OGame
Encyclopedia
OGame is a text-based, resource-management and space-war themed massively multiplayer online
browser game
with over two million accounts. OGame was created in 2000 and is produced and maintained by Bioware.. OGame is available in multiple languages, and different nationalities have their own communities. The game does not differ between the nationality communities except in rare cases. Players are generally informed of news and other things such as changes in rules or new versions through the official forums .
As of January 19, 2011, OGame.org has a total of 52 universes, including ten universes using the new redesign. More are being added periodically. The Ogame prOgame universe (Universe 35) has been discontinued as an exclusive for paying members, so anyone may now sign up for it.
Each player starts with one planet at a randomly assigned coordinates in slots 4,6,8,10,12, in a random system and galaxy. The first planet always consists of 163 fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. Originally, the player's empire could consist of up to 9 planets in any unoccupied planet slot. However, with the redesign, that cap was lifted, albeit with the requirement that each planet required two additional levels of a research whose progressive cost makes more than eleven colonies virtually unfeasible. All construction, research, and missions are performed and launched from a planet or moon. Development is done through using three resources: metal
, crystal
, and deuterium
, and also energy
and dark matter
. There are different ways to obtain these resources, including mining, trading, and raiding (see Combat below). Players are ranked according to their points
, with one point awarded for every one thousand resource units invested in a construction, research, ships, or defense. No points are given for unspent resources.
games, OGame does not give the player constant control of his or her spacecraft
. Instead, the player sends the ship(s) to a location (using the game's coordinate system) and what happens when the fleet arrives is beyond the player's control; in OGame, combat is resolved when fleets and/or defenses meet. The combat takes place instantly and consists of 1 to 6 rounds. Fleet attacks are usually aimed to obtain other player's resources, which is called raid
ing, although fleet attacks can also be done to destroy an opponent's fleet and collect the debris field created from the battle. Defenses are built to defend a planet against an attacking enemy fleet.
The Commander officer gives the user extra benefits such as an ad-free interface, a building queue, an improved galaxy view with added information, a message filter, extra shortcuts to enhance play and an 'Empire' view. Empire view gives the player an interface which shows information about all planets, including mine and power plant levels and ships currently docked. Upgrades to buildings can be performed via the Empire view.
The three main resources (Metal, Crystal, Deuterium) can be created via mines. There are separate mines for each resource which can be upgraded to produce the resources faster. These resources are used for making buildings, ships, defenses and for researching technology. To run the mines, energy is needed. Energy is produced by creating the following: solar plant, solar satellites (available via shipyard), and fusion reactor (converts a specified amount of deuterium into energy). These buildings can also be upgraded to produce more energy.
Dark Matter, however, cannot be created. Fleets can be sent out on on expeditions to search for it. It can also be bought with real money.
Dark Matter is used to "call a trader" who trades the main three resources, or to buy an officer.
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...
browser game
Browser game
A browser game is a computer game that is played over the Internet using a web browser. Browser games can be created and run using standard web technologies or browser plug-ins. Browser games include all video game genres and can be single-player or multiplayer...
with over two million accounts. OGame was created in 2000 and is produced and maintained by Bioware.. OGame is available in multiple languages, and different nationalities have their own communities. The game does not differ between the nationality communities except in rare cases. Players are generally informed of news and other things such as changes in rules or new versions through the official forums .
As of January 19, 2011, OGame.org has a total of 52 universes, including ten universes using the new redesign. More are being added periodically. The Ogame prOgame universe (Universe 35) has been discontinued as an exclusive for paying members, so anyone may now sign up for it.
Gameplay
All OGame universes consist of three classifications: galaxies, systems, and planet slots then break down to planets, moons, and debris fields. All universes have up to 9 galaxies, each with 499 (1-499) systems, which have 15 planet slots. Sending fleets between different galaxies takes the longest time, whereas sending a fleet within the same planet slot takes the least time. distance of 5 between moon-planet-debris field --- 1,005 to the next planet +5 per planet past --- 2,795 for 1 solar system then + 95 per solar system past(planet has no factor), then 20,000 to the next galaxy +20,000 per galaxy past(no matter the planet or solar system) one unique thing is that it might be farther to a planet in the same galaxy 174 solar systems or more.Each player starts with one planet at a randomly assigned coordinates in slots 4,6,8,10,12, in a random system and galaxy. The first planet always consists of 163 fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. Originally, the player's empire could consist of up to 9 planets in any unoccupied planet slot. However, with the redesign, that cap was lifted, albeit with the requirement that each planet required two additional levels of a research whose progressive cost makes more than eleven colonies virtually unfeasible. All construction, research, and missions are performed and launched from a planet or moon. Development is done through using three resources: metal
Metal
A metal , is an element, compound, or alloy that is a good conductor of both electricity and heat. Metals are usually malleable and shiny, that is they reflect most of incident light...
