Parachute (iPod game)
Encyclopedia
Parachute is an iPod game released by Apple Inc. for various iPod
IPod
iPod is a line of portable media players created and marketed by Apple Inc. The product line-up currently consists of the hard drive-based iPod Classic, the touchscreen iPod Touch, the compact iPod Nano, and the ultra-compact iPod Shuffle...

 models. The game is installed in the firmware
Firmware
In electronic systems and computing, firmware is a term often used to denote the fixed, usually rather small, programs and/or data structures that internally control various electronic devices...

. It is very similar to the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...

 game Sabotage
Sabotage (computer game)
Sabotage is a 1981 computer game for the Apple II family of computers, written by Mark Allen and published by On-Line Systems.-Description:...

.

Gameplay

The objective of the game is to get as many points as possible before enemies destroy the player's turret
Turret
In architecture, a turret is a small tower that projects vertically from the wall of a building such as a medieval castle. Turrets were used to provide a projecting defensive position allowing covering fire to the adjacent wall in the days of military fortification...

, this happens immediately when a parachuter lands on top of the turret or after some time when more than four of the parachuters had managed to land. The user aims their turret with the scroll wheel and shoots with the middle "select" button. Destroying a helicopter
Helicopter
A helicopter is a type of rotorcraft in which lift and thrust are supplied by one or more engine-driven rotors. This allows the helicopter to take off and land vertically, to hover, and to fly forwards, backwards, and laterally...

 will release debris that can destroy other helicopters or parachuters. Shooting a parachuter will not release anything that can harm other enemies, however, shooting the parachute on the very top part will cause the parachuter to fall, which can destroy any parachuters that have reached the ground, and thus help surviving longer.

One point is deducted for every shot taken. Destroying a target in any way (by firing, with debris from helicopters, etc.) awards two points.
Thus performing multiple hits with a single shot exploiting the debris is the main technique to reach high scores; for example shooting at a single helicopter and also destroying with the debris another helicopter and a parachute will result in 2+2+2-1=5 points, instead of the 3 points that would be scored by killing each of the 3 items with a 'dedicated' shot.
Sometime during game play parachuters stop appearing and falling, letting the player fire at the helicopters with no further risks of being destroyed, and easily reach the maximum score of 1000 points; no known exploits had been found to generate this scenario consistently.

At the time in the game when the player is defeated, debris much like that of a destroyed helicopter falls on the turret, causing it to explode. The player may then press the "select" button again, initiating a new game.
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