Shinfuseki
Encyclopedia
or new opening strategy was the change of attitude to go opening theory
that set in strongly in Japan in 1933. It corresponds, a little later, to hypermodern
play in chess, with the inversion that shinfuseki thought the center of the board had been unjustly underemphasised.
In the 1930s, a group of Japanese players led by Kitani Minoru and Go Seigen
began to question conventional wisdom on go openings. Playing for early central influence, they emphasised in the early part of the opening fighting concepts such as thickness and moyo
.
Traditional opening play followed a basic principle of sound play that can be summarized in three words — "corner, side, center." Territory is easiest to surround in the corner, because two sides are bounded by the edge of the board; on the side, one edge is available, but in center the territory must be completely surrounded on four sides. Shinfuseki thinking saw this approach as too narrow. For three or four years radical innovation was tried.
Subsequent opening theory has partly accepted these ideas, and dropped others. Contemporary players such as Takemiya Masaki and Yamashita Keigo have added their own personal innovations to the stock of opening ideas rooted in shinfuseki.
Go opening theory
In the game of Go, the term opening theory refers to concepts which underlie where, why, in what order, and in what shapes the first several moves are played...
that set in strongly in Japan in 1933. It corresponds, a little later, to hypermodern
Hypermodernism (chess)
Hypermodernism is a school of chess that emerged after World War I. It featured challenges on the chess ideologies presented by central European masters, such as on Wilhelm Steinitz’ approach to the centre. It also challenged in particular the dogmatic rules set down by Siegbert Tarrasch...
play in chess, with the inversion that shinfuseki thought the center of the board had been unjustly underemphasised.
In the 1930s, a group of Japanese players led by Kitani Minoru and Go Seigen
Go Seigen
Wu Qingyuan , generally known in the West by his Japanese name Go Seigen, is considered by many players to be the greatest player of the game of Go in the 20th century and of all time.-Biography:...
began to question conventional wisdom on go openings. Playing for early central influence, they emphasised in the early part of the opening fighting concepts such as thickness and moyo
Go terms
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short...
.
Traditional opening play followed a basic principle of sound play that can be summarized in three words — "corner, side, center." Territory is easiest to surround in the corner, because two sides are bounded by the edge of the board; on the side, one edge is available, but in center the territory must be completely surrounded on four sides. Shinfuseki thinking saw this approach as too narrow. For three or four years radical innovation was tried.
Subsequent opening theory has partly accepted these ideas, and dropped others. Contemporary players such as Takemiya Masaki and Yamashita Keigo have added their own personal innovations to the stock of opening ideas rooted in shinfuseki.