No Limits (FIRST)
Encyclopedia
No Limits is the 2004-05 FIRST Lego League
challenge theme. It focused on solutions for aiding people with physical disabilities
. The year's theme was introduced by the story Late for Lunch by James Patrick Kelly, which the described the life of a disabled child.
it is. From this, they would create an innovative solution to improve its accessibility. At competition, teams presented their research and solution to judges.
One of the mission models, Play ball, straddles both fields in the center. 50 points are earned by the team whose color of ball is the center goal. The touch penalty objects are balls colored red and blue; 8 exist of each color. They are worth 5 points each (regardless of color) if they are on your side of the Play Ball basket, and worth 2 points if they are on your playing field. Balls that are not in the basket are subject to the touch penalty and one is removed from your field each time the robot is touched outside of base.
FIRST Lego League
The FIRST® LEGO® League is an international competition organized by FIRST for elementary and middle school students ....
challenge theme. It focused on solutions for aiding people with physical disabilities
Physical disability
A physical disability is any impairment which limits the physical function of one or more limbs or fine or gross motor ability. Other physical disabilities include impairments which limit other facets of daily living, such as respiratory disorders and epilepsy....
. The year's theme was introduced by the story Late for Lunch by James Patrick Kelly, which the described the life of a disabled child.
Project
Teams were tasked with selecting a public facility and determining how accessibleAccessibility
Accessibility is a general term used to describe the degree to which a product, device, service, or environment is available to as many people as possible. Accessibility can be viewed as the "ability to access" and benefit from some system or entity...
it is. From this, they would create an innovative solution to improve its accessibility. At competition, teams presented their research and solution to judges.
Gameplay
The table performance portion of No Limits is played on a 4 ft by 8 ft field rimmed by wood boards. At competition, two of these fields are placed together to form an 8 ft square. In each 2 1/2 minute match, a team competes on each field with their robot to earn points manipulating the mission models.One of the mission models, Play ball, straddles both fields in the center. 50 points are earned by the team whose color of ball is the center goal. The touch penalty objects are balls colored red and blue; 8 exist of each color. They are worth 5 points each (regardless of color) if they are on your side of the Play Ball basket, and worth 2 points if they are on your playing field. Balls that are not in the basket are subject to the touch penalty and one is removed from your field each time the robot is touched outside of base.
Missions
All the missions of No Limits focus on aiding the disabled:- Put the CD away - up to 40 points
- Play ball (center goal) - 50 points
- Play ball (basket) - up to 80 pointsEach ball is worth 5 points, and each team has 16 balls for a possible maximum of 80.
- Climb the stairs - up to 45 points
- Feed the pets - up to 45 points
- Open the gate - up to 35 points
- Read the bus route signs - 35 points
- Push in the chairs - up to 30 points
- Serve dinner - up to 45 points
- Remove the glasses - 40 points