SimTower
Encyclopedia
SimTower: The Vertical Empire (known as The Tower in Japan) is a construction and management simulation
computer game developed by OPeNBooK Co., Ltd. and published by Maxis
for the Microsoft Windows
and Mac OS 7 operating systems in November 1994. In Japan, it was published by OPeNBooK that same year and was later released for the Sega Saturn
and Sony Playstation in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.
. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms with the help of housekeepers, and an efficient transportation system, which involves managing elevator traffic. SimTower, which was built around an elevator simulation program, places a strong emphasis on good elevator management.
The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space. New facilities are made available while the tower progresses from a one-star rating to a five-star rating. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress.
Certain events can take place while managing the tower. For example, terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or else the tower will incur significant damages. If the player builds facilities underground, the game may notify them that their workers have discovered gold treasure, which gives the player a significant amount of funds. At random intervals during the game, there are notifications that state that a VIP
will be visiting the tower soon, so the player must prepare for their visit. If the VIP enjoys their visit because of variables such as a comfortable hotel suite and efficient navigation, the VIP will give the tower a favorable rating. A favorable rating would then allow the tower to advance to the next star level, assuming the other qualifications are met. Although it does not have any impact on the tower, at the end of the fourth quarter every year in the game, Santa Claus
and his reindeer fly across the tower.
of OPeNBooK, SimTower was originally titled The Tower. It works on computers that can run the Microsoft Windows
or Mac OS 7 operating systems; the game will operate on 68k-based Macs at the minimum. It requires 8-bit color
s and four megabytes of random-access memory
. Graphics and sounds used in SimTower are similar to previous Sim games, and high resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells.
While attending Waseda University
, Saito played SimCity
on the Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused because it was not a video game company. He left the company to personally produce the second game, which built on ideas he conceived while working on his first: elevators and towers. Saito teamed up with freelance programmer Takumi Abe to complete the project. To research the gameplay, Saito contacted an elevator company to learn about elevator scheduling and management. However, the company declined to provide the information. Saito handled the graphic design, and started with a monochromatic scaled tower created in HyperCard
. The designer added color to differentiate between office- and hotel-type buildings. As development neared completion, Saito noticed that the Mac's performance had improved and decided to increase the color palette
size from 16 to 256 colors. Saito enlisted a second designer to produce animation for the graphics and improve the details for the color increase.
awarded Saito the "Best Young Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release; SimCity creator Will Wright informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the Sim franchise and increase sales figures. Maxis published SimTower for the Windows and Mac OS 7 operating systems in November 1994 in the United States. In 1996, it was ported to the Sega Saturn
and 3DO Interactive Multiplayer
in Japan.
The South China Morning Post
praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing to SimCity 2000
, the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of SimTower, in contrast with other Sim games such as SimEarth
and SimLife
, which they felt were too universal to take on a personal identity. Benjamin Svetkey of Entertainment Weekly
praised the game and commented that it is "more fun than [the concept] sounds". However, he stated that the gameplay may be too much for fans of the series. Australia's The Age
found SimTower a pleasing return to form for Maxis, after the release of the disappointing SimFarm
. Lisa Karen Savignano of Allgame
stated that the game had decent graphics and sound. However, she also felt that SimTower had good replay value
due to the non-linear gameplay, giving the game 4 stars out of 5.
The game was criticized by the South China Morning Post for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given. The Age was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of The Towering Inferno
s plot could have been included. Game Informer
referred to SimTower as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the San Diego Union-Tribune, Matt Miller felt that, when compared to SimCity 2000
(1993), gameplay in SimTower moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building. Dragon
magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association
listed SimTower as the "Best Simulation Program" in the Consumer software category of their annual CODiE awards
.
