Sega VR
Encyclopedia
Sega
, flush with funds from the Sega Mega Drive (released as the Sega Genesis in North America
), announced the Sega VR add-on in 1991. It was based on an IDEO virtual reality
headset (HMD) with LCD
screens in the visor and stereo headphones. Inertial sensors in the headset allowed the system to track and react to the movements of the user's head.
Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in 1993 and vanished from the release schedules in 1994. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset.
The company claimed the project was stopped because the VR was so real, users would move while wearing the headset and injure themselves. The limited processing power of the system makes this claim unlikely, although there were reports of testers developing headache
s and motion sickness
. Mark Pesce
, who worked on the Sega VR project, says the Stanford Research Institute warned Sega of the 'hazards of prolonged use'.
Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the Sega Saturn
. The project encouraged a brief flurry of other companies to offer VR products.
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
, flush with funds from the Sega Mega Drive (released as the Sega Genesis in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...
), announced the Sega VR add-on in 1991. It was based on an IDEO virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...
headset (HMD) with LCD
Liquid crystal display
A liquid crystal display is a flat panel display, electronic visual display, or video display that uses the light modulating properties of liquid crystals . LCs do not emit light directly....
screens in the visor and stereo headphones. Inertial sensors in the headset allowed the system to track and react to the movements of the user's head.
Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in 1993 and vanished from the release schedules in 1994. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset.
The company claimed the project was stopped because the VR was so real, users would move while wearing the headset and injure themselves. The limited processing power of the system makes this claim unlikely, although there were reports of testers developing headache
Headache
A headache or cephalalgia is pain anywhere in the region of the head or neck. It can be a symptom of a number of different conditions of the head and neck. The brain tissue itself is not sensitive to pain because it lacks pain receptors. Rather, the pain is caused by disturbance of the...
s and motion sickness
Motion sickness
Motion sickness or kinetosis, also known as travel sickness, is a condition in which a disagreement exists between visually perceived movement and the vestibular system's sense of movement...
. Mark Pesce
Mark Pesce
- Biography :September 1980, Pesce attended Massachusetts Institute of Technology , for a Bachelor of Science degree, but left in June 1982 to pursue opportunities in the newly emerging high-technology industry. He worked as an Engineer for the next few years, developing prototype firmware and...
, who worked on the Sega VR project, says the Stanford Research Institute warned Sega of the 'hazards of prolonged use'.
Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...
. The project encouraged a brief flurry of other companies to offer VR products.