Shadowbane
Encyclopedia
Shadowbane was a free fantasy
computer role-playing game (MMORPG
) created by Wolfpack Studios
and published on March 25, 2003 by Ubisoft
for Windows
and Mac platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD
veterans J. Todd Coleman
, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009.
Shadowbane was a top-10 best selling PC game at launch, and was noted for two things. First, the majority of the game world allowed for open Player versus player
combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs are static, meaning the world itself does not change based on player actions. Dynamic worlds allow player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly after launch.
After the sale of Wolfpack Studios to Ubi Soft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games
in June 2006, and Mark Nuasha was brought in to run the organization. Since March 15, 2006 the game has been freeware and free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which are displayed when the game is opened or closed and when a character dies (with at least 10 minutes between death ads). On March 19, 2008, all servers were closed to prepare for the "Shadowbane Reboot," a relaunching of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, 2008, the 5th anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation.
The regular game took place in a dark fantasy world
called Aerynth (the world will sometimes depend on the servers, many of which have unique world maps). Gameplay
features many aspects typical of computer role-playing games, such as experience point
s, character class
es, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.
On 17 April 2009, it was announced that Shadowbane would be shutting down its servers as of 1 May 2009, however petitions were started by Shadowbane fans to keep the game from the announced shutdown, and due to support and enthusiasm of the remaining player community, on 29 April 2009, it was announced that Shadowbane shut down would be postponed till 1 July 2009.
usually restrict player killing
to certain areas of the game or special dedicated PvP
servers. The game also featured a seamless world map, and made no use of instancing.
Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. In effect, Shadowbane's war status was decided by the players rather than the game company. Whether a guild city went to war with another guild city was entirely up to the leaders. A government system was also implemented in the game. It ensured players were in total control of the Shadowbane world.
Though there were no quests in the game, Shadowbane featured PVP
, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities.
revenue scheme to a free
revenue system, were free and able to be downloaded from the chronicle website.
After the relaunch of the game following the Shadowbane Reboot, three servers were brought online: Malog, Saedron and Thurin. Saedron used the Loreplay ruleset while Malog and Thurin used the ARAC (All Races All Classes) ruleset.
. Initially, Aerynth was the map for all the servers which were created at the games release. A few months after release, the Dalgoth map was released on two servers; Corruption and Vengeance. The final map added to the game was the Vorringia map. After the reboot, Vorringia was on all servers exclusively.
Originally, several of the races, including Aracoix, Centaurs, Minotaurs and Vampires, could only be created by the player after a certain amount of game time had passed, up to 3 months for the more specialist races. When the game was released for free on March 15, 2006, such restrictions were removed.
In addition, each character could take up to four disciplines, from a list of over thirty, though as with Professions, access was limited by race, class and current profession. The level hard cap was level 75, and until level 70 the fourth discipline slot was locked.
used an ad-based revenue generation system consisting of short ad videos at game start, game close and character death. Ads played on character death were limited to no more than one instance in ten minutes.
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
computer role-playing game (MMORPG
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
) created by Wolfpack Studios
Wolfpack Studios
Wolfpack Studios was a video game company based in Austin, Texas. It was founded in 1999 by text-MUD veterans J. Todd Coleman, Josef Hall, James Nance, Robert Marsa and Patrick Blanton. Wolfpack's sole product was the fantasy MMORPG Shadowbane, with its accompanying two expansions...
and published on March 25, 2003 by Ubisoft
Ubisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....
for Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
and Mac platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...
veterans J. Todd Coleman
J. Todd Coleman
J. Todd Coleman is an American computer game designer who is a director of massively multiplayer online role-playing game titles. He is known for Shadowbane released in 2003 and Wizard101 released in 2008...
, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009.
Shadowbane was a top-10 best selling PC game at launch, and was noted for two things. First, the majority of the game world allowed for open Player versus player
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs are static, meaning the world itself does not change based on player actions. Dynamic worlds allow player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly after launch.