The game was followed by Yoot Tower
(called The Tower II in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998 for the Macintosh. It was later made available for the Windows operating systems in January 1999. Yoot Towers gameplay is similar to that of SimTower—players build hotels, resorts, and office buildings, and work towards building a five-star tower. Sega
launched a version of SimTower for the Game Boy Advance
, called The Tower SP
, in Japan on April 28, 2005, and in the United States on March 15, 2006. A version of SimTower called The Tower DS was published by DigiToys in Japan on June 26, 2008.
Construction and management simulation
Construction and management simulation is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding...
computer game developed by OPeNBooK Co., Ltd. and published by Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...
for the Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
and Mac OS 7 operating systems in November 1994. In Japan, it was published by OPeNBooK that same year and was later released for the Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...
and Sony Playstation in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
Critical reception towards the game was generally positive. Reviews praised the game's formula, including its open-ended nature and its ability to immerse the player into the game. Criticism targeted the game's lack of documentation, which some reviewers found made it harder to learn how to play the game. The in-game speed was also criticized for being too slow, which was a crucial issue in the game because time must pass for the player to earn income to purchase new facilities.
Gameplay
SimTower allows the player to build and manage the operations of a modern, multi-use skyscraperSkyscraper
A skyscraper is a tall, continuously habitable building of many stories, often designed for office and commercial use. There is no official definition or height above which a building may be classified as a skyscraper...
. They must plan where to place facilities in the tower that include restaurants, condominiums, offices, and elevators. To prevent tenants from vacating their properties, the player must keep their stress low by fulfilling their demands for medical centers, parking lots, recycling facilities, clean hotel rooms with the help of housekeepers, and an efficient transportation system, which involves managing elevator traffic. SimTower, which was built around an elevator simulation program, places a strong emphasis on good elevator management.
The game begins with a one-star tower with limited building options. To increase the tower's star rating, it must attract more tenants by providing more living space. New facilities are made available while the tower progresses from a one-star rating to a five-star rating. The tower is limited to a maximum of 100 floors above ground and nine stories below ground. Standard elevators, which can span a maximum of 30 floors, and express elevators, which can span the entire height of the building, must be used efficiently to decrease tenant stress.
Certain events can take place while managing the tower. For example, terrorists may phone the player to let them know that they have hidden a bomb in the building, and that they demand a ransom. If the ransom is not paid, then security services must find the bomb before it detonates, or else the tower will incur significant damages. If the player builds facilities underground, the game may notify them that their workers have discovered gold treasure, which gives the player a significant amount of funds. At random intervals during the game, there are notifications that state that a VIP
Very Important Person
A Very Important Person, or VIP is a person who is accorded special privileges due to his or her status or importance.Examples include celebrities, heads of state/heads of government, major employers, high rollers, politicians, high-level corporate officers, wealthy individuals, or any other...
will be visiting the tower soon, so the player must prepare for their visit. If the VIP enjoys their visit because of variables such as a comfortable hotel suite and efficient navigation, the VIP will give the tower a favorable rating. A favorable rating would then allow the tower to advance to the next star level, assuming the other qualifications are met. Although it does not have any impact on the tower, at the end of the fourth quarter every year in the game, Santa Claus
Santa Claus
Santa Claus is a folklore figure in various cultures who distributes gifts to children, normally on Christmas Eve. Each name is a variation of Saint Nicholas, but refers to Santa Claus...
and his reindeer fly across the tower.
Development
Developed by Yoot SaitoYoot Saito
is a Japanese game designer famous for designing innovative video games, often featuring the use of voice recognition technology, such as Seaman for the Dreamcast. In 1996, he founded his own video game development company, Vivarium...
of OPeNBooK, SimTower was originally titled The Tower. It works on computers that can run the Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
or Mac OS 7 operating systems; the game will operate on 68k-based Macs at the minimum. It requires 8-bit color
8-bit color
8-bit color graphics is a method of storing image information in a computer's memory or in an image file, such that each pixel is represented by one 8-bit byte. The maximum number of colors that can be displayed at any one time is 256....
s and four megabytes of random-access memory
Random-access memory
Random access memory is a form of computer data storage. Today, it takes the form of integrated circuits that allow stored data to be accessed in any order with a worst case performance of constant time. Strictly speaking, modern types of DRAM are therefore not random access, as data is read in...
