckier than the rest, here to assist my human friends. I do not know."
When the Ansala gutted the station and left Chemay and Sen behind, they left a reconnection override to use the terraform network for their own purposes. Sen rides a shuttle prepared by the Oracle back to the station to rescue Chemay and turn on the Override system. At that moment, Carluen and Lorrean will manually reset their respective Oracles while Arko will lower the flickering environment protection force-field which is designed to prevent all external command signals from reaching the planet.
Using the Numbers of Power Arko and the Oracles talk about, A strange recurring symbol of a broad circle and a semi-circular strip with fifteen dots (which is really an upside-down version of the override system control panel), and the Base 12 numbering system of the Transai, Sen manages to start the override and send a laser signal to the planet. Both tribes unite at the valley's beach with Talen happy as a lark on the planet with Sen and Chemay, The oracles ominously announce that all fighting has ended and there is only one tribe, the "Transala", and will receive instructions from those of them who serve the inhabitants. However, this results in the space station's total destruction as a pyrotechnic meteor shower, but Sen explains that they no longer need it, as their home is nor Saarpedon.