NASCAR Racing 2
Encyclopedia
NASCAR Racing 2 was the second game in the NASCAR Racing
series. It was developed by Papyrus
.
The second edition of the series was released in 1996. The game featured more drivers than the previous version. Driver lists were included in the game as the game included more drivers than were capable of fitting in the maximum 39-car field the game offers.
Like in the original game, players could play alone or with friends through a LAN or the Internet and choose between VGA and SVGA graphics display. Both modes required a first generation Pentium
computer to work fluently, although the detail level could be greatly reduced through game menus.
The paint shop feature returned for the second game, but was integrated into the game itself rather than a separate entity.
The game includes all of the tracks used in the 1996 season except for Daytona and Indianapolis. In this version, the tracks were listed race-by-race rather than track-by-track. This made for more realistic play and made it possible to have night races at the available tracks, and it would produce weather conditions normal for the time of year the race was normally run. In the original game, night races could only be included in the “Championship Mode”.
The garage portion of the game allows players to make adjustments to their car’s suspension, aerodynamics, tires, and transmissions. And included suggested “set ups” for new players and a save feature for experienced players.
Opposing drivers can have their attributes adjusted with the driver profiles. In the original game, players would have to leave the game completely and modify the coding on the individual files.
The instruction manual is more advanced than typically found in a video game. Aside from the basic rules and how to play, the manual includes advice on how to adjust the “set up” of the car, and how to find the preferred line at each track. The original game’s manual was similar.
NASCAR Racing
The NASCAR Racing series of video games, developed by Papyrus, started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the official NASCAR license...
series. It was developed by Papyrus
Papyrus Design Group
Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, MA, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends. Papyrus was...
.
The second edition of the series was released in 1996. The game featured more drivers than the previous version. Driver lists were included in the game as the game included more drivers than were capable of fitting in the maximum 39-car field the game offers.
Like in the original game, players could play alone or with friends through a LAN or the Internet and choose between VGA and SVGA graphics display. Both modes required a first generation Pentium
Pentium
The original Pentium microprocessor was introduced on March 22, 1993. Its microarchitecture, deemed P5, was Intel's fifth-generation and first superscalar x86 microarchitecture. As a direct extension of the 80486 architecture, it included dual integer pipelines, a faster FPU, wider data bus,...
computer to work fluently, although the detail level could be greatly reduced through game menus.
The paint shop feature returned for the second game, but was integrated into the game itself rather than a separate entity.
The game includes all of the tracks used in the 1996 season except for Daytona and Indianapolis. In this version, the tracks were listed race-by-race rather than track-by-track. This made for more realistic play and made it possible to have night races at the available tracks, and it would produce weather conditions normal for the time of year the race was normally run. In the original game, night races could only be included in the “Championship Mode”.
The garage portion of the game allows players to make adjustments to their car’s suspension, aerodynamics, tires, and transmissions. And included suggested “set ups” for new players and a save feature for experienced players.
Opposing drivers can have their attributes adjusted with the driver profiles. In the original game, players would have to leave the game completely and modify the coding on the individual files.
The instruction manual is more advanced than typically found in a video game. Aside from the basic rules and how to play, the manual includes advice on how to adjust the “set up” of the car, and how to find the preferred line at each track. The original game’s manual was similar.
See also
- NASCAR RacingNASCAR RacingThe NASCAR Racing series of video games, developed by Papyrus, started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the official NASCAR license...
- NASCAR Racing 3NASCAR Racing 3NASCAR Racing 3 is a racing simulator produced by Papyrus Design Group in 1999. Players can compete in the NASCAR Winston Cup Series with cars from the 1999 season....