Sid Meier's Pirates! (2004)
Encyclopedia
Sid Meier's Pirates! is a 2004 strategy
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...

/action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

/adventure
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

 computer game developed by Firaxis Games
Firaxis Games
Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving MicroProse. The company focuses on strategy games and is based in Sparks, Maryland in the United States....

 and published
Video game publisher
A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer....

 by Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

. The game is a remake of Sid Meier
Sid Meier
Sidney K. "Sid" Meier is a Canadian programmer and designer of several popular computer strategy games, most notably Civilization. He has won accolades for his contributions to the computer games industry...

's earlier 1987 game, also named Sid Meier's Pirates!
Sid Meier's Pirates!
Sid Meier's Pirates! is a video game created by Sid Meier and published and developed by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were flight simulators...

. Overall, the gameplay remains similar to the original game, though it features a 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

 (NDL's Gamebryo
Gamebryo
Gamebryo is a game engine, originally from Numerical Design Limited , and the successor to NDL's NetImmerse engine.Since the creation of Gamebryo, NDL merged into Emergent Game Technologies...

). Some elements such as sun sighting have been removed, but other features have been added, such as a ballroom dancing mini-game and an improved turn-based land combat system.

An Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 version was released on July 11, 2005 which includes some multiplayer capabilities. The Xbox version is on the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 backwards compatibility list in North America
North America
North America is a continent wholly within the Northern Hemisphere and almost wholly within the Western Hemisphere. It is also considered a northern subcontinent of the Americas...

 and Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...

. A version for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

 was released on January 22, 2007. This new version features some modified gameplay mechanisms and was developed by Full Fat
Full Fat
Full Fat is an independent UK video game developer. The company was founded in 1996. The company's speciality has been developing games for hand-held devices including Nintendo's Game Boy, Game Boy Advance, Dual Screen , and Sony's PlayStation Portable...

 in collaboration with Firaxis Games
Firaxis Games
Firaxis Games is a computer game developer. It was founded in 1996 by Sid Meier, Jeff Briggs, and Brian Reynolds upon leaving MicroProse. The company focuses on strategy games and is based in Sparks, Maryland in the United States....

. Also, a mobile version has been released by Oasys Mobile
Oasys Mobile
Oasys Mobile is a leading mobile game developer and publisher. Oasys develops top-ranked franchise games and applications based on brands such as Mattel, Sid Meier's Civilization IV, Railroad Tycoon, Pirates!, Phil Hellmuth, AROD and Hooters Calendar...

. The Xbox version was released on the Xbox Live Marketplace
Xbox Live Marketplace
The Xbox Live Marketplace is a virtual market designed for Microsoft's Xbox 360 console that allows Xbox Live members to download purchased or promotional content...

 for the Xbox 360 as an Xbox Original on February 11, 2008. The game was ported to Mac OS X by Feral Interactive
Feral Interactive
Feral Interactive is a publishing company founded in 1999 that publishes games and other software that did not fit in with the release programs of the large established publishers. It publishes Macintosh games and has relationships with publishers such as Electronic Arts, Eidos Interactive,...

, under its Feral Legends label. The Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 version of Pirates! is also available for play through the online GameTap
GameTap
GameTap is an American online video game service established by Turner Broadcasting System . Dubbed by TBS as a "first of its kind broadband gaming network", the service provides users with classic arcade video games and game-related video content...

 video game service. The Wii version was released on September 28, 2010. A version for the Apple
Apple
The apple is the pomaceous fruit of the apple tree, species Malus domestica in the rose family . It is one of the most widely cultivated tree fruits, and the most widely known of the many members of genus Malus that are used by humans. Apple grow on small, deciduous trees that blossom in the spring...

 iPad
IPad
The iPad is a line of tablet computers designed, developed and marketed by Apple Inc., primarily as a platform for audio-visual media including books, periodicals, movies, music, games, and web content. The iPad was introduced on January 27, 2010 by Apple's then-CEO Steve Jobs. Its size and...

 was released on July 21, 2011. The Mac OS X
Mac OS X
Mac OS X is a series of Unix-based operating systems and graphical user interfaces developed, marketed, and sold by Apple Inc. Since 2002, has been included with all new Macintosh computer systems...

 version of the game was released in August 2008 by Feral Interactive
Feral Interactive
Feral Interactive is a publishing company founded in 1999 that publishes games and other software that did not fit in with the release programs of the large established publishers. It publishes Macintosh games and has relationships with publishers such as Electronic Arts, Eidos Interactive,...

