Space Empires IV
Encyclopedia
Space Empires IV is a turn-based
4Xstrategy
computer game
developed by Malfador Machinations
and published by Strategy First
as part of the Space Empires
series in which players control an alien race in an attempt at galactic conquest.
style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. Combat is not necessitated by the game itself and players are free to engage in political negotiations
with their rivals. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires.
There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The most direct way is destroying the colonies and home world of their rivals using ever more devastating weapons. Further along the tech tree this is facilitated by technology, allowing the player to destroy planets whole and manipulate stars turning entire systems into black holes or storms. Other ways to win include diplomatic allying with all races and maintaining peace throughout the universe (a difficult feat with rival computer players fighting amongst themselves).
which will destroy the entire system, or may cause effects to ships passing by. Planets are either ice, rock or gas types, with an atmosphere of none, hydrogen
, oxygen
, methane
or carbon dioxide
. They range in size of tiny, small, medium, large, and huge. Planets also have "conditions", the quality of which affects the rate of reproduction for inhabitants and their happiness on the world. A planet also has a number of values for "mineral", "organic" and "radioactive" content. Once colonized, a player may build facilities to mine these resources on a world. The rate of production of each resource is modified by the values for each planet.
Some empires have access to special research lines known as the "racial techs". In the standard games the racial techs are Organic, Crystalline, Psychic, Temporal and Deeply Religious. By researching these lines the empire gains access to facilities and ship components not available to other empires. Often these are very powerful, such as the Organic Armor, Religious Talisman and Allegiance Subverter ship components.
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
4Xstrategy
Strategy game
A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome...
computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...
developed by Malfador Machinations
Malfador Machinations
Malfador Machinations is a small game company based in Santa Rosa, California. They are best known for their Space Empires series.-Brief history:...
and published by Strategy First
Strategy First
Strategy First is a software company based in Montreal, Canada. Founded in 1988, the company has published numerous well-known games, such as the Disciples series, Jagged Alliance series, Space Empires series, and Galactic Civilizations....
as part of the Space Empires
Space Empires
The Space Empires series is a long-lasting series of 4X turn-based strategy games by Malfador Machinations that allows the player to assume the role of the leader of a space-faring civilization.-Gameplay summary:...
series in which players control an alien race in an attempt at galactic conquest.
Gameplay
The gameplay is similar to CivilizationCivilization (computer game)
Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...
style games in the sense that one controls the overall organization of the alien race on a scale far above that of controlling individual persons. Combat is not necessitated by the game itself and players are free to engage in political negotiations
Politics
Politics is a process by which groups of people make collective decisions. The term is generally applied to the art or science of running governmental or state affairs, including behavior within civil governments, but also applies to institutions, fields, and special interest groups such as the...
with their rivals. The mechanics of the game allow players to either improve their planets' resource production through the construction of facilities or build more ships with which to defend their empires.
There are multiple ways that players can conquer other empires, depending on the setting enabled by the player during set up. The most direct way is destroying the colonies and home world of their rivals using ever more devastating weapons. Further along the tech tree this is facilitated by technology, allowing the player to destroy planets whole and manipulate stars turning entire systems into black holes or storms. Other ways to win include diplomatic allying with all races and maintaining peace throughout the universe (a difficult feat with rival computer players fighting amongst themselves).
Mechanisms
In Space Empires IV the galaxy is represented by a number of discrete areas called "systems" which represent complete star systems. These are usually connected to each other by "warp points" through which a ship or fleet can travel to another system. The standard system comprises a number of stars, planets, asteroids, storms and warp points. Some stars may be more prone to going supernovaSupernova
A supernova is a stellar explosion that is more energetic than a nova. It is pronounced with the plural supernovae or supernovas. Supernovae are extremely luminous and cause a burst of radiation that often briefly outshines an entire galaxy, before fading from view over several weeks or months...
which will destroy the entire system, or may cause effects to ships passing by. Planets are either ice, rock or gas types, with an atmosphere of none, hydrogen
Hydrogen
Hydrogen is the chemical element with atomic number 1. It is represented by the symbol H. With an average atomic weight of , hydrogen is the lightest and most abundant chemical element, constituting roughly 75% of the Universe's chemical elemental mass. Stars in the main sequence are mainly...
, oxygen
Oxygen
Oxygen is the element with atomic number 8 and represented by the symbol O. Its name derives from the Greek roots ὀξύς and -γενής , because at the time of naming, it was mistakenly thought that all acids required oxygen in their composition...
, methane
Methane
Methane is a chemical compound with the chemical formula . It is the simplest alkane, the principal component of natural gas, and probably the most abundant organic compound on earth. The relative abundance of methane makes it an attractive fuel...
or carbon dioxide
Carbon dioxide
Carbon dioxide is a naturally occurring chemical compound composed of two oxygen atoms covalently bonded to a single carbon atom...
. They range in size of tiny, small, medium, large, and huge. Planets also have "conditions", the quality of which affects the rate of reproduction for inhabitants and their happiness on the world. A planet also has a number of values for "mineral", "organic" and "radioactive" content. Once colonized, a player may build facilities to mine these resources on a world. The rate of production of each resource is modified by the values for each planet.
Races
Space Empires IV allows the player to select one of a variety of alien races to represent them and then compete against a selection of the others. As well as the usual human race, the Terrans, there are a number of races which are otherwise notable due to their propensity for successful play. The Praetorian empire will often become a very formidable rival due to their expansionist tendencies and peaceful nature. Likewise the Eee consortium's high intelligence will often grant them technological superiority in the late game. By contrast the Xi-Chung hive's aggressive tendencies and technologies generally make them dangerous foes in the early game only.Technology
In Space Empires IV an empire's facilities and ships become steadily more powerful, efficient and varied as they conduct scientific research. This is simulated by the turn-by-turn production of research points which can be channeled towards specific projects. When the project is completed the player is rewarded with new or better facilities, ship components or new research projects. Most fields can be advanced multiple times, becoming progressively more expensive but yielding better results. The large size of the "technology tree" system allows for a high degree of technological variation between empires.Some empires have access to special research lines known as the "racial techs". In the standard games the racial techs are Organic, Crystalline, Psychic, Temporal and Deeply Religious. By researching these lines the empire gains access to facilities and ship components not available to other empires. Often these are very powerful, such as the Organic Armor, Religious Talisman and Allegiance Subverter ship components.