Ratchet & Clank: Going Commando
Encyclopedia
Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in certain PAL region
s) is a 3D
platformer
/shooter
developed by Insomniac Games
and published by Sony
. Released for the PlayStation 2
in 2003
, it is the second game in the Ratchet & Clank
series, following Ratchet & Clank and preceding Ratchet & Clank: Up Your Arsenal
.
The game begins with Ratchet and Clank being hired by the company Megacorp to find a small creature that was stolen from the company's labs. Ratchet finds the thief and returns the creature to Megacorp before learning that the creature, called a "protopet", is a dangerous monster which reproduces at amazing speed and that Megacorp is planning to market it to unknowing customers across the Galaxy. The duo must stop the protopet menace and save the galaxy.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in Rachet & Clank. The game also introduces role-playing game
(RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original.
from a third-person
perspective, and uses weapons and gadgets to defeat enemies and explore areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives and optional side quests. "Bolts", the game world's currency, are obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando also includes four types of "maxi-games", mini-games in which the player can participate to earn bolts . These games including arena
battles, hover bike races, spherical worlds, and space combat
. After completing the game, the player may also enter "challenge mode", which is more difficult but allows the player to start with the weapons and health that they had when the finished the game the first time.
Going Commando contains a total of eighteen weapons, such as the Blitz Gun, Seeker and Lava Gun. Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, doubling its power and changing the design of its shot. Certain devices from the original Ratchet & Clank make a return, such as the Swingshot, while others are new to Going Commando. The player can use a save file from the original Ratchet & Clank to access a selection of "retro" weapons from that game.
As with weapons, Ratchet gains experience with each enemy destroyed. When Ratchet's experience bar fills, he gains a new level of nanotech
. This awards him with additional health bubbles, up to a maximum of 80. Ratchet's health can also be increased by collecting nanotech upgrade items. Ratchet may also wear armor to provide up to five additional levels of protection.
to the Bogon Galaxy by Abercrombie Fizzwidget, the founder and CEO
of Megacorp, a corporation that manufactures every product in the Bogon Galaxy. Fizzwidget asks the duo for their assistance in recovering a stolen biological experiment. Ratchet is equipped with some weapons and is sent to a flying laboratory on planet Aranos to search for the Experiment, where he finds it in a cage. The thief reveals himself, and Ratchet attempts to cover his identity up by lying. The thief takes the Experiment, and leaves the ship. Ratchet returns to his ship and contacts Fizzwidget, informing him of the thief's escape.
Ratchet is given coordinates by Fizzwidget and, with the help of Clank, chases the thief across several planets, eventually confronting the thief on the frozen planet Siberius. He defeats the thief, reclaims the Experiment, and returns it to Fizzwidget. Later, after Fizzwidget 'accidentally' ejects Ratchet and Clank from their ship, the thief approaches, demanding the Experiment back, not realizing that Ratchet gave it to Fizzwidget. The thief's mask comes off accidentally, and it's revealed that he is actually a girl, Angela Cross. After learning that the experiment has been handed back to Megacorp, she warns that it will ultimately doom the galaxy.
On planet Dobbo, Ratchet and Clank discover that Angela's claims are true, because the Experiment turns out to be a dangerous predator. They try to persuade Fizzwidget to destroy the experiment, but their efforts are in vain. The duo then stumble across an advertisement for the Experiment, officially called the "Protopet", which is being prepared for mass release. On planet Boldan, Ratchet and Clank are captured by the "Thugs-4-Less" mercenary company which was hired by Fizzwidget. They are sent to prison, but escape and try to rescue Angela, who has also been captured. After Ratchet defeats the Thug Leader on Planet Snivelak and rescues Angela, they go to Megacorp Headquarters to destroy the protopets.
After they get there, they discover that Captain Qwark (the disgraced superhero from Ratchet & Clank) had disguised himself as Fizzwidget and planned to release the protopet, knowing about its dangers, from the beginning. Qwark was about to use the protopets to restore his reputation. He attempts to use a "Helix-o-morph" (a gadget that will repair the flaw in the Protopet) and zaps the original protopet, but something goes wrong, and the original protopet mutates into a gigantic monster. After Ratchet defeats the giant protopet, Clank fixes the Helix-o-morph. Angela zaps the original protopet and amplifies the device with Megacorp's TV transponder
s to cure all the Protopets in the galaxy, ending the threat. The real Fizzwidget then appears, having been tied up in a closet. In the end of the game, Ratchet, Clank, Angela, and the Infobot are seen at Clanks's apartment, where they find out that Qwark has unwillingly become a test subject for Megacorp's new "Crotchitizer".
. Designing the spherical worlds required changing about 50,000 lines of the game's code, to account for the different handling of gravity. Development took a total of ten months, during which time Insomniac's design team doubled from 40 to 80 members.