After the sale of Wolfpack Studios to Ubi Soft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games
Stray Bullet Games
Stray Bullet Games, LLC is an American video game developer that was founded in June 2006 by Frank Lucero, Ala Diaz, Ivan Enriquez, and Mike Madden. The company currently operates out of Austin, Texas...
in June 2006, and Mark Nuasha was brought in to run the organization. Since March 15, 2006 the game has been freeware and free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which are displayed when the game is opened or closed and when a character dies (with at least 10 minutes between death ads). On March 19, 2008, all servers were closed to prepare for the "Shadowbane Reboot," a relaunching of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, 2008, the 5th anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation.
The regular game took place in a dark fantasy world
Fantasy world
A fantasy world is a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme...
called Aerynth (the world will sometimes depend on the servers, many of which have unique world maps). Gameplay
Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it...
features many aspects typical of computer role-playing games, such as experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
s, character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...
es, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.
On 17 April 2009, it was announced that Shadowbane would be shutting down its servers as of 1 May 2009, however petitions were started by Shadowbane fans to keep the game from the announced shutdown, and due to support and enthusiasm of the remaining player community, on 29 April 2009, it was announced that Shadowbane shut down would be postponed till 1 July 2009.
Gameplay
Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima OnlineUltima Online
Ultima Online is a graphical massively multiplayer online role-playing game , released on September 24, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today...
usually restrict player killing
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
to certain areas of the game or special dedicated PvP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
servers. The game also featured a seamless world map, and made no use of instancing.
Players were also allowed to own cities and capitals and most of the property and cities in Shadowbane were player owned. In effect, Shadowbane's war status was decided by the players rather than the game company. Whether a guild city went to war with another guild city was entirely up to the leaders. A government system was also implemented in the game. It ensured players were in total control of the Shadowbane world.
Though there were no quests in the game, Shadowbane featured PVP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
, Nation, and Siege Warfare systems, which offered players a wide range of in-game opportunities.
Transportation
Throughout the Shadowbane world the player could interact with NPCs called runemasters, these NPCs allowed the player to teleport him or herself to a number of different cities across the world, also scattered across the world map were runegates which a player could use to the same effect as a runemaster. There was also a fairly unique ability implemented in Shadowbane that healer based classes could access allowing one to summon, or transport, a player character to their location within only a few moments via a spell.Expansions
These expansions, due to the change from a pay to playPay to Play
Pay to play, sometimes pay for play, is a phrase used for a variety of situations in which money is exchanged for services or the privilege to engage in certain activities...
revenue scheme to a free
Freeware
Freeware is computer software that is available for use at no cost or for an optional fee, but usually with one or more restricted usage rights. Freeware is in contrast to commercial software, which is typically sold for profit, but might be distributed for a business or commercial purpose in the...
revenue system, were free and able to be downloaded from the chronicle website.
- Rise of Chaos (December 2003)
- Throne of Oblivion (December 2004)
Servers
There were seven live servers in operation: Braialla, Dread, Mourning (unofficial RP server), Redemption, Treachery, Vindication, and Wrath. There was also a freely open Test sever which had increased experience and money gains, as well as other benefits, that were used both for players to test new character ideas and for the developers to test possible changes to the game. While it was a test server, it also held a large player base who simply enjoy the increased gains, and thus had all the siege warfare and pvp found on other servers, though it was often "wiped", or reset every few months.After the relaunch of the game following the Shadowbane Reboot, three servers were brought online: Malog, Saedron and Thurin. Saedron used the Loreplay ruleset while Malog and Thurin used the ARAC (All Races All Classes) ruleset.
Loreplay Servers
Contrary to the ruleset of the "ARAC" (All Races All Classes) servers, where a player's characters are permitted to join any guild regardless of its charter race, class, or gender, a "loreplay" server does not afford the player this same flexibility. Instead, players are only able to join a guild based on that guild charter's race, class, and gender requirements. This is accomplished through the use of game mechanics rather than a community effort as had it had been attempted previously with the official roleplay server, Mourning. The design of the "loreplay" servers were intended to provide a certain segment of the player population with the added challenge that these restrictions presented over that of the "ARAC" servers.World Maps
Shadowbane featured a large world map, containing a large number of continents. Shadowbane's world map varied by serverServer (computing)
In the context of client-server architecture, a server is a computer program running to serve the requests of other programs, the "clients". Thus, the "server" performs some computational task on behalf of "clients"...
