Spore (2008 video game)
Encyclopedia
Spore is a multi-genre
Genre
Genre , Greek: genos, γένος) is the term for any category of literature or other forms of art or culture, e.g. music, and in general, any type of discourse, whether written or spoken, audial or visual, based on some set of stylistic criteria. Genres are formed by conventions that change over time...

 single-player god game
God game
A god game is an artificial life game that casts the player in the position of controlling the game on a large scale, as an entity with divine/supernatural powers, as a great leader, or with no specified character , and places them in charge of a game setting containing autonomous characters to...

 developed by Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

 and designed
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...

 by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore. A special edition
Special edition
The terms special edition, limited edition and variants such as deluxe edition, collector's edition and others, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints or recorded music and films, but now including...

 of the game, Spore: Galactic Edition, additionally includes a Making of Spore DVD video, How to Build a Better Being DVD video by National Geographic Channel
National Geographic Channel
National Geographic Channel, also commercially abbreviated and trademarked as Nat Geo, is a subscription television channel that airs non-fiction television programs produced by the National Geographic Society. Like History and the Discovery Channel, the channel features documentaries with factual...

, The Art of Spore hardback mini-book, a fold-out Spore poster and a 100-page Galactic Handbook published by Prima Games
Prima Games
Prima Games, a division of Random House, is the largest publishing company of video game strategy guides in the United States. It is an imprint of the Random House Information Group, based in Roseville, California...

.
As part of its license, Electronic Arts released Spore Origins
Spore Origins
Spore Origins is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.-Gameplay:...

, an arcade-style game for mobile devices, and Spore Creatures
Spore Creatures
Spore Creatures is the Nintendo DS and iPhone OS spin-off of Spore, developed by Foundation 9, in which a player controls and evolves a creature of their creation.-Plot:...

, a light RPG
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 for the Nintendo DS. Spore: Galactic Adventures
Spore: Galactic Adventures
Spore: Galactic Adventures is the first expansion pack for the multi-genre game Spore, developed by Maxis and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009....

, an expansion pack for the PC game, Spore Hero
Spore Hero
Spore Hero is the Wii spin-off of Spore, developed by Maxis, in which the players focus on creativity and evolution using the unique controls of the Wii...

 and Spore Hero Arena
Spore Hero Arena
Spore Hero Arena is the Nintendo DS spin-off of Spore Hero which was released in North America on 6 October 2009, and worldwide on 8 October...

 for Wii and Nintendo DS respectively, is in the fall 2009 lineup, and Spore Creature Keeper have been announced as part of the 2009 lineup.

Covering many genres including action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

, real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

, and role-playing games (RPG)
Role-playing game (video games)
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

, Spore allows a player to control the development of a species
Species
In biology, a species is one of the basic units of biological classification and a taxonomic rank. A species is often defined as a group of organisms capable of interbreeding and producing fertile offspring. While in many cases this definition is adequate, more precise or differing measures are...

 from its beginnings as a microscopic organism, through development as an intelligent and social
Social animal
A social animal is a loosely defined term for an organism that is highly interactive with other members of its species to the point of having a recognizable and distinct society.All mammals are social to the extent that mothers and offspring bond...

 creature, to interstellar exploration as a spacefaring
Spaceflight
Spaceflight is the act of travelling into or through outer space. Spaceflight can occur with spacecraft which may, or may not, have humans on board. Examples of human spaceflight include the Russian Soyuz program, the U.