One common criticism of the original Ratchet & Clank was the design and personality of Ratchet. Ted Price, the game's producer, said that to fix this they made Ratchet "less cocky, he is much more friendly to Clank, and he's able to handle himself better in stressful situations without being impetuous, which is what he was in Ratchet 1." The character of Captain Qwark was a late addition to the game.
Going Commando was released in North America
on November 11, 2003, Europe
on November 21, 2003, and Japan
on December 11, 2003. In 2004, Sony added Going Commando to their Greatest Hits series of games for the PlayStation 2, and it was similarly added to the Platinum Range
used in the PAL region
on August 13, 2004, and to the Japanese list of The Best games on July 8, 2004.
said that "Everything that Ratchet & Clank did, Going Commando does better, and the tweaks and additions just push it further over the top." Game Informer
s Andy McNamara said that the game has "the best and most compelling content [Insomniac] has put out to date."
The game's arena combat and racing levels were praised by Andrew Reiner of Game Informer, and Benjamin Turner of GameSpy
similarly said that "it's surprising how fun it can be to play interstellar gladiator." GamePro
praised the game's pacing, saying that the first game felt like it didn't "really show its true colors until about halfway through", but that Going Commando had the same feeling by the end of the second level. GameSpot
mentioned that the "great sense of humor" of the original game is also noticeable in Ratchet & Clank: Going Commando, a statement echoed by GameZone
when they said that the game's cut-scenes "represent some of the most thought-out and gut-wrenchingly funny sequences ever witnessed in a platforming game."
Going Commandos graphics were praised by reviewers, who specifically mentioned Ratchet's improved character design. Game Informer said that "the graphical details will leave you speechless..." GameSpot considered the reuse of graphics for the menus and mission screens to be "a little lazy", but praised the graphics and sound effects of the game's weapons. GameSpy mentioned that "Going Commando is easily the most graphically impressive platformer on the market". GameZone reported that the game's sound was well-done, including the music, weapon effects, and dialogue.
Criticism of the game was aimed at its level of difficulty, which is higher than that of its predecessor; 1UP.com mentioned that this was most noticeable near the end of the game, where "there are levels that consist of nothing but wave after wave of difficult enemies thrown at you to deplete your ammo, and then more waves of enemies after that." GameSpy
, however, praised this aspect of the game, saying that it made Going Commando more interesting than the original. Some reviewers also felt that the game's space combat was poorly done in comparison to the rest of the game, and that the "Giant Clank" levels were "brainless and boring".
The game was awarded 11th place on IGN's
2007 list of "The Top 25 PS2 Games of All Time". IGN also awarded both Going Commando and Final Fantasy X-2
their Game of the Month award for November 2003 in their first "Game of the Month" feature to cover two games.
PAL region
The PAL region is a television publication territory which covers most of Asia, Africa, Australia, New Zealand, and most of Western Europe...
s) is a 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
platformer
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
/shooter
Shooter game
Shooter games are a sub-genre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing "on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon". A common...
developed by Insomniac Games
Insomniac Games
Insomniac Games, Inc. is an American video game developer headquartered in Burbank, California. Founded in 1994, Insomniac has released titles for the PlayStation, PlayStation 2, and PlayStation 3 video game consoles. It created Disruptor, the first three Spyro the Dragon games, and the Ratchet &...
and published by Sony
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...
. Released for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
in 2003
2003 in video gaming
-Events:*February 27 — Academy of Interactive Arts & Sciences hosts 6th Annual Interactive Achievement Awards; inducts Yu Suzuki of Sega to the AIAS Hall of Fame....
, it is the second game in the Ratchet & Clank
Ratchet & Clank
Ratchet & Clank is a 3D platformer/shooter video game for the PlayStation 2, developed by Insomniac Games and published by Sony Computer Entertainment. Released in 2002, it is the first game in the Ratchet & Clank series....
series, following Ratchet & Clank and preceding Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal is a platform game developed by Insomniac Games and published by Sony. It is the third installment in the Ratchet & Clank series and was released in North America on November 3, 2004...
.
The game begins with Ratchet and Clank being hired by the company Megacorp to find a small creature that was stolen from the company's labs. Ratchet finds the thief and returns the creature to Megacorp before learning that the creature, called a "protopet", is a dangerous monster which reproduces at amazing speed and that Megacorp is planning to market it to unknowing customers across the Galaxy. The duo must stop the protopet menace and save the galaxy.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in Rachet & Clank. The game also introduces role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
(RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original.
