RelentENGINE
Encyclopedia
RelentENGINE is a next-generation first-person shooter
game engine
developed by Itlit Software
for the video game Relent: The Fallen. The RelentENGINE technology was developed with the aim of bridging the gap between pre-compiled and dynamic shadowing; it focuses on support for massive destroyable city environments and realistic vehicle control.
The engine makes extensive use of shader model 3 for effects such as dynamic ambient lighting, volumetric clouds, motion blur
, dynamic soft shadows, HDR
lighting, specular reflections, reflective and refractive water, etc. The engine also features support for extremely high polygon models, adaptable AI
, realistic physics
, 64-player networking and an in-game world editor. Itlit's lead programmer has recently confirmed the existence of a Direct3D 10 shader model 4.0 renderer that has temporarily been shelved due to cross-platform compatibility issues.
Itlit Software
has started to license the technology before releasing what was intended to be engine's flagship title, Relent: The Fallen.
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
developed by Itlit Software
Itlit Software
Itlit Software is a computer game and middleware developer based in Johannesburg, South Africa.Itlit was founded in 2002 as a mobile and casual game developer, mainly producing a number of side-scrolling and puzzle-based games...
for the video game Relent: The Fallen. The RelentENGINE technology was developed with the aim of bridging the gap between pre-compiled and dynamic shadowing; it focuses on support for massive destroyable city environments and realistic vehicle control.
The engine makes extensive use of shader model 3 for effects such as dynamic ambient lighting, volumetric clouds, motion blur
Motion blur
Motion blur is the apparent streaking of rapidly moving objects in a still image or a sequence of images such as a movie or animation. It results when the image being recorded changes during the recording of a single frame, either due to rapid movement or long exposure.- Photography :When a camera...
, dynamic soft shadows, HDR
High dynamic range rendering
In 3D computer graphics, high dynamic range rendering , also known as high dynamic range lighting, is the rendering of computer graphics scenes by using lighting calculations done in a larger dynamic range. This allows preservation of details that may be lost due to limiting contrast ratios...
lighting, specular reflections, reflective and refractive water, etc. The engine also features support for extremely high polygon models, adaptable AI
Ai
AI, A.I., Ai, or ai may refer to:- Computers :* Artificial intelligence, a branch of computer science* Ad impression, in online advertising* .ai, the ISO Internet 2-letter country code for Anguilla...
, realistic physics
Physics
Physics is a natural science that involves the study of matter and its motion through spacetime, along with related concepts such as energy and force. More broadly, it is the general analysis of nature, conducted in order to understand how the universe behaves.Physics is one of the oldest academic...
, 64-player networking and an in-game world editor. Itlit's lead programmer has recently confirmed the existence of a Direct3D 10 shader model 4.0 renderer that has temporarily been shelved due to cross-platform compatibility issues.
Itlit Software
Itlit Software
Itlit Software is a computer game and middleware developer based in Johannesburg, South Africa.Itlit was founded in 2002 as a mobile and casual game developer, mainly producing a number of side-scrolling and puzzle-based games...
has started to license the technology before releasing what was intended to be engine's flagship title, Relent: The Fallen.