Schafkopf
Encyclopedia
Schafkopf, also called Schaffkopf, is a late 18th century German trick-taking card game
most popular in Bavaria
, but also played in other parts of Germany
as well as other German-speaking countries like Austria
. Its modern descendants are Doppelkopf
, Skat and the North American game of Sheepshead
. Its earlier written reference dates of 1803, although it only came to notice by the polite society of Altenburg
in 1811. Today Schafkopf is an important part of the Bavarian culture and way of life.
Another is that it comes from "Schaffen" and "Kopf", "to work one's brain." A third theory, from the author Wolfgang Peschel, states that in earlier times the game was generally played on the top (head, Kopf) of wooden beer casks (middle high German: Schaff = cask) . To this day, such casks are used as tables at beer stands and beer halls.
German/Bavarian deck of cards which has four different suits
(colors): Eichel (acorn), Gras (grass), Herz (heart) and Schellen (bells)), and eight different values: Ober (officer), Unter (sergeant), Ass/Sau (Ace
/Pig), 10, König (King), 9, 8 and 7.
In a normal round of Schafkopf all Obers and Unters as well as all heart cards are trumps
and two people are playing against the other two. All cards have, independently of their trump
status, a point value which is always constant in all game modes: Ober=3, Unter=2, Ace
=11, 10=10, King
=4 while 9, 8 and 7 have zero value, which gives a total of 120 points. The goal of the game is to have the most points, i.e. at least 61 for the offensive and 60 for the defensive players.
Schafkopf has a follow suit/trump rule while hearts are counted as trump, not as suit, as long as its trump status is not changed which is the case in some special game modes (Solo, Wenz).
In Germany
, Schafkopf is not deemed a gambling
game and can therefore be legally played for money.
Especially in Bavaria
it is normally played for small amounts of money to make it more interesting and the players more focused. Normal rates are 10 Euro cent for normal and 50 for solo games.
in Munich
, Germany
held by the Bavarian Schafkopf organization Bayerischen Schafkopf-Verein e. V. and then revised in recent years by the Schafkopfschule (School of Schafkopf). Also many local variations and additions exists which can differ from village to village or from pub to pub. Therefore the exact rules used on the table should be agreed on by all players at the very begin of the game.
In other game modes a suit other than hearts can be selected as trump ((Suit-)Solo mode) or only Unter (Wenz mode) (sometimes also only Ober (Geier mode)) can be declared trump.
There are also some non-standard modes which are only played in some regions of Bavaria:
In addition to this, all solo modes can be declared as "Tout", which doubles the value of the game and means that the solo player declares that he will take all tricks (not just all 120 points!). If any of the three opponents takes a trick, the solo player loses.
After the cut, the dealer gives out cards in sets of four cards at a time, clock-wise starting with the player on his left. Every player receives eight cards, face down. The first set is the first hand, the second is called the second hand.
All players now declare, in turns, whether they want to play (try to make 61 points) or not, i.e. play offensive or defensive. The choice of whether to play or not depends mainly on the number of trump and high points cards received. The player who received his cards first (left of the dealer) can announce first whether he will play, and if so, in which game mode. If he chooses not to play (defensive) then he says "Weiter" ("onwards", "go ahead"), which gives the next clock-wise player the chance to announce a game. If two or more players both declare willingness to play, the following order priority exists (highest to lowest): Solo Tout, Wenz Tout, Solo, Wenz, normal/partner mode. The declared trump suit in suit solos has no impact on precedence of play. If two players both want to play the same mode, the player who declared first has priority. If none of the four players wants to announce a game, all cards are thrown together and shuffled again (see below).
If a player declares intention to play (and mode of choice), play commences by the player to the left of the dealer playing the first card, face up. The other players play one card each, clock-wise following the led suit if they have it. If a trump card is led, then players must follow by playing trump if they have it (again: heart is normally trump, not a suit!). The player who plays the highest card (see "Card Order" above) takes the trick and receives all points of the four cards in that trick. He then leads the next trick by playing another card.
