PixelJunk Eden
Encyclopedia
PixelJunk Eden is a video game developed by Q-Games
for the PlayStation 3
. The third game in the PixelJunk
series, it was released on the PlayStation Store
on July 31, 2008 worldwide. A demo of the game was released on July 25, 2008. The game features the work of Baiyon
, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack.
Once the player enters a garden, a "synchronization meter" begins to decrement at a fixed pace. If the meter should fall empty, the mission is considered failed and the player will have to restart the game. Objects referred to as "crystals" can be collected across each garden to refill the meter, including those generated after completing certain chain maneuvers. The meter is also completely refilled when a Spectra is collected. On January 15, 2009, the game was patched http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/comment-page-1/ to include a "continue" option should the synchronization meter deplete. While choosing to continue will avoid the need to restart one's progress from the beginning, doing so will disable the ability to earn "Garden complete" trophies.
Each garden is visually and audibly centered around a number of colors and minimalist house and techno music. Each garden stage has a total of five Spectra to be collected. When the player first attempts a garden, they are required to collect only one Spectra. Upon revisiting the garden after successfully completing the previous mission, the number of Spectra that are required to complete the mission increase by one. The player is scored for their performance, and once all five Spectra in a garden are obtained, the player can return to try to improve their completion time or score, comparing it against a global high score chart. Not all garden levels are initially available from the start; as the player collects Spectra, new plants on the main screen for the game will grow and will ultimately allow the player to reach the other gardens.
, Q-Games released an expansion for PixelJunk Eden titled PixelJunk Eden Encore. Released in April 2009, the add-on includes five additional gardens. Some new play elements were also introduced; for instance, the game now implements a "smart bomb" technique whereby opening three seeds in a row, all on-screen enemies will erupt into pollen simultaneously. At the release of Encore, these changes were patched into the original levels as well.The game also introduced new Spider Controls for players who collected all twenty-five spectra in the new version.
Players are able to record video footage of their game performance onto the PlayStation 3's hard drive and then upload these videos to YouTube
directly from the console. A maximum of ten minutes can be recorded at a time.
PixelJunk Eden also supports "custom soundtracks", the ability to play music from the PlayStation 3 hard drive as in-game music, as part of the 2.40 system update
. This feature can only be accessed after collecting all 50 spectra in the game. Video capture is disabled when custom soundtracks are in use, presumably to avoid copyright issues.
s review, "you have to play it in order to fully appreciate it".
Reviews of PixelJunk Eden also share common criticisms. Some critics consider the synchronization meter an unnecessary countdown timer for an experience that is otherwise relaxing. GameSpot
called the timer "suffocating", "nightmarish", and "all too demanding" while 1UP.com referred to it as a "nagging tension". Another frequent criticism is aimed at the game's progression structure, which requires the player to visit each garden five times to fully complete it, each subsequent visit becoming more redundant than the previous one.
Eurogamer
noted that at times the physics
of the game seemed to fluctuate, making it difficult to judge jumps correctly and making for a frustrating experience, but despite the game's flaws, "there is something quite beautiful about PixelJunk Eden", and that "It's just about worth all the confusion, frustration, pretentiousness and frequent tedium."
Q-Games
Q-Games is a video game developer based in Nakagyō-ku, Kyoto, Japan. It has a mixture of foreigners and Japanese nationals on staff and works closely with both Nintendo and Sony.-Foundation:...
for the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...
. The third game in the PixelJunk
PixelJunk
PixelJunk is a series of downloadable games developed by Q-Games for the PlayStation 3. They are available for download and purchase on the PlayStation Store worldwide. The series made its debut on July 11, 2007 at E3 2007 with PixelJunk Racers....
series, it was released on the PlayStation Store
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games,...
on July 31, 2008 worldwide. A demo of the game was released on July 25, 2008. The game features the work of Baiyon
Baiyon
Baiyon is a Japanese multimedia artist from Kyoto, Japan.Baiyon, Real name Tomohisa Kuramitsu, has an artistic vision which links his own graphical designs and music.In 1998, Kuramitsu began painting and making music, and later founded the label....
, an independent artist from Kyoto who was invited by the studio founder Dylan Cuthbert to design the graphics and soundtrack.
