Seymour Goes to Hollywood
Encyclopedia
Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 and adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

 developed by Big Red Software
Big Red Software
Big Red Software, also known as The Big Red Software Company Ltd, was a computer game developer set up in the UK in 1988 by Paul Ranson. It was bought out by, and merged with, Eidos Plc in 1995 along with Simis and Domark forming Eidos Interactive....

 and originally published in Europe by Codemasters
Codemasters
The Codemasters Software Company Limited, or Codemasters is a British video game developer founded by Richard and David Darling in 1986...

 in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script
Screenplay
A screenplay or script is a written work that is made especially for a film or television program. Screenplays can be original works or adaptations from existing pieces of writing. In them, the movement, actions, expression, and dialogues of the characters are also narrated...

 has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start.

The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two.

Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compared to Dizzy video games both positively and negatively. The character also received both praise and criticism for his shape.

Gameplay

Players guide Seymour through the game's locations, solving puzzles by collecting up to three objects at once and using them in pre-set locations. Movement from one screen to the next is enabled through flip-screen
Flip-screen
In video games, flip-screen is a principle whereby the playing environment is divided into single-screen portions...

, when Seymour touches the outer edge of one screen he is transported to the next. The film studio where the game takes place features several rooms such as an office and eight film sets accessed from a maze of backlots, where each screen is only slightly different from the last. The doors to film sets are locked and Seymour must first locate the relevant key to gain access. The sets' themes include films such as The Wizard of Oz
The Wizard of Oz (1939 film)
The Wizard of Oz is a 1939 American musical fantasy film produced by Metro-Goldwyn-Mayer. It was directed primarily by Victor Fleming. Noel Langley, Florence Ryerson and Edgar Allan Woolf received credit for the screenplay, but there were uncredited contributions by others. The lyrics for the songs...

and King Kong
King Kong (1933 film)
King Kong is a Pre-Code 1933 fantasy monster adventure film co-directed by Merian C. Cooper and Ernest B. Schoedsack, and written by Ruth Rose and James Ashmore Creelman after a story by Cooper and Edgar Wallace. The film tells of a gigantic island-dwelling apeman creature called Kong who dies in...

, as well sets based on generic genres such as horror film
Horror film
Horror films seek to elicit a negative emotional reaction from viewers by playing on the audience's most primal fears. They often feature scenes that startle the viewer through the means of macabre and the supernatural, thus frequently overlapping with the fantasy and science fiction genres...

s and science fiction film
Science fiction film
Science fiction film is a film genre that uses science fiction: speculative, science-based depictions of phenomena that are not necessarily accepted by mainstream science, such as extraterrestrial life forms, alien worlds, extrasensory perception, and time travel, often along with futuristic...

s.

Characters throughout the film studios and movie sets will help Seymour on his quest with new objects and advice, but only if he helps them first. Seymour's observations when collecting objects and sarcastic exchanges with other characters are communicated through speech bubbles. One example of a puzzle is the Frankenstein's monster
Frankenstein's monster
Frankenstein's monster is a fictional character that first appeared in Mary Shelley's novel, Frankenstein, or The Modern Prometheus. The creature is often erroneously referred to as "Frankenstein", but in the novel the creature has no name...

 which must be created by combining body parts in a specific location on the horror film set. Once the monster is completed it smashes through one of the set's walls, allowing Seymour to access the set next door.

Plot

Seymour has been given the starring role in a Hollywood film and duly arrives at the film studio to begin work. It transpires that the studio's boss, Dirk E. Findlemeyer the second, has taken a vacation to Miami. Findlemeyer has taken the key to his safe with him, which prevents filming from commencing because the safe contains the film scripts. Seymour must blow the safe with dynamite to access the scripts and then collect 16 Academy Awards from around the game and award one to each of the actors. Only then can filming commence.

Development

Beginning with Magicland Dizzy
Magicland Dizzy
Magicland Dizzy is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. By 1992 there were also DOS, Atari ST and Amstrad CPC versions available. It is the sixth game in the Dizzy series, and the fourth adventure-based Dizzy title...