When all tricks are taken, the points of each team's accumulated tricks are totaled. The offensive team (player plus partner, or the solo player) must have more than half the total point count, i.e. at least 61 points, to win. This means that the defensive team needs only 60 points to win.
A round where the offensive team or solo player takes more than 90 points is called "Schneider" (tailor), and has greater value. When one team doesn't take any trick (not even one with zero points) it also loses "Schwarz" (black).
After the winning team is declared it has to demand the correct game value (amount of points or money) from the opponents. Schneider and Schwarz normally add a pre-defined amount of one base unit (10 euro cents) each. The losing team must declare whether they are "Schneider-frei" (have 30 or more points), but if an offensive team has taken all tricks, they must declare Schwarz in order to get credit for it. Also one base unit is paid for each card in a run of trump, i.e. one team holds all top trumps, starting from three trump (Eichel-, Gras- and Herz-Ober) or two in the case of Wenz (Eichel- and Gras-Unter) up to 8 (all Obers and Unters) or 14 (all trump), or 4 (Wenz). In the case of Tout, where the offensive players pre-declare a Schwarz win, neither Schneider nor Schwarz is paid but the whole game counts double. In non-tournament play for money, the winnings for the hand are commonly exchanged between the winners and losers at the end of the hand before the next shuffle.
Finally all cards are shuffled again, this time by the player to the left of the last shuffling player. Following this rule all players have the opportunity to shuffle, cut and announce first. All financial demands from the last game are final and binding when the card deck is cut.
Contra and Re can normally only be called as long none or only the very first card got played. Different rules also exist which allow opponents to give Contra before they play their own very first card or that Re etc. can be given up to one card after Contra.
Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards. Only solo games are allowed in this variant. This variant is normally only played when lacking a fourth player.
A variant, called Sjavs, is popular in the Faroe Islands
Trick-taking game
A trick-taking game is a card game or tile-based game in which play centers on a series of finite rounds or units of play, called tricks. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as Whist, Contract Bridge, Napoleon, Rowboat, and...
most popular in Bavaria
Bavaria
Bavaria, formally the Free State of Bavaria is a state of Germany, located in the southeast of Germany. With an area of , it is the largest state by area, forming almost 20% of the total land area of Germany...
, but also played in other parts of Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
as well as other German-speaking countries like Austria
Austria
Austria , officially the Republic of Austria , is a landlocked country of roughly 8.4 million people in Central Europe. It is bordered by the Czech Republic and Germany to the north, Slovakia and Hungary to the east, Slovenia and Italy to the south, and Switzerland and Liechtenstein to the...
. Its modern descendants are Doppelkopf
Doppelkopf
Doppelkopf , also abbreviated to "Doko," is a trick-taking card game for four players. The origins of this game are not well known; it is assumed that it originated from the game Schafkopf....
, Skat and the North American game of Sheepshead
Sheepshead
Sheepshead or Sheephead is a trick-taking card game related to the Skat family of games. It is the Americanized version of a card game that originated in Central Europe in the late 18th century under the German name Schafkopf. Although Schafkopf literally means "sheepshead", it has nothing to do...
. Its earlier written reference dates of 1803, although it only came to notice by the polite society of Altenburg
Altenburg
Altenburg is a town in the German federal state of Thuringia, 45 km south of Leipzig. It is the capital of the Altenburger Land district.-Geography:...
in 1811. Today Schafkopf is an important part of the Bavarian culture and way of life.
Etymology
Explanations of the origin of the name Schafkopf vary. One suggestion is that Schafkopf acquired its name at a time when it was played up to nine points, which were marked with a piece of chalk as nine lines on a board, gradually building up to the stylized representation of a sheep's head (German: Schaf = sheep, Kopf = head).Another is that it comes from "Schaffen" and "Kopf", "to work one's brain." A third theory, from the author Wolfgang Peschel, states that in earlier times the game was generally played on the top (head, Kopf) of wooden beer casks (middle high German: Schaff = cask) . To this day, such casks are used as tables at beer stands and beer halls.
