Omega (1989 computer game)
Encyclopedia
Omega is a computer game developed by Stuart Marks and published by Origin Systems
Origin Systems
Origin Systems, Inc. was a computer game developer based in Austin, Texas that was active from 1983 to 2004...

 in 1989.

Summary

The game puts the player in the role of a cyber-tank designer and programmer. Given a limited budget, the player must design a tank that can defeat a series of ever more challenging opponent tanks. Each successful design yields a higher security clearance and a larger budget, ultimately resulting in an OMEGA clearance and an unlimited budget. The focus of the game is not on the combat but on programming the tank itself.

Tanks are programmed using a built-in text editor that allows the player to use various artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 script commands, similar in structure to BASIC. These commands permit control of various aspects of the tank, and also allows teams of tanks to communicate and coordinate actions. While commands exist that enable a range of control over the tank, successful designs tend to be automated. Decision making is an important part of the design process, as the programming must reflect the equipment placed on the tank.

The original game came on 5¼" floppy disk
Floppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...

s.

Russell Sipe of Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...

gave the game a positive review, noting its similarities and improvements over RobotWar
RobotWar
RobotWar was a programming game written by Silas Warner. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language language on the PLATO system in the 1970s. Later the game was commercialized and adapted for the Apple II family of computers...

.

External links

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