Spellborn International
Encyclopedia
Spellborn International, registered as Spellborn N.V., is a Dutch
video game developer
, located in The Hague
, the Netherlands. They were developing the MMORPG
The Chronicles of Spellborn.
Spellborn International is the owner of the IP concerning 'The Chronicles of Spellborn', which was under development by Spellborn Works. After Spellborn Works filed for bankruptcy in June 2009, Frogster took over the re-development of the game and converted it in a Free-to-play
concept.
Netherlands
The Netherlands is a constituent country of the Kingdom of the Netherlands, located mainly in North-West Europe and with several islands in the Caribbean. Mainland Netherlands borders the North Sea to the north and west, Belgium to the south, and Germany to the east, and shares maritime borders...
video game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...
, located in The Hague
The Hague
The Hague is the capital city of the province of South Holland in the Netherlands. With a population of 500,000 inhabitants , it is the third largest city of the Netherlands, after Amsterdam and Rotterdam...
, the Netherlands. They were developing the MMORPG
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
The Chronicles of Spellborn.
Spellborn International is the owner of the IP concerning 'The Chronicles of Spellborn', which was under development by Spellborn Works. After Spellborn Works filed for bankruptcy in June 2009, Frogster took over the re-development of the game and converted it in a Free-to-play
Free-to-play
Free-to-play refers to any video game that has the option of allowing its players to play without paying. The model was first popularly used in early massively multiplayer online games targeted towards casual gamers, before finding wider adoption among games released by major video game...
concept.