Sculptris
Encyclopedia
Sculptris is the brainchild of programmer Tomas Pettersson, who developed as an unpaid hobby project and a work-in-progress sculpting tool since early December 2009.
Users can pull, push, pinch, twist, and do just about anything that they could do with a regular piece of modeling clay. It is geared for character sculpting and "organic" models.
3D meshes (.obj) can be imported into the program for further detailing, generating normal and displacement maps.
With Tomas Pettersson joining the Pixologic team (creators of ZBrush
) in late July 2010, Sculptris is now under development in Pixologic's headquarters.
Users can pull, push, pinch, twist, and do just about anything that they could do with a regular piece of modeling clay. It is geared for character sculpting and "organic" models.
3D meshes (.obj) can be imported into the program for further detailing, generating normal and displacement maps.
With Tomas Pettersson joining the Pixologic team (creators of ZBrush
ZBrush
ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen...
) in late July 2010, Sculptris is now under development in Pixologic's headquarters.
Features
Functions include:- Sculpting
- Dynamic tessellation
- UV texture painting
- Cavity painting