. Initially, Aerynth was the map for all the servers which were created at the games release. A few months after release, the Dalgoth map was released on two servers; Corruption and Vengeance. The final map added to the game was the Vorringia map. After the reboot, Vorringia was on all servers exclusively.
Aerynth | Dalgoth | Vorringia |
Races
There were twelve races available in the game:- AelfbornHalf-elfIn Norse mythology, a half-elf is the offspring of an elf and a human.Notable examples include the Danish princess Skuld of Hrólf Kraki's saga, and the hero Högni of the Thidrekssaga , and the royal line of Alfheim, which was related to the elves and more beautiful than other people, according to...
(Half Elves) - Aracoix (Flying Birdmen)
- Centaurs (Half man, half horse)
- Dwarves (Stonemen)
- ElvesElfAn elf is a being of Germanic mythology. The elves were originally thought of as a race of divine beings endowed with magical powers, which they use both for the benefit and the injury of mankind...
- Half GiantsHalf-giantHalf-giants are a mythological creature, born to a giant and a human, or some other creature.-Mythology:In actual legends, half giants and part giants are rarely the extremely large people portrayed in RPGs, often they are of normal size and either have abnormal or supernatural abilities, or are...
- Humans (Heirs of the All-Father)
- Irekei (Desert-dwelling Elves)
- Minotaurs (The Beast Men, creation of the elves)
- NephilimNephilimThe Nephilim are the offspring of the "sons of God" and the "daughters of men" in Genesis 6:4, or giants who inhabit Canaan in Numbers 13:33. A similar word with different vowel-sounds is used in Ezekiel 32:27 to refer to dead Philistine warriors....
(Flying demon-like creatures) - ShadesShade (mythology)In literature and poetry, a shade can be taken to mean the spirit or ghost of a dead person, residing in the underworld....
(The Pale Ones who are linked to the process of death, and have a gaunt appearance.) - Vampires (Powers and spells consume health instead of mana or stamina.)
Originally, several of the races, including Aracoix, Centaurs, Minotaurs and Vampires, could only be created by the player after a certain amount of game time had passed, up to 3 months for the more specialist races. When the game was released for free on March 15, 2006, such restrictions were removed.
Irekei
The Irekei were a race unique to Shadowbane. They were a tall race who somewhat resemble elves in appearance. However, they had several features which distinguished them from traditional elves such as their crimson or black skin, skin which is hot to the touch, angular facial features, heavier musculature, and inability to perspire. While Irekei were often referred to as Devil Men by foreigners, their name is roughly translated to mean either They Who Endure or Excellent Endurance. The Irekei referred to all other races as fir’khanim, which is translated as Rain-Bleeders.Classes
There were four basic classes; Fighter, Healer, Mage and Rogue. Not all races could use every class. At 10th level, each character had to choose to promote to a specific profession, such as a Ranger or Assassin. Two classes, Fury and Huntress, were for female characters only whilst the Warlock was for male characters only. Which professions were available was dependent on the race, gender and base class of the character.In addition, each character could take up to four disciplines, from a list of over thirty, though as with Professions, access was limited by race, class and current profession. The level hard cap was level 75, and until level 70 the fourth discipline slot was locked.
Revenue
After shifting to free to play system, UbisoftUbisoft
Ubisoft Entertainment S.A. is a major French video game publisher and developer, with headquarters in Montreuil, France. The company has a worldwide presence with 25 studios in 17 countries and subsidiaries in 26 countries....
used an ad-based revenue generation system consisting of short ad videos at game start, game close and character death. Ads played on character death were limited to no more than one instance in ten minutes.