Introduction
Schafkopf is played by four players with 32 cards with theGerman/Bavarian deck of cards which has four different suits
Suit (cards)
In playing cards, a suit is one of several categories into which the cards of a deck are divided. Most often, each card bears one of several symbols showing to which suit it belongs; the suit may alternatively or in addition be indicated by the color printed on the card...
(colors): Eichel (acorn), Gras (grass), Herz (heart) and Schellen (bells)), and eight different values: Ober (officer), Unter (sergeant), Ass/Sau (Ace
Ace
An ace is a playing card. In the standard French deck, an ace has a single suit symbol located in the middle of the card, sometimes large and decorated, especially in the case of the Ace of Spades...
/Pig), 10, König (King), 9, 8 and 7.
In a normal round of Schafkopf all Obers and Unters as well as all heart cards are trumps
Trump (card game)
A trump is a playing card which is elevated above its normal rank in trick-taking games. Typically an entire suit is nominated as a trump suit - these cards then outrank all cards of plain suits...
and two people are playing against the other two. All cards have, independently of their trump
Trump (card game)
A trump is a playing card which is elevated above its normal rank in trick-taking games. Typically an entire suit is nominated as a trump suit - these cards then outrank all cards of plain suits...
status, a point value which is always constant in all game modes: Ober=3, Unter=2, Ace
Ace
An ace is a playing card. In the standard French deck, an ace has a single suit symbol located in the middle of the card, sometimes large and decorated, especially in the case of the Ace of Spades...
=11, 10=10, King
King (playing card)
The king is a playing card with a picture of a king on it. The usual rank of a king is as if it were a 13; that is, above the queen. In some games, the king is the highest-ranked card; in others, the ace is higher...
=4 while 9, 8 and 7 have zero value, which gives a total of 120 points. The goal of the game is to have the most points, i.e. at least 61 for the offensive and 60 for the defensive players.
Schafkopf has a follow suit/trump rule while hearts are counted as trump, not as suit, as long as its trump status is not changed which is the case in some special game modes (Solo, Wenz).
In Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
, Schafkopf is not deemed a gambling
Gambling
Gambling is the wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods...
game and can therefore be legally played for money.
Especially in Bavaria
Bavaria
Bavaria, formally the Free State of Bavaria is a state of Germany, located in the southeast of Germany. With an area of , it is the largest state by area, forming almost 20% of the total land area of Germany...
it is normally played for small amounts of money to make it more interesting and the players more focused. Normal rates are 10 Euro cent for normal and 50 for solo games.
Rules of Schafkopf
The rules of Schafkopf were officially constituted by the 1st Bavarian Schafkopf Congress on December 17th 1989 in the HofbräuhausHofbräuhaus am Platzl
The Hofbräuhaus am Platzl is a beer hall in the city center of Munich, Germany. The inn originally built in 1598 by Bavarian Duke Maximilian I. It was built as an extension of the original Hofbräu brewery, but for Weissbier . The general public was admitted only in 1828 by then king Ludwig I...
in Munich
Munich
Munich The city's motto is "" . Before 2006, it was "Weltstadt mit Herz" . Its native name, , is derived from the Old High German Munichen, meaning "by the monks' place". The city's name derives from the monks of the Benedictine order who founded the city; hence the monk depicted on the city's coat...
, Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...
held by the Bavarian Schafkopf organization Bayerischen Schafkopf-Verein e. V. and then revised in recent years by the Schafkopfschule (School of Schafkopf). Also many local variations and additions exists which can differ from village to village or from pub to pub. Therefore the exact rules used on the table should be agreed on by all players at the very begin of the game.
Card order
In a normal round the cards overtrump each other in the given order (from high to low):- All Obers in the order Eichel, Gras, Herz and then Schellen
- All Unters in the same order
- All Herz/heart cards in the order of their point value, which is: Ace, 10, King, 9, 8, 7
- Non-trump cards overtrump other cards of the same suit in the order of their point value (see above), but not card of other suits. Because of the follow suit rule the first played suit is dominant and the card of this suit with the highest point value takes the trick if no trump is played.
In other game modes a suit other than hearts can be selected as trump ((Suit-)Solo mode) or only Unter (Wenz mode) (sometimes also only Ober (Geier mode)) can be declared trump.