. Graphics and sounds used in SimTower are similar to previous Sim games, and high resolution graphics are also used. The sound effects are kept to a minimum; noises that are played in the background include office "buzz" and elevator bells.
While attending Waseda University
Waseda University
, abbreviated as , is one of the most prestigious private universities in Japan and Asia. Its main campuses are located in the northern part of Shinjuku, Tokyo. Founded in 1882 as Tokyo Senmon Gakko, the institution was renamed "Waseda University" in 1902. It is known for its liberal climate...
, Saito played SimCity
SimCity
SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...
on the Macintosh, which prompted him to pursue video game creation after graduating. His first game was a simulation title that was part of a future media project for a publishing house. When Saito asked to develop a second, the business refused because it was not a video game company. He left the company to personally produce the second game, which built on ideas he conceived while working on his first: elevators and towers. Saito teamed up with freelance programmer Takumi Abe to complete the project. To research the gameplay, Saito contacted an elevator company to learn about elevator scheduling and management. However, the company declined to provide the information. Saito handled the graphic design, and started with a monochromatic scaled tower created in HyperCard
HyperCard
HyperCard is an application program created by Bill Atkinson for Apple Computer, Inc. that was among the first successful hypermedia systems before the World Wide Web. It combines database capabilities with a graphical, flexible, user-modifiable interface. HyperCard also features HyperTalk, written...
. The designer added color to differentiate between office- and hotel-type buildings. As development neared completion, Saito noticed that the Mac's performance had improved and decided to increase the color palette
Palette (computing)
In computer graphics, a palette is either a given, finite set of colors for the management of digital images , or a small on-screen graphical element for choosing from a limited set of choices, not necessarily colors .Depending on the context In computer graphics, a palette is either a given,...
size from 16 to 256 colors. Saito enlisted a second designer to produce animation for the graphics and improve the details for the color increase.
Release and reception
SimTower was successful in Japan, earning the developers a profit. The Nihon Keizai ShimbunNihon Keizai Shimbun
is one of the largest media corporations in Japan. Nikkei specializes in publishing financial, business and industry news. Its main news publications include:* Nihon Keizai Shimbun , a leading economic newspaper....
awarded Saito the "Best Young Manager/Venture of the Year" for his work on the game. After the initial Japanese release, Maxis president Jeff Braun contacted Saito regarding a worldwide release; SimCity creator Will Wright informed Braun of the game. The company localized the game for sale in the United States, and changed the name to capitalize on the popularity of the Sim franchise and increase sales figures. Maxis published SimTower for the Windows and Mac OS 7 operating systems in November 1994 in the United States. In 1996, it was ported to the Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...
and 3DO Interactive Multiplayer
3DO Interactive Multiplayer
The 3DO Interactive Multiplayer is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by...
in Japan.
The South China Morning Post
South China Morning Post
The South China Morning Post , together with its Sunday edition, the Sunday Morning Post, is an English-language Hong Kong newspaper, published by the SCMP Group with a circulation of 104,000....
praised the game's formula, noting that it followed in the footsteps of previous open-ended Maxis games. Comparing to SimCity 2000
SimCity 2000
SimCity 2000 is a simulation/city building video game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System...
, the review remarked that it was more interesting to watch people live out their lives in a tower rather than to observe cars moving around. They also appreciated the "homely" feeling of SimTower, in contrast with other Sim games such as SimEarth
SimEarth
SimEarth: The Living Planet, the second life simulation computer game designed by Will Wright in which the player controls the development of a planet. The game was published in 1990 by Maxis...
and SimLife
SimLife
SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self sustaining...
