Specularity
Encyclopedia
Specularity is the visual appearance of specular reflections. In computer graphics, it means
the quantity used in 3D rendering
which represents the amount of specular reflectivity
a surface has. It is a key component in determining the brightness of specular highlights, along with shininess to determine the size of the highlights
.
It is frequently used in real-time computer graphics
where the mirror-like specular reflection of light
from other surfaces is often ignored (due to the more intensive computations required to calculate this), and the specular reflection of light direct from point light sources is modelled as specular highlights.
the quantity used in 3D rendering
Rendering (computer graphics)
Rendering is the process of generating an image from a model , by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene...
which represents the amount of specular reflectivity
Specular reflection
Specular reflection is the mirror-like reflection of light from a surface, in which light from a single incoming direction is reflected into a single outgoing direction...
a surface has. It is a key component in determining the brightness of specular highlights, along with shininess to determine the size of the highlights
Specular highlight
A specular highlight is the bright spot of light that appears on shiny objects when illuminated . Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the scene.-Microfacets:The...
.
It is frequently used in real-time computer graphics
Real-time computer graphics
Real-time computer graphics is the subfield of computer graphics focused on producing and analyzing images in real time. The term is most often used in reference to interactive 3D computer graphics, typically using a GPU, with video games the most noticeable users...
where the mirror-like specular reflection of light
Light
Light or visible light is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight. Visible light has wavelength in a range from about 380 nanometres to about 740 nm, with a frequency range of about 405 THz to 790 THz...
from other surfaces is often ignored (due to the more intensive computations required to calculate this), and the specular reflection of light direct from point light sources is modelled as specular highlights.