Game Modes
There are three standard modes of Schafkopf which can be selected for each single game:- The normal/calling/partner mode - where one player (the player) calls a (non-heart) ace which he doesn't hold himself, but in a suit of which he holds at least one other card (i.e., caller must hold at least one card of the same suit as the called ace). The player (the partner) who holds the called ace becomes his partner and plays with him against the two other players (the opponents). The partner is not allowed to reveal himself verbally or by any means other than by the cards he is playing. The called ace must be played when its suit is led, but never before, except for the last trick. While the partner can play the called ace as the first card of a trick, he can't add it to an open trick unless its suit was lead. Because of this rule, a strategy is for one of the opponents to lead a card of the called suit and hope his partner is void in this suit (has no card in the suit) and can thus take the trick (and thereby the 11-point ace) by playing a trump.
- The (suit-)solo mode - where one player decides that his cards are so good that he can beat the other three players alone. For this he is allowed to declare which suit will be trump for the round, the other three suits being non-trump suits. The heart suit is reduced to non-trump and so is a normal suit if not (re-)declared as trump by the solo player. The game is then called after the selected trump-suit: Eichel-Solo, Gras-Solo, Herz-Solo or Schellen-Solo.
- The Wenz solo mode - where only Unters (also called Wenzen) are trump. The Obers are non-trump and now between the King and the 9 because of their value of three points. The offensive player also plays against the other three.
There are also some non-standard modes which are only played in some regions of Bavaria:
- The Geier mode - identical to the Wenz except that only Obers not Unters are trump. The Unters are non-trump and now between the King and the 9 because of their value of two points.
- The Farb-Wenz (Suit-Wenz) mode which is like the Wenz except the solo player can declare one suit as trump like in the normal suit-solo.
- The Farb-Geier (Suit-Geier) mode which is like the Farb-Wenz only with Obers except Unters.
- And still others.
In addition to this, all solo modes can be declared as "Tout", which doubles the value of the game and means that the solo player declares that he will take all tricks (not just all 120 points!). If any of the three opponents takes a trick, the solo player loses.
Course of the game
The four players sit crosswise on a table. The dealer shuffles the cards and places the shuffled card deck before the player to his right. This player has to cut the deck one or several times, without looking at any card.After the cut, the dealer gives out cards in sets of four cards at a time, clock-wise starting with the player on his left. Every player receives eight cards, face down. The first set is the first hand, the second is called the second hand.
All players now declare, in turns, whether they want to play (try to make 61 points) or not, i.e. play offensive or defensive. The choice of whether to play or not depends mainly on the number of trump and high points cards received. The player who received his cards first (left of the dealer) can announce first whether he will play, and if so, in which game mode. If he chooses not to play (defensive) then he says "Weiter" ("onwards", "go ahead"), which gives the next clock-wise player the chance to announce a game. If two or more players both declare willingness to play, the following order priority exists (highest to lowest): Solo Tout, Wenz Tout, Solo, Wenz, normal/partner mode. The declared trump suit in suit solos has no impact on precedence of play. If two players both want to play the same mode, the player who declared first has priority. If none of the four players wants to announce a game, all cards are thrown together and shuffled again (see below).
If a player declares intention to play (and mode of choice), play commences by the player to the left of the dealer playing the first card, face up. The other players play one card each, clock-wise following the led suit if they have it. If a trump card is led, then players must follow by playing trump if they have it (again: heart is normally trump, not a suit!). The player who plays the highest card (see "Card Order" above) takes the trick and receives all points of the four cards in that trick. He then leads the next trick by playing another card.
When all tricks are taken, the points of each team's accumulated tricks are totaled. The offensive team (player plus partner, or the solo player) must have more than half the total point count, i.e. at least 61 points, to win. This means that the defensive team needs only 60 points to win.
A round where the offensive team or solo player takes more than 90 points is called "Schneider" (tailor), and has greater value. When one team doesn't take any trick (not even one with zero points) it also loses "Schwarz" (black).