, Codemasters sub-contracted Big Red Software, headed by Paul Ranson, to assist in the production of future Dizzy games in the series. The success of Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk
Dizzy Prince of the Yolkfolk is an adventure video game published in December 1991 by Codemasters for the Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, DOS, NES and Amiga. It was the sixth game in the Dizzy adventure series...

prompted Big Red Software to take the series in a new direction. The publisher decided that the titular egg character's next adventure should be set in a world based on real-life.
Big Red Software started work and had 90% completed the project, which had the working title Movieland Dizzy, before the team was told to replace Dizzy with a new character. This was because the creators of Dizzy, the Oliver Twins
Oliver Twins
The Oliver Twins are two British brothers, Philip and Andrew Oliver, who started to professionally develop computer games while they were still at school. Their first game, Super Robin Hood for the Amstrad CPC, was published in 1985 by Codemasters...

, disagreed with the direction that Movieland Dizzy was taking the character, after discussions Codemasters agreed. Pete Ranson, Paul's brother, was one of Big Red Software's graphic designers and was given the job of creating a new character. This character began as a misshapen egg, was given fingers, and was given jump animations that lacked Dizzy's bounce. A friend of the Ranson's, having seen the character graphics, stated that "he looked like a Seymour". The name "stuck" and the new character was completed.

After making the decision to use a new character rather than Dizzy, Codemasters allowed Big Red Software free rein to develop the new game, only stipulating that it must be ready for release within 12 weeks. By this point Big Red Software was already familiar with platform adventure games. The game retained the Dizzy graphic adventure title engine. Pete Ranson had previously designed graphics for every Dizzy game bar the first, graphics were shared between Dizzy games and some were also recycled for Seymour Goes to Hollywood.

After the Hollywood theme was decided on, the design team drew up a map and assigned objects and puzzles to different areas. The game was originally designed for the ZX Spectrum and then ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...

 to the Amstrad CPC, due to the systems' similar architecture. However, the team struggled to port the game to the Commodore 64 due to it being a different machine altogether. The finished game is significantly changed from the incomplete Movieland Dizzy, which featured only film sets as locations, the surrounding film studio and backlots were not present. The real-world studio elements were added after Dizzy was disassociated from the game.

Reception

Both the Amstrad CPC and ZX Spectrum versions received high review scores, one exception being the review in Sinclair User
Sinclair User
Sinclair User, often abbreviated SU, was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum...

which was less positive. The Commodore 64 version received a comparatively low score from Zzap!64
Zzap!64
Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 . It was published in the UK by Newsfield Publications Ltd and later by Europress Impact....

. The magazine's reviewer stated that despite the game featuring "brilliant humour and some of the best puzzles and animation seen in an arcade adventure", it remained a "cruel parody" of the Spectrum version that "plays with all the style and grace of a drunken elephant!" The Amiga version received both positive and average scores. Seymour himself received a mixed response due to his appearance. Comments ranged from Seymour having "snatched Dizzy's crown" to him being called "a peeled potato on legs", an "albino mutant lardball" and "a sort of slug-type thing". David Crookes of Retro Gamer
Retro Gamer
Retro Gamer is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Although launched as a quarterly publication, Retro Gamers soon became a monthly...

called Seymour a popular element and Big Red's most "infamous" character. He, however, commented that Seymour did not match up to Dizzy.

Seymour Goes to Hollywood was praised for its comparatively large size and for having more logical puzzles than Dizzy games, due to it being set in the real world. Some players were critical of the size of the game and the time required to complete it. The puzzles themselves were widely praised as "some of the best puzzles... ...ever seen in an arcade adventure", and similar to Dizzy but with enough variation to "keep you scratching your head for hours". Crash
CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:...

magazine's reviewer stated that the puzzles may be too simple for players experienced with Dizzy games. The game was compared to the Dizzy series by most reviewers, in both positive and negative lights. For instance, one reviewer stated that the game was indistinguishable from Dizzy games and succeeded for the same reasons, another reviewer called it average fare and asked "why didn't Codemasters just stuff it out as another Dizzy game?" Crookes commented that though Seymour Goes to Hollywood borrows heavily from the Dizzy series it was a fulfilling game.
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