, crystal
Crystal
A crystal or crystalline solid is a solid material whose constituent atoms, molecules, or ions are arranged in an orderly repeating pattern extending in all three spatial dimensions. The scientific study of crystals and crystal formation is known as crystallography...
, and deuterium
Deuterium
Deuterium, also called heavy hydrogen, is one of two stable isotopes of hydrogen. It has a natural abundance in Earth's oceans of about one atom in of hydrogen . Deuterium accounts for approximately 0.0156% of all naturally occurring hydrogen in Earth's oceans, while the most common isotope ...
, and also energy
Energy
In physics, energy is an indirectly observed quantity. It is often understood as the ability a physical system has to do work on other physical systems...
and dark matter
Dark matter in fiction
Dark matter is defined as hypothetical matter that is undetectable by its emitted radiation, but whose presence can be inferred from gravitational effects on visible matter. It has been used in a variety of fictional media, including computer and video games and books. In such cases, dark matter is...
. There are different ways to obtain these resources, including mining, trading, and raiding (see Combat below). Players are ranked according to their points
Score (gaming)
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points, and events in the game can raise or lower the score of different parties...
, with one point awarded for every one thousand resource units invested in a construction, research, ships, or defense. No points are given for unspent resources.
Combat
Unlike many other real-time strategyReal-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....
games, OGame does not give the player constant control of his or her spacecraft
Spacecraft
A spacecraft or spaceship is a craft or machine designed for spaceflight. Spacecraft are used for a variety of purposes, including communications, earth observation, meteorology, navigation, planetary exploration and transportation of humans and cargo....
. Instead, the player sends the ship(s) to a location (using the game's coordinate system) and what happens when the fleet arrives is beyond the player's control; in OGame, combat is resolved when fleets and/or defenses meet. The combat takes place instantly and consists of 1 to 6 rounds. Fleet attacks are usually aimed to obtain other player's resources, which is called raid
Raid (gaming)
A raid is a type of mission in a video game in which a very large number of people attempt to defeat a boss monster...
ing, although fleet attacks can also be done to destroy an opponent's fleet and collect the debris field created from the battle. Defenses are built to defend a planet against an attacking enemy fleet.
Alliances
An alliance is a group of players who have banded together and is mostly used for solidarity purposes. Alliances are created for players to protect each other from attacks, join together to raid other planets, or to promote free trade amongst members. Members of an alliance can use the Alliance Combat System, available in some universes, to synchronize fleet movements and missions with members of the same alliance and temporarily deploy a fleet on an ally's planet.Merchants
Players can hire a merchant using dark matter to trade one resource type for another. The amount of resources traded is limited to the amount of free space in one's storage buildings and the amount of dark matter the player has.Officers
OGame offers 4 different Officers and a Commander, each costs a set amount of Dark Matter, obtained with in-game exploration or microtransactions to 'hire' for either 1 week or 3 months. The names of the four different officers are the Engineer, the Geologist, the Technocrat and the Fleet Admiral. Each one improves certain elements of chance or resource production.The Commander officer gives the user extra benefits such as an ad-free interface, a building queue, an improved galaxy view with added information, a message filter, extra shortcuts to enhance play and an 'Empire' view. Empire view gives the player an interface which shows information about all planets, including mine and power plant levels and ships currently docked. Upgrades to buildings can be performed via the Empire view.
Resources
There are three main resources: Metal, Crystal and Deuterium.The three main resources (Metal, Crystal, Deuterium) can be created via mines. There are separate mines for each resource which can be upgraded to produce the resources faster. These resources are used for making buildings, ships, defenses and for researching technology. To run the mines, energy is needed. Energy is produced by creating the following: solar plant, solar satellites (available via shipyard), and fusion reactor (converts a specified amount of deuterium into energy). These buildings can also be upgraded to produce more energy.
Dark Matter, however, cannot be created. Fleets can be sent out on on expeditions to search for it. It can also be bought with real money.
Dark Matter is used to "call a trader" who trades the main three resources, or to buy an officer.