Gameplay
The player controls RatchetRatchet (Ratchet & Clank)
Ratchet is the main character of the Ratchet & Clank series of video games. Ratchet is tall, 15 years old and weighs 151 lbs . In the English versions of the games, Ratchet is voiced by Mikey Kelley in the first Ratchet & Clank and by James Arnold Taylor in all the others...
from a third-person
Third-person shooter
Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...
perspective, and uses weapons and gadgets to defeat enemies and explore areas. The player travels to planets in the "Bogon" Galaxy and completes main objectives and optional side quests. "Bolts", the game world's currency, are obtained by defeating enemies and breaking crates located throughout the game's levels. Going Commando also includes four types of "maxi-games", mini-games in which the player can participate to earn bolts . These games including arena
Arena
An arena is an enclosed area, often circular or oval-shaped, designed to showcase theater, musical performances, or sporting events. It is composed of a large open space surrounded on most or all sides by tiered seating for spectators. The key feature of an arena is that the event space is the...
battles, hover bike races, spherical worlds, and space combat
Space Combat
Space Combat is a game produced by Laminar Research to provide a simulation of space combat with accurate physics, unlike most other games of the same genre...
. After completing the game, the player may also enter "challenge mode", which is more difficult but allows the player to start with the weapons and health that they had when the finished the game the first time.
Going Commando contains a total of eighteen weapons, such as the Blitz Gun, Seeker and Lava Gun. Each weapon has a "growth bar", which increases when the weapon is used to defeat enemies. The weapon is upgraded once the bar is filled, doubling its power and changing the design of its shot. Certain devices from the original Ratchet & Clank make a return, such as the Swingshot, while others are new to Going Commando. The player can use a save file from the original Ratchet & Clank to access a selection of "retro" weapons from that game.
As with weapons, Ratchet gains experience with each enemy destroyed. When Ratchet's experience bar fills, he gains a new level of nanotech
Nanotechnology
Nanotechnology is the study of manipulating matter on an atomic and molecular scale. Generally, nanotechnology deals with developing materials, devices, or other structures possessing at least one dimension sized from 1 to 100 nanometres...
. This awards him with additional health bubbles, up to a maximum of 80. Ratchet's health can also be increased by collecting nanotech upgrade items. Ratchet may also wear armor to provide up to five additional levels of protection.
Plot
After defeating Drek in the previous game, Ratchet and Clank become celebrities. However, things start cooling down after a while. After an interview with Behind the Hero, Ratchet and Clank are suddenly teleportedTeleportation
Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...
to the Bogon Galaxy by Abercrombie Fizzwidget, the founder and CEO
Chief executive officer
A chief executive officer , managing director , Executive Director for non-profit organizations, or chief executive is the highest-ranking corporate officer or administrator in charge of total management of an organization...
of Megacorp, a corporation that manufactures every product in the Bogon Galaxy. Fizzwidget asks the duo for their assistance in recovering a stolen biological experiment. Ratchet is equipped with some weapons and is sent to a flying laboratory on planet Aranos to search for the Experiment, where he finds it in a cage. The thief reveals himself, and Ratchet attempts to cover his identity up by lying. The thief takes the Experiment, and leaves the ship. Ratchet returns to his ship and contacts Fizzwidget, informing him of the thief's escape.
Ratchet is given coordinates by Fizzwidget and, with the help of Clank, chases the thief across several planets, eventually confronting the thief on the frozen planet Siberius. He defeats the thief, reclaims the Experiment, and returns it to Fizzwidget. Later, after Fizzwidget 'accidentally' ejects Ratchet and Clank from their ship, the thief approaches, demanding the Experiment back, not realizing that Ratchet gave it to Fizzwidget. The thief's mask comes off accidentally, and it's revealed that he is actually a girl, Angela Cross. After learning that the experiment has been handed back to Megacorp, she warns that it will ultimately doom the galaxy.
On planet Dobbo, Ratchet and Clank discover that Angela's claims are true, because the Experiment turns out to be a dangerous predator. They try to persuade Fizzwidget to destroy the experiment, but their efforts are in vain. The duo then stumble across an advertisement for the Experiment, officially called the "Protopet", which is being prepared for mass release. On planet Boldan, Ratchet and Clank are captured by the "Thugs-4-Less" mercenary company which was hired by Fizzwidget. They are sent to prison, but escape and try to rescue Angela, who has also been captured. After Ratchet defeats the Thug Leader on Planet Snivelak and rescues Angela, they go to Megacorp Headquarters to destroy the protopets.
After they get there, they discover that Captain Qwark (the disgraced superhero from Ratchet & Clank) had disguised himself as Fizzwidget and planned to release the protopet, knowing about its dangers, from the beginning. Qwark was about to use the protopets to restore his reputation. He attempts to use a "Helix-o-morph" (a gadget that will repair the flaw in the Protopet) and zaps the original protopet, but something goes wrong, and the original protopet mutates into a gigantic monster. After Ratchet defeats the giant protopet, Clank fixes the Helix-o-morph. Angela zaps the original protopet and amplifies the device with Megacorp's TV transponder
Transponder
In telecommunication, the term transponder has the following meanings:...
s to cure all the Protopets in the galaxy, ending the threat. The real Fizzwidget then appears, having been tied up in a closet. In the end of the game, Ratchet, Clank, Angela, and the Infobot are seen at Clanks's apartment, where they find out that Qwark has unwillingly become a test subject for Megacorp's new "Crotchitizer".
