RO (game)
Encyclopedia
RO is a puzzle game first developed for the BREW development platform in 2006 and for the iPhone platform in 2008.
game titled, "Red Sky", which was proposed to Trilobyte
Inc in 1996.
It was intended to be a puzzle "Lock" mechanism for doors, safes, and other locking devices.
RO is an abbreviation for "Rotating Off-Centers", which was the working title of the game for several years.
RO was designed with the casual gamer in mind, even before "Casual Games" became a genre.
As it was originally intended to be part of a larger game, it needed to be challenging, yet simple enough to solve quickly, without destroying the larger gameplay.
RO for the iPhone
has evolved to a game that can stand on its own, with Twenty (20) increasingly challenging levels.
Each selected ring will rotate either 90 or 180 degrees. In doing so, the selected ring will cause neighboring rings to rotate as well.
These neighboring rings will rotate at a different rate and direction as the selected ring.
These differing rotation patterns change from puzzle to puzzle.
The challenge is for the player to discover the pattern for each puzzle, and use it to solve the puzzle in the least number of moves.
.
A greater influence is what's known as the "Parent Child" relationship in animation.
The "Parent Child" relationship is what governs the rotational relationship between rings.
History
RO was initially created as part of a larger unpublished FMVFull motion video
Full motion video based games are video games that rely upon pre-recorded TV-quality movie or animation rather than sprites, vectors, or 3D models to display action in the game. In the early 1990s a diverse set of games utilized this format...
game titled, "Red Sky", which was proposed to Trilobyte
Trilobyte
Trilobyte is a computer game developer founded in December 1990 by Graeme Devine and Rob Landeros. They are well known in the computer game industry for The 7th Guest and The 11th Hour games, and to a lesser extent for Clandestiny and other titles.- Logo :The official company logo consists of a...
Inc in 1996.
It was intended to be a puzzle "Lock" mechanism for doors, safes, and other locking devices.
RO is an abbreviation for "Rotating Off-Centers", which was the working title of the game for several years.
RO was designed with the casual gamer in mind, even before "Casual Games" became a genre.
As it was originally intended to be part of a larger game, it needed to be challenging, yet simple enough to solve quickly, without destroying the larger gameplay.
RO for the iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...
has evolved to a game that can stand on its own, with Twenty (20) increasingly challenging levels.
Gameplay
The objective of this game is to realign a scrambled image by rotating the rings.Each selected ring will rotate either 90 or 180 degrees. In doing so, the selected ring will cause neighboring rings to rotate as well.
These neighboring rings will rotate at a different rate and direction as the selected ring.
These differing rotation patterns change from puzzle to puzzle.
The challenge is for the player to discover the pattern for each puzzle, and use it to solve the puzzle in the least number of moves.
Influence
RO, while an original design, is somewhat influenced by the traditional Sliding PuzzlesSliding puzzle
A sliding puzzle, sliding block puzzle, or sliding tile puzzle is a puzzle that challenges a player to slide usually flat pieces along certain routes to establish a certain end-configuration....
.
A greater influence is what's known as the "Parent Child" relationship in animation.
The "Parent Child" relationship is what governs the rotational relationship between rings.