.

Gameplay

Pirates is separated into several mini-games requiring different skills, as well as an overall "sailing map" mode where the player navigates around the Caribbean, looking for things to do. Sailing technique, evasion (running from guards), naval gunnery, turn-based strategy, dancing with the governor's daughter, fencing and strategic planning are all skills needed to succeed in Pirates. During the game, players can acquire items and special crew members which make some mini-games less skill-dependent, but must also choose one of five different skills at the start, which the game will give them an advantage in.

Most controls are relegated to the nine keys of the number pad, and the game is completely playable using only the keyboard (numpad keys and enter), excluding the start menu and control screen. This is assisted by a visual representation of the keypad in the lower right corner of the screen, which also shows the function of each key at any given time. For example, during ship-to-ship combat, the "3", "7", and "1" keys on the numpad representation are shown with images of different cannonball types - these buttons are used to select different types of cannonballs to fire. The on-screen keypad can also be clicked with a mouse, performing the same function as the keyboard key would have performed. Though the mouse can be used for various commands, the keypad is the preferred input mechanism due to the game's mechanics.

Sailing

The majority of the game is spent sailing from destination to destination around the Caribbean islands. To control their ship the player must use the number pad (or the directional arrows) on the keyboard. Mouse navigation is also possible, where clicking anywhere on the screen will send the ship sailing in that direction. During the sailing segment, the player navigates between areas of interest in the Caribbean, including colonies, cities, missions, pirate havens, and others. Wind conditions have an important effect on sailing, as winds tend to blow westwards (especially on lower difficulty levels) and as such speed up travels to the west while slowing down travel to the east. Clouds passing overhead indicate barometric depressions, and at the centers of these depressions are storms which cause powerful winds, usually assisting sailing in any direction but also posing a threat to any ship passing underneath the storm. Unlike previous versions of the game, the Caribbean is teeming with ships represented visually by their three-dimensional models. The player can spot these ships from a distance and even collect information about their mission, port of departure, destination, and nationality. This allows the player to hand-pick his targets, as well as actively pursue most ships if an attack is to be attempted. Unlike previous Pirates! games, however, enemy ships cannot force the player to fight, although they can bombard the player's ships en route to a destination and even sink some (but not all) of the player's ships if they bombard them long enough. Fortified cities which hold a particular grudge against the player (or whose controlling nation holds a substantial bounty over the player's head) may also open fire upon the player's fleet as it passes by. The player must also navigate around reefs and shoals, which cause hull damage to any ship which passes over them (but rarely sink ships, unlike in previous versions). Finally, if the player wishes, he may sail the ship onto the shoreline, allowing the crew to disembark and begin to march. This can be used when the player wishes to approach a hostile city without being fired upon, to attack a friendly city, or to travel on land seeking buried treasure, lost cities, or Montalban's hideout.

Trade and economy

During the course of the game, the player will acquire large amounts of resources from ships captured, including cannon, food, supplies, and trade goods. These goods have varying values around the Caribbean, and will shift in value over time, though most don't change much at any given time. Areas with many nearby pirate havens will pay more for cannon, isolated settlements will pay more for supplies, and may have very cheap local goods, such as spices, and so forth. This is offset by smaller villages having less tradeable goods and gold than larger cities, which also will trade less under poor economic conditions and small population size (which the player can also help or hinder). Also, the player can repair his ships or may upgrade them at particular ports. These repairs depend on the player's rank and standing in the cities' controlling government. As the player rises in rank, the repairs are cheaper, and eventually are done for free.