, which they felt were too universal to take on a personal identity. Benjamin Svetkey of Entertainment Weekly
Entertainment Weekly
Entertainment Weekly is an American magazine, published by the Time division of Time Warner, that covers film, television, music, broadway theatre, books and popular culture...
praised the game and commented that it is "more fun than [the concept] sounds". However, he stated that the gameplay may be too much for fans of the series. Australia's The Age
The Age
The Age is a daily broadsheet newspaper, which has been published in Melbourne, Australia since 1854. Owned and published by Fairfax Media, The Age primarily serves Victoria, but is also available for purchase in Tasmania, the Australian Capital Territory and border regions of South Australia and...
found SimTower a pleasing return to form for Maxis, after the release of the disappointing SimFarm
SimFarm
SimFarm: SimCity's Country Cousin, developed by Maxis in 1993, is a computer game in which players build and manage a virtual farm. As the title suggests it is the country cousin to the SimCity series.- Gameplay :...
. Lisa Karen Savignano of Allgame
Allgame
Allgame is a commercial database of information about arcade games, video games and console manufacturers.Allgame is owned by All Media Guide, along with Allmusic and Allmovie....
stated that the game had decent graphics and sound. However, she also felt that SimTower had good replay value
Replay value
Replay value or replayability is a term found in combination with video games, but it may be also used to describe other kinds of games, movies, music, or theater plays. In video games, the term replay value is used to describe the entertainment value of playing a game more than once...
due to the non-linear gameplay, giving the game 4 stars out of 5.
The game was criticized by the South China Morning Post for lacking documentation, making it more difficult to learn how to play the game. They also predicted that players would be unhappy with the game's speed, as time plays an important role in earning money from tenants. Before the player can purchase new facilities, a long period of time must pass before income is earned from tenants. The newspaper was also unhappy with complaints from tenants; specific reasons for their dissatisfaction are never given. The Age was disappointed by the lack of pre-built towers and scenarios, suggesting that one along the lines of The Towering Inferno
The Towering Inferno
The Towering Inferno is a 1974 American action disaster film produced by Irwin Allen featuring an all-star cast led by Steve McQueen and Paul Newman.A co-production between Twentieth Century-Fox and Warner Bros...
s plot could have been included. Game Informer
Game Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...
referred to SimTower as a "lesser-known" simulation game, and described it as "fun and addictive". Writing for the San Diego Union-Tribune, Matt Miller felt that, when compared to SimCity 2000
SimCity 2000
SimCity 2000 is a simulation/city building video game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System...
(1993), gameplay in SimTower moved slowly. He also disliked the moments when he had to wait several minutes to pass by before he could make enough money to purchase new additions for his building. Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
magazine's reviewers Jay and Dee praised the visuals and gameplay. However, the two commented that the game can feel slow because it lacks gameplay elements and options present in other strategy games. In 1995, the Software and Information Industry Association
Software and Information Industry Association
The Software & Information Industry Association is a United States based software trade association. The organization lobbies United States policy makers as well as conducting surveys and research and many conferences and webcasts....
listed SimTower as the "Best Simulation Program" in the Consumer software category of their annual CODiE awards
Codie awards
The CODiE awards are annual awards issued by the Software and Information Industry Association for excellence in software development within the software industry....
.
The game was followed by Yoot Tower
Yoot Tower
Yoot Tower is a 1998 construction and management simulation computer game.- Description :The lead designer, Yoot Saito, who also worked on SimTower, produced this game as a sequel to SimTower, adding several new features while retaining the same general interface and style...
(called The Tower II in Japan), also designed by Yoot Saito, which was initially released on November 24, 1998 for the Macintosh. It was later made available for the Windows operating systems in January 1999. Yoot Towers gameplay is similar to that of SimTower—players build hotels, resorts, and office buildings, and work towards building a five-star tower. Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
launched a version of SimTower for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
, called The Tower SP
The Tower SP
The Tower SP is a 2005 construction and management simulation video game for the Game Boy Advance. It is a port and revision of the SimTower , aka The Tower in Japan, with some elements of Yoot Tower...
, in Japan on April 28, 2005, and in the United States on March 15, 2006. A version of SimTower called The Tower DS was published by DigiToys in Japan on June 26, 2008.