Development and release
Going Commando was approved for development five months before the first game's release, after highly positive reviews from the original's playtesters. In August 2002, Insomniac Games started designing the visual concepts for Going Commando, while still fixing bugs in the original game. Brian Hastings, Insomniac's Vice President of Programming, said in a 2003 interview that the first step in the game's design was to "try to come up with a few 'Big Ideas'. These are the things we think will really grab people's attention and give the game that Wow-Factor. In the case of Ratchet & Clank: Going Commando the big ideas were RPG elements (like weapon upgrades and health upgrades), spherical planets and space combat." Hastings said that the inspiration for the game's spherical worlds came in part from the cover of the 1943 novel The Little PrinceThe Little Prince
The Little Prince , first published in 1943, is a novella and the most famous work of the French aristocrat writer, poet and pioneering aviator Antoine de Saint-Exupéry ....
. Designing the spherical worlds required changing about 50,000 lines of the game's code, to account for the different handling of gravity. Development took a total of ten months, during which time Insomniac's design team doubled from 40 to 80 members.
One common criticism of the original Ratchet & Clank was the design and personality of Ratchet. Ted Price, the game's producer, said that to fix this they made Ratchet "less cocky, he is much more friendly to Clank, and he's able to handle himself better in stressful situations without being impetuous, which is what he was in Ratchet 1." The character of Captain Qwark was a late addition to the game.
Going Commando was released in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...
on November 11, 2003, Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
on November 21, 2003, and Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
on December 11, 2003. In 2004, Sony added Going Commando to their Greatest Hits series of games for the PlayStation 2, and it was similarly added to the Platinum Range
Platinum range
The Platinum Range is a Sony PlayStation budget range in the PAL regions, notably Europe , Australia, New Zealand, India, and Africa...
used in the PAL region
PAL region
The PAL region is a television publication territory which covers most of Asia, Africa, Australia, New Zealand, and most of Western Europe...
on August 13, 2004, and to the Japanese list of The Best games on July 8, 2004.
Reception
Going Commando was received with universal acclaim. 1UP.com1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....
said that "Everything that Ratchet & Clank did, Going Commando does better, and the tweaks and additions just push it further over the top." Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...
s Andy McNamara said that the game has "the best and most compelling content [Insomniac] has put out to date."
The game's arena combat and racing levels were praised by Andrew Reiner of Game Informer, and Benjamin Turner of GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
similarly said that "it's surprising how fun it can be to play interstellar gladiator." GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...
praised the game's pacing, saying that the first game felt like it didn't "really show its true colors until about halfway through", but that Going Commando had the same feeling by the end of the second level. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
mentioned that the "great sense of humor" of the original game is also noticeable in Ratchet & Clank: Going Commando, a statement echoed by GameZone
GameZone
GameZone is an American multiplatform video game website. GameZone's daily coverage includes reviews, previews, news, hints & cheats, and editorials. Additionally, GameZone offers downloads, a child-targeted website and in association with GameStop, hosts GZGameShop, an online retailer...
when they said that the game's cut-scenes "represent some of the most thought-out and gut-wrenchingly funny sequences ever witnessed in a platforming game."
Going Commandos graphics were praised by reviewers, who specifically mentioned Ratchet's improved character design. Game Informer said that "the graphical details will leave you speechless..." GameSpot considered the reuse of graphics for the menus and mission screens to be "a little lazy", but praised the graphics and sound effects of the game's weapons. GameSpy mentioned that "Going Commando is easily the most graphically impressive platformer on the market". GameZone reported that the game's sound was well-done, including the music, weapon effects, and dialogue.
Criticism of the game was aimed at its level of difficulty, which is higher than that of its predecessor; 1UP.com mentioned that this was most noticeable near the end of the game, where "there are levels that consist of nothing but wave after wave of difficult enemies thrown at you to deplete your ammo, and then more waves of enemies after that." GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
, however, praised this aspect of the game, saying that it made Going Commando more interesting than the original. Some reviewers also felt that the game's space combat was poorly done in comparison to the rest of the game, and that the "Giant Clank" levels were "brainless and boring".
The game was awarded 11th place on IGN's
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
2007 list of "The Top 25 PS2 Games of All Time". IGN also awarded both Going Commando and Final Fantasy X-2
Final Fantasy X-2
is a console role-playing game developed and published by Square for Sony's PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X...
their Game of the Month award for November 2003 in their first "Game of the Month" feature to cover two games.