Psyvariar 2
Encyclopedia
Psyvariar 2: The Will to Fabricate is the sequel to Psyvariar
. The Psyvariar series of vertically scrolling shoot 'em up
s requires the player to risk all in order to get high scores.
Psyvariar 2 was released on Sega NAOMI arcade hardware, and was ported to Dreamcast, Xbox
, and PlayStation 2
consoles.
version added the ability to save and watch replays, online leaderboards and replay exchange.
version introduced mission and gallery mode, a stage select feature, a visible hit box and life gauges for the bosses.
Fighter can transform as in prequel, but only 1 transformation occurs per stage.
Fighter's hit box is a 1x1 pixel at the centre of the fighter.
Depending on the enemies that appear on-screen, the neutrino gauge changes color from red to blue, with red indicating low neutrino absorption, and blue indicating high neutrino absorption. High absorption means fewer buzzes are needed to raise fighter's level, low absorption means otherwise.
After completing Area-5, the game continues to Area-6 GLUON only if player's fighter is in final form when completing Area-5.
Psyvariar
is a vertically scrolling shooter arcade game developed by Success Corporation on Taito's G-NET hardware.The game is known for heavy uses of Engrish at game intro.-Control:...
. The Psyvariar series of vertically scrolling shoot 'em up
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...
s requires the player to risk all in order to get high scores.
Psyvariar 2 was released on Sega NAOMI arcade hardware, and was ported to Dreamcast, Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
, and PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
consoles.
Dreamcast version
It has no extras or an auto buzz function. It was the first version released in home platforms and is the most stripped down. Nevertheless, it is considered the most valuable and is quite sought after in second-hand markets.Psyvariar 2 Extend Edition (Xbox)
The XboxXbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...
version added the ability to save and watch replays, online leaderboards and replay exchange.
Psyvariar 2 Ultimate Final (PS2)
The PlayStation 2PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
version introduced mission and gallery mode, a stage select feature, a visible hit box and life gauges for the bosses.
Fighters
- M.D.S.Miroku(maitreya): Large neutrino gain by destroying enemies, small neutrino gain by buzzing, normal bomb, wide area shot, short level up invulnerability
- M.D.S.Gosuke(five ascetics): Small neutrino gain by destroying enemies, large neutrino gain by buzzing, buzz area increasing bomb, narrow area shot, long level up invulnerability
Fighter | First form | Second form | Third form | Fourth form | Final form |
---|---|---|---|---|---|
Level | none | 28 | 118 | 288 | 348 |
Fighter can transform as in prequel, but only 1 transformation occurs per stage.
Fighter's hit box is a 1x1 pixel at the centre of the fighter.
Bomb
Player starts with 3 bombs, and gains 1 bomb every time the fighter transforms. A player can carry up to 7 bombs.Buzz system
Buzz system came from Psyvariar -Revision-, which allows multiple buzzes per enemy bullet. However, in order for a buzz to occur, the enemy bullet/unit must stay in fighter's buzz zone for extended time period. Multiple buzzes are registered only by exiting and reentering buzz zone. The buzz detection time for a single enemy bullet/unit is shortened from prequel. The hit box for buzz zone can be shown by pressing Start button during play.Depending on the enemies that appear on-screen, the neutrino gauge changes color from red to blue, with red indicating low neutrino absorption, and blue indicating high neutrino absorption. High absorption means fewer buzzes are needed to raise fighter's level, low absorption means otherwise.
Rolling system
When rolling begins, the rolling now continues if player's fighter keeps moving.Stages
There are 7 stages in the game. After completing first stage (Area-0), the next 3 stages include A (EASY), B (NORMAL), C (HARD) branches, with B and C branches become selectable when a fighter has sufficient level:Branch | B | C |
---|---|---|
Area-1 | 24 | 35 |
Area-2 | 48 | 64 |
Area-3 | 88 | 120 |
After completing Area-5, the game continues to Area-6 GLUON only if player's fighter is in final form when completing Area-5.