Radar Mission (Game Boy)
Encyclopedia
is a Nintendo Game Boy title developed and released in 1990 in Japan and North America by Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

. It was one of the earliest Game Boy titles, and was the first military-based game released for the Game Boy. On June 6, 2011, the game was re-released as a launch title for the Nintendo 3DS
Nintendo 3DS
The is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software...

 Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...

 system via online distribution.

Gameplay

This title has two different modes for one or two players. The player has several options to set up in both modes, in order to play in certain ways.

Game-A

This mode is very similar to the pencil and paper game, Battleship
Battleship (game)
The game Battleship is a guessing game played by two people. It is known throughout the world as a pencil and paper game which predates World War I. It was published by Milton Bradley Company in 1931 as the pad-and-pencil game "Broadsides, the Game of Naval Strategy".-Description:The game is...

, however, there is a storyline to it. The storyline follows the player destroying the enemies fleet on the first two levels and then proceeding to the enemies headquarters on the third level. On the third level, the enemy's vessels are replaced with a large runway and tanks.

There are also additional features that could be toggled to affect gameplay. First is the "Near Miss". If this feature is enabled, a shot directly next to a target ship will display a larger splash and play a beeping noise. Next, there are "Lucky Shots" which are randomly placed in empty grid squares. The Lucky Shots are split into two types; Black and White. A Black Lucky Shot will launch one missile, but if that missile hit a target ship, then it will instantly destroy that ship and any other ship touching it. A White Lucky Shot launches a silo of either five or nine missiles depending on the original grid size. There is a hindrance in this Lucky Shot, however, because only hits and misses are displayed on the players radar. If any of the salvo are Near Misses, then the player has to work out where the near misses are. Lastly, there is also an option which allows non-sunk aircraft carriers to launch an airplane mid-game. The airplane is only one square big, but moves around the aircraft carrier between turns.

Game-B

This mode allows the player to set up his submarine
Submarine
A submarine is a watercraft capable of independent operation below the surface of the water. It differs from a submersible, which has more limited underwater capability...

with extra Prop Speed, shoot Twin Shots, and/or equip a Power Sonar, before battling against other ships. The player moves left or right slowly when above the ocean, while he move faster when submerged. Players use the radar to locate their enemies and allies only when submerged. They can use the B-button to attack the enemy's submarine with a machine gun, while the player uses the A-button to send out torpedoes at all ships. When the player destroys every ship but the enemy's submarine or just destroys the enemy's submarine itself, he wins the game. The enemy's submarine isn't the only one that can attack and destroy the player in this mode, but also fighter jets take off from aircraft carriers, while dropping torpedoes at the player. Different animated endings pop up, depending on how much the player actually scores in the game.

External links

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