Naval battles

The player will encounter numerous ships while sailing, all of which can be attacked. The player must decide to start a battle, although enemy ships may open fire and begin a chase on the sailing map. The player also gets the option to switch flagships, controlling which of the ships under his possession will actually engage the enemy. Sailing ships in combat is handled much the same as sailing them on the main map. The player controls a single ship and must navigate this ship according to the prevailing winds, the ship's specific sailing strengths, and the goals he wishes to accomplish during the battle. Several differences do apply, mostly the inability to sail directly into the wind with most ships (which is possible, albeit slowly, on the sailing map), as well as the lack of dynamic weather (no storms, although engaging while in a storm will provide storm conditions during the entire battle). Depending on the player's ship, the enemy's ship, and various other factors, a battle may have one or more desirable outcomes in addition to the sinking of the player's ship. The most common goal in ship-to-ship combat would be the capture of the enemy vessel, either by directly boarding it and carrying the deck, or by subduing the ship by cannon fire. An enemy ship will always surrender if it is dismasted (except escort ships, which never surrender) although it may also choose to surrender if faced with a powerful boarding party compared to its own crew or if very seriously damaged. Smaller ships are suited to the former strategy (quick boarding, with little cannon fire exchanged), though some are nimble enough to evade enemy fire and win by wearing down even the most powerful warships whose large crew makes early boarding impractical. Larger ships, especially Frigates, often are more suited to subduing the enemy ship through cannon fire, due to their powerful broadsides.

Another possible outcome may be the sinking of the enemy ship. After the enemy's hull has been hit enough, a shot will end up in the powder magazine, destroying the ship.

Much of the naval combat mini-game goes into attempting to outmaneuver the enemy, bringing the enemy vessel into cannon range while trying to stay out of the enemy's line of fire. The player may also attempt to board the enemy as quickly as possible to avoid harm to his ship or the target. Wind direction and specific ship capabilities feature heavily into this. Some ships are adept at sailing at sharp angles to the wind direction, while others can only gain reasonable speed while sailing across or with the wind. Turning speed is also different between ship types, and so some ships can actually weave between cannon balls, while others turn very slowly and cannot make fancy maneuvers. There is great emphasis on knowing the particular strengths and weaknesses of one's ship, and the ability to gauge wind direction continuously and act accordingly.

Automatic aiming is also applied to the shot, which may (especially in lower difficulties) cause the cannonballs to be fired at a narrower angle to the ship's heading. This automatic aiming attempts to take into account the heading and speed of the enemy ship, and often will cause a more accurate hit, although it can also be detrimental, especially against quick enemies. Cannon facing the enemy are fired in volleys. After firing, the crew begins to reload, a task which takes a certain amount of time depending on the number of cannon, the number of crew, and several other factors. Volleys can be fired even when not all cannon have been loaded, as opposed to a broadside
Broadside
A broadside is the side of a ship; the battery of cannon on one side of a warship; or their simultaneous fire in naval warfare.-Age of Sail:...

. The largest broadside possible (24 guns) is fired by a fully armed Ship of the Line, which mounts 48 guns in total. Such a volley is often wide enough to hit the enemy regardless of his attempts to maneuver out of the way. The player needs to take into account the enemy's heading and speed when firing, as cannonballs take some time to travel the distance between the two ships and therefore cannot be fired directly at the enemy's position unless the enemy is motionless or at extremely close range.

Another important tactical decision is the choice of shot types. Round shot
Round shot
Round shot is a solid projectile without explosive charge, fired from a cannon. As the name implies, round shot is spherical; its diameter is slightly less than the bore of the gun it is fired from.Round shot was made in early times from dressed stone, but by the 17th century, from iron...

 is the default shot type, with upgrades providing grape shot
Grapeshot
In artillery, a grapeshot is a type of shot that is not a one solid element, but a mass of small metal balls or slugs packed tightly into a canvas bag. It was used both in land and naval warfare. When assembled, the balls resembled a cluster of grapes, hence the name...

 and chain shot
Chain-shot
In artillery, a chain-shot is an obsolete type of naval ammunition formed of two sub-calibre balls, or half-balls, chained together. Bar shot is similar, but joined by a solid bar...