After the winning team is declared it has to demand the correct game value (amount of points or money) from the opponents. Schneider and Schwarz normally add a pre-defined amount of one base unit (10 euro cents) each. The losing team must declare whether they are "Schneider-frei" (have 30 or more points), but if an offensive team has taken all tricks, they must declare Schwarz in order to get credit for it. Also one base unit is paid for each card in a run of trump, i.e. one team holds all top trumps, starting from three trump (Eichel-, Gras- and Herz-Ober) or two in the case of Wenz (Eichel- and Gras-Unter) up to 8 (all Obers and Unters) or 14 (all trump), or 4 (Wenz). In the case of Tout, where the offensive players pre-declare a Schwarz win, neither Schneider nor Schwarz is paid but the whole game counts double. In non-tournament play for money, the winnings for the hand are commonly exchanged between the winners and losers at the end of the hand before the next shuffle.
Finally all cards are shuffled again, this time by the player to the left of the last shuffling player. Following this rule all players have the opportunity to shuffle, cut and announce first. All financial demands from the last game are final and binding when the card deck is cut.
If no one declares a game
If no player announces their intent to play (all say 'Weiter'), there are several possibilities, which should be agreed upon before the start of play:- The cards are reshuffled and game play simply continues with the next clockwise player dealing the cards.
- The cards are reshuffled and game play simply continues with the next player dealing the cards but the value of the next hand is doubled (Bockspiel).
- The cards are reshuffled and game play simply continues with the next player dealing the cards but each play puts one base unit (10 euro cents) into the "Pot" (Stock). Subsequently, the player that declares the next game in the next hand, has the chance to win the contents of the pot. If they win their declared game, the declaring player alone and not their partner receives the "pot" in addition to the normal winnings shared with their partner. If the player loses their declared game, then they alone must double the contents of the pot and play continues with the next player declaring a game having the chance to win (or double) the pot on the next hand.
- In tournament play, a hand must be played and either the player with the Eichel-Ober (dem Alten) must declare a game or cross-seated players automatically play the hand together.
- 'Ramsch' is played meaning that the goal is to make as little points as possible and all players are playing against each other.
Double
After the players receive the first hand of cards (four cards) and before the take the second hand they can double the value of the game either my knocking on the table or calling "doppeln" (to double). Normally a specific token (e.g. match box, special coin) is then placed on the table to indicate this. Depended after the exact local rules only the first, only one or all players can double the game. If more than one players doubles the game the factors get multiplicated, i.e. one player 2x, two players 2*2=4x, three players 8x and four players 8x. This factors do take effect after all other bonuses are added. In the case of Tout the game cost (again) double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.Contra and Re
At the beginning of the game any opposing player, but normally one one with very good cards, can give the offensive player "Kontra" (Contra) which means that he declares his team will win even when they didn't announced a game. This doubles the value of the game. Only one Contra is allowed, so they can't be accumulated like the normal doubling. However any one of the offensive players (player or partner) can answer a Contra with "Re(-tour)" (return) which declares that the player still thinks that his offensive team will win. This doubles the value of the game again. Depending on the exact local rules used another round of Contra and Re, now called "Sub" and "Re-Sub", or even more can be allowed, which further doubles the value of the game.Contra and Re can normally only be called as long none or only the very first card got played. Different rules also exist which allow opponents to give Contra before they play their own very first card or that Re etc. can be given up to one card after Contra.
Variants
A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed. Every player only receives six cards (2x3). This makes the game faster and changes some playing tactics because of the changed probabilities.Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards. Only solo games are allowed in this variant. This variant is normally only played when lacking a fourth player.
A variant, called Sjavs, is popular in the Faroe Islands
Faroe Islands
The Faroe Islands are an island group situated between the Norwegian Sea and the North Atlantic Ocean, approximately halfway between Scotland and Iceland. The Faroe Islands are a self-governing territory within the Kingdom of Denmark, along with Denmark proper and Greenland...
External links
- http://www.sauspiel.de Play Schafkopf online for free (in German)
- http://www.schafkopfschule.de The School of Schafkopf with the official rules (in German)