Gameplay
The player controls a "Grimp" (derived from the actions "grip" and "jump"), a small creature that maneuvers itself by jumping from and attaching itself to plant-like structures. The Grimp also has the abilities to swing itself from a silk-like tether for a short amount of time and spin while jumping. Using these abilities, the objective of the Grimp is to collect several objects called "Spectra" that are found in the game's stages (or "gardens"). Usually located high above the player's starting point, spectra must be reached by activating seeds, which will grow out into structures the Grimp can attach itself to. At first dormant, seeds can be activated by collecting pollen and jumping into them. Pollen is obtained by having the Grimp hit enemies with its body or the silk it is swinging from, and then jumping or swinging through the particles as they float to the ground. The player can attempt to jump and swing through multiple enemies without landing on the ground or a plant, each one creating a chain and increasing the amount of pollen generated. Later stages feature enemies that are more aggressive to the Grimp and attempt to knock it off the plant it is on or cut its silk, slowing down the player's progress to higher levels.Once the player enters a garden, a "synchronization meter" begins to decrement at a fixed pace. If the meter should fall empty, the mission is considered failed and the player will have to restart the game. Objects referred to as "crystals" can be collected across each garden to refill the meter, including those generated after completing certain chain maneuvers. The meter is also completely refilled when a Spectra is collected. On January 15, 2009, the game was patched http://blog.us.playstation.com/2009/01/13/pixeljunk-eden-tending-to-our-lovely-gardens/comment-page-1/ to include a "continue" option should the synchronization meter deplete. While choosing to continue will avoid the need to restart one's progress from the beginning, doing so will disable the ability to earn "Garden complete" trophies.
Each garden is visually and audibly centered around a number of colors and minimalist house and techno music. Each garden stage has a total of five Spectra to be collected. When the player first attempts a garden, they are required to collect only one Spectra. Upon revisiting the garden after successfully completing the previous mission, the number of Spectra that are required to complete the mission increase by one. The player is scored for their performance, and once all five Spectra in a garden are obtained, the player can return to try to improve their completion time or score, comparing it against a global high score chart. Not all garden levels are initially available from the start; as the player collects Spectra, new plants on the main screen for the game will grow and will ultimately allow the player to reach the other gardens.
Cooperative Play
PixelJunk Eden can be played alone or with up to three local players performing cooperatively, each controlling their own Grimp. Players must stay within a certain distance of one another; if any player moves outside of the screen boundaries, a brief timer will appear. Once the timer expires, the offscreen player will respawn next to an onscreen player (as long as the onscreen player is not in midair). While playing cooperatively, Grimps will stick to one another if they collide. Using this mechanic, players may "catch" a falling Grimp or "throw" each other to new heights.Encore
In a similar structure to PixelJunk MonstersPixelJunk Monsters
PixelJunk Monsters is a game developed by Q-Games for the PlayStation 3. It was released worldwide on the PlayStation Store on January 24, 2008...
, Q-Games released an expansion for PixelJunk Eden titled PixelJunk Eden Encore. Released in April 2009, the add-on includes five additional gardens. Some new play elements were also introduced; for instance, the game now implements a "smart bomb" technique whereby opening three seeds in a row, all on-screen enemies will erupt into pollen simultaneously. At the release of Encore, these changes were patched into the original levels as well.The game also introduced new Spider Controls for players who collected all twenty-five spectra in the new version.
Features
PixelJunk Eden is the first game to support the PlayStation 3 trophy system at its original release.Players are able to record video footage of their game performance onto the PlayStation 3's hard drive and then upload these videos to YouTube
YouTube
YouTube is a video-sharing website, created by three former PayPal employees in February 2005, on which users can upload, view and share videos....
directly from the console. A maximum of ten minutes can be recorded at a time.
PixelJunk Eden also supports "custom soundtracks", the ability to play music from the PlayStation 3 hard drive as in-game music, as part of the 2.40 system update
PlayStation 3 system software
The PlayStation 3 system software is the updateable software and operating system of the PlayStation 3. The process of updating is almost identical to that of the PSP...
. This feature can only be accessed after collecting all 50 spectra in the game. Video capture is disabled when custom soundtracks are in use, presumably to avoid copyright issues.
Reception
PixelJunk Eden has received favorable reviews, many praising the game's colorful visuals and general gameplay. The controls are considered simple, allowing for the player to learn and explore the game's physics easily in order to become more adept at traversing the gardens. Reviews commented that the experience of the game is difficult to state in words; as stated in 1UP1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....
s review, "you have to play it in order to fully appreciate it".
Reviews of PixelJunk Eden also share common criticisms. Some critics consider the synchronization meter an unnecessary countdown timer for an experience that is otherwise relaxing. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
called the timer "suffocating", "nightmarish", and "all too demanding" while 1UP.com referred to it as a "nagging tension". Another frequent criticism is aimed at the game's progression structure, which requires the player to visit each garden five times to fully complete it, each subsequent visit becoming more redundant than the previous one.
Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...
noted that at times the physics
Physics
Physics is a natural science that involves the study of matter and its motion through spacetime, along with related concepts such as energy and force. More broadly, it is the general analysis of nature, conducted in order to understand how the universe behaves.Physics is one of the oldest academic...
of the game seemed to fluctuate, making it difficult to judge jumps correctly and making for a frustrating experience, but despite the game's flaws, "there is something quite beautiful about PixelJunk Eden", and that "It's just about worth all the confusion, frustration, pretentiousness and frequent tedium."