. Each type causes a different type of damage, and also has different ballistic capabilities. Round shot has the longest range of the three, and greatest speed. Upon impact, it has a great chance of damaging a ship's hull (potentially sinking the ship), and a smaller chance of destroying cannon, killing crew, or damaging the sails. Chain shot has a shorter range and flies at a slower speed in a high trajectory. Its impact is most likely to cause sail damage to the enemy ship, slowing it down or potentially dismasting it. Chain shot also has a small chance of killing enemy crew. Grape shot is very slow and has a short range, but upon impact it can kill large portions of the enemy crew, weakening the ship and slowing its reloading. Grape shot also has the potential of damaging enemy sails.

Ship capture and prizes

If a ship has surrendered, or its captain is defeated in combat, it is considered "captured." The player may now unload any gold and cargo from the ship, and may also add it to his fleet if there is room. If the ship's crew had a specialist, like a sailmaker or a cooper, these will be added automatically to the player's crew. Some of the captured ship's crew may also be inclined to join the player's ranks, especially if the player's crew morale is high. Captured enemy crews also may have news on various events of interest to the player.

It is also possible to sink (scuttle or burn) the captured ship, desirable if it has been damaged too severely to be towed quickly to port, if no friendly ports are near, or if the player has no interest in selling ships. Also, if the player's crew is very small or is already maintaining a large fleet, adding an extra ship may cause the whole fleet to become inefficient, slowing it down considerably on the sailing map.

Swordfighting

Several events in the game will trigger a swordfighting
Fencing
Fencing, which is also known as modern fencing to distinguish it from historical fencing, is a family of combat sports using bladed weapons.Fencing is one of four sports which have been featured at every one of the modern Olympic Games...

 mini-game, where the player fences an opponent in one-on-one combat. These segments may or may not include crews fighting in the background, being affected by the progress of the battle as well.

Most often, swordfighting duels occur when two ships collide during naval combat. Swordfights can also break out during attacks on cities, particularly if the city has too few defenders to mount a battle outside the city gates, but also if the player manages to reach the town gates during such land battles without first having defeated the enemy force. During these two kinds of fights, the player's crew and the enemy crew will have an important influence on combat. Crew sizes and morale dictate which side is more likely to lose men during the conflict - any men lost on one side will cause a reduced effectiveness of that side's leader's combat moves.

Dueling also occurs when the player challenges an enemy. This often occurs in taverns, when the player challenges the captain of the guard, or when confronting a known criminal and attempting to bring him to justice. When romancing governors' daughters, they will at one point request the player to defeat a jealous suitor in one-on-one combat. These duels occur without crew presence, and as such are not subject to the effects of crew morale.

A duel is carried out with swords, although pistol
Pistol
When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder. Typically, pistols have an effective range of about 100 feet.-History:The pistol...

s can be acquired by the player to give him a starting advantage. During the duel, each combatant attempts to strike at his enemy without being struck. Each combatant can use one of three attacks - a low slash, a high chop, and a middle thrust. Each combatant can also defend against incoming blows, with a dodge (against high chops), a jump (against low slashes), or a parry
Parry (fencing)
A parry is a fencing bladework manoeuvre intended to deflect or block an incoming attack.-Execution:To execute a parry, fencers strike the opponent's foible, or the area near the tip of the blade, with their forte, or the part of the blade near the handle of the sword...

 (against middle thrusts). When a blow "connects" properly, that is, the opponent fails to block with the right move, the struck duelist moves backwards. When one duelist reaches the "limit" of the fighting area, he loses the duel and either surrenders or is knocked out of the battle.

A red and white bar across the bottom of the screen indicates battle advantage. Where the red and white portions of the bar meet indicates which duelist has the advantage. The closer the meeting point is to a duelist, the worse they are doing. When the player properly performs a blocking move, or strikes the enemy, the bar shifts towards the opponent, indicating that he has lost advantage. The duelist with more advantage can attack faster, while the duelist with less advantage attacks slower. Also, a failed attack has the chance of disorienting the attacker, causing them to become even slower for a short time.

Another important combat move is the taunt. If this move is executed in full without the opponent striking, the opponent loses advantage.

Also, when fighting on ships, several events can provide opportunity for a non-conventional attack. These include buckets and gaffs lying around on the ship's deck, as well as ropes swinging overhead. When the player or the enemy is situated adjacent to such an item, executing the correct attack will use the item (kicking the bucket, swinging from the ropes, etc.). If such an attack is successful, it knocks the enemy back and causes more disadvantage to him than a normal strike.

Lastly, almost every fighting scene has a middle point which has a strong effect on combat. On a ship, this is the flight of stairs leading from the poop deck or forecastle onto the main deck. In a tavern, this is the balcony and the stairs leading up to it. If a combatant has been pushed all the way to the middle point, a cut scene will show the two combatants moving past the obstacle. On a ship, they run down or up the stairs. In a tavern, the enemy will be knocked down the gallery, and the player will run up the stairs. This has the effect of giving time for the advantage bar to swing back to the neutral position, equalizing the fight somewhat during this cut scene.

Most importantly, each contestant in a duel will select his dueling sword out of three possible selections: the rapier
Rapier
A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks, used mainly in Early Modern Europe during the 16th and 17th centuries.-Description:...

, the cutlass
Cutlass
A cutlass is a short, broad sabre or slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket shaped guard...

 and the longsword
Backsword
A backsword is a sword with a blade on one edge, or an "edge-and-a-quarter." The back of the sword is often the thickest part of the blade and acts to support and strengthen it....

. The rapier is the quickest attacking sword, capable of delivering swift attacks but slow on the defense. The cutlass is a strong defensive sword, capable of quickly blocking or dodging out of harm's way but is slow on the attack. The longsword lies in the middle, with average attack and defense. When playing on the lowest difficulty setting, the player cannot choose a sword, and is automatically given a longsword. Several items can be acquired that enhance the player's fighting capabilities. Also, selecting the "fencing" skill at the beginning of the game will allow the player faster performance.

As the character ages, his swordfighting capabilities will gradually decrease, causing him to become slower (less so if the user selected the fencing skill at the beginning of the game). This is one of the game's methods for ensuring that older characters be pressed into retirement. Some of the duels in the game become impossibly fast on higher difficulty levels, after the character has reached a certain age.

Land warfare

Pirates! also has land battles in which the player fights battles in a turn-based system on a grid map, much like in Civilization. This occurs whenever the player assaults a well-defended city (80 or more soldiers in the city's garrison), or Montalban's hideout.

When beginning a land assault, the player is given several units. The exact number of units is determined by the proportion of the player's crew versus the size of the city's garrison. An overwhelming superiority for either side will give that side up to 10 units to command, while equally balanced fights will generally produce four or five units for each side.

Battle takes place outside the city, on a map with hills, forests, and plains. The player's force starts out in one of three selectable positions nearer the bottom of the map, while the enemy force begins closer to the top of the map, near the city gates. The goal of this minigame is either to defeat the enemy force altogether, or to have one unit reach the city gates, after which a swordfighting duel commences against the city's captain of the guard and all remaining defenders or in later versions, the city is captured immediately.) If the garrison initially has less than 80 soldiers, the battle immediately segues to the duel with the captain of the guard.

Combat is turn-based. During a side's turn, each of its units can move, attack, or fire ranged weapons. Most units can move up to two squares a turn, or one through forests. Native Americans can move two squares through any terrain. Cavalry move three, giving them much higher mobility. Ranged units can move one square and then shoot, or shoot first and end their turn. Units can also turn about, using one movement point. Many factors determine the strength of a unit when attacking or defending, such as damage received from other units, flank attacks, combat in forests, and terrain height.

Units that are damaged in combat will lose morale, lowering their combat strength. When a unit drops below "panicked" morale, it is routed, fleeing from the field of battle. Some units will rout without reaching their lowest morale - this occurs when a unit is being attacked by a much stronger opponent, especially when flanked. If the number of enemy soldiers left to defend the city drops to 80 or lower during combat, it becomes possible for the city to be conquered for a different nationality.

Capturing cities

Successful land combat on the part of the player will yield a one-time ransom. The exact amount is determined by the city's wealth and population parameters. If the city's garrison drops below 100 during or before combat, successful land battles allow the player to change the city's government to that of a different nationality. This not only changes the political situation in the Caribbean, but also makes the new owning nation greatly pleased with the player, as well as any other countries who disliked the original owner, with whom the player's standing drops. The attack also has the effect of lowering the city's wealth rating.

Dancing

Upon performing tasks favorable to one of the four nations in the game and thus being promoted enough, the player may be given the chance to dance with a governor's daughter at a ball. Dancing is done by following the daughter's hand signals (left, right, back, forward, spin left, spin right), and moving appropriately. Successful dancing is rewarded with 'amour' from the governor's daughters, as well as gifts or valuable information. With the purchase of dancing shoes from the tavern merchant, the player is more nimble on his toes. When the daughter's 'amour' is high enough, she will request items such as a diamond necklace or ruby ring (purchased from the mysterious stranger at the tavern), or notify the hero that someone seeks to fight a duel over her. In the final step, the daughter is abducted and the hero must track down the abductor aboard his ship and defeat him. Upon returning the daughter to her home city and the hero subsequently agreeing to marry her, the game will show a cutscene of the marriage and the hero will gain bonus fame points. The more attractive the daughter (plain, attractive, beautiful), the more difficult the sequence of moves required during a dance, and the more fame points she is worth upon marriage. The difficulty level selected also effects the complexity of the steps and introduces new and more demanding musical scores.

Sneaking

The player may be refused docking privileges at an enemy town. In these cases, the player is given the option to sneak into town. This is done by avoiding the town's guards who patrol the city and moving towards the tavern, or governor's mansion, which are pointed to by signs throughout the city. The player may run, walk, or climb over fences, and has hay bales to hide behind to avoid detection. The player may also sneak up behind guards and knock them unconscious, which risks discovery if they are discovered or they come to. If caught, the character is thrown into jail, where he must remain to serve a sentence of several months, bribe a guard, or attempt escape. Certain items can increase the chance of a player's escape.

Historical pirates

In the game there are nine computer-controlled historical pirates. Each bears his own unique flag and is present on the "top ten pirates" list with the player as the tenth. Each time one is defeated, his plunder and ship are acquired. Part of the player's overall score is determined by which of these pirates have been vanquished. The nine are Henry Morgan
Henry Morgan
Admiral Sir Henry Morgan was an Admiral of the Royal Navy, a privateer, and a pirate who made a name for himself during activities in the Caribbean, primarily raiding Spanish settlements...

, Blackbeard
Blackbeard
Edward Teach , better known as Blackbeard, was a notorious English pirate who operated around the West Indies and the eastern coast of the American colonies....

, Stede Bonnet
Stede Bonnet
Stede Bonnet was an early 18th-century Barbadian pirate, sometimes called "the gentleman pirate" because he was a moderately wealthy landowner before turning to a life of crime. Bonnet was born into a wealthy English family on the island of Barbados, and inherited the family estate after his...

, Captain Kidd, Jean Lafitte
Jean Lafitte
Jean Lafitte was a pirate and privateer in the Gulf of Mexico in the early 19th century. He and his elder brother, Pierre, spelled their last name Laffite, but English-language documents of the time used "Lafitte", and this is the commonly seen spelling in the United States, including for places...

, François l'Ollonais
François l'Ollonais
Jean-David Nau , better known as François l'Olonnais , was a French pirate, active in the Caribbean during the 1660s...

, Roc Brasiliano, Bart Roberts, and Jack Rackham (also known as "Calico Jack.")

Each has a buried treasure, and portions of the treasure maps sometimes may be purchased in taverns. If a player digs up a pirate's treasure before defeating the pirate, the pirate will act like a "Pirate Hunter" when the player comes into view. (However, the ships they possess are not historically correct, as Blackbeard's ship "Queen Anne's Revenge" is controlled by Henry Morgan in the game. This issue can be corrected with the v1.01 patch for the computer version.)

Plot

New games start with a short back story: An evil Spanish nobleman, the Marquis de Montalban, enslaves the hero's family because it is unable to pay its debt to him when the fleet of ships under its control is lost at sea. The hero, at this time a boy, manages to evade capture. Ten years later, the boy, now an adult, enters a bar where he is given a list of options to define his name, difficulty level, special skill, and preferred era. After selecting these, the player must choose which nation to sail with initially: the English
Kingdom of England
The Kingdom of England was, from 927 to 1707, a sovereign state to the northwest of continental Europe. At its height, the Kingdom of England spanned the southern two-thirds of the island of Great Britain and several smaller outlying islands; what today comprises the legal jurisdiction of England...

, Dutch
Dutch Republic
The Dutch Republic — officially known as the Republic of the Seven United Netherlands , the Republic of the United Netherlands, or the Republic of the Seven United Provinces — was a republic in Europe existing from 1581 to 1795, preceding the Batavian Republic and ultimately...

, Spanish
Spain
Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula...

, or French
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...

. In every case the voyage on this ship is harsh and the captain treats the hero and his fellow crew like slaves until he incites a mutiny
Mutiny
Mutiny is a conspiracy among members of a group of similarly situated individuals to openly oppose, change or overthrow an authority to which they are subject...

 by his ill treatment. The crew sets the captain adrift and selects the hero as the new captain. After this mutiny, the ship is the hero's and he is located a short distance from a major city of the ship's nationality.

From this point on, the hero's future is entirely in the player's hands in an open-ended campaign in which the hero gains fame and notoriety before retiring. The story itself evolves in whatever manner the player chooses, and optimally ends with the player gaining enough fame points by completing various achievements to retire into a wealthy position in the Caribbean community. The highest retirement position is to be the Governor of a seafaring capital. The final position is dependent on one's fame, treasure and wealth, achievement points, ships sunk and ports looted.

The main storyline continues as the player repeatedly encounters the Baron Raymondo and Marquis de Montalban. As the player defeats each, he gains a portion of a map leading to either a family member (imprisoned in a tiny cabin) or the Marquis's fortified hideout in the Caribbean. After each family member is found, the Baron begins providing portions of new maps for another family member until all are found—after which the Baron no longer appears and is no longer mentioned in gossip. After discovering Montalban's hideout, the player attacks it in a fashion similar to sacking a town, with the defenders being a large band of Native American mercenaries. After successfully defeating the enemy army, the player encounters the Marquis and they duel. If the player is successful in the duel, the Marquis surrenders, swears servitude to the player, provides every specialist in the game (assuming all are not already found), and gives the player a large sum of gold. Finding family members and defeating the Marquis also provide significant fame boosts.

Reception

The critical reception for Sid Meier's Pirates! was generally positive. The PC release has an aggregate review score of 88 out of 100 on Metacritic
Metacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...

. Steve Butts of IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

highly praised the solid gameplay design that combines a large variety of activities and allows the player to choose one's own style of play. The reviewer also noted the attention to detail in both visuals and sound, and described the stylized look as adding life to the experience. However, he pointed out the repetitive nature of the gameplay over time, and some mechanics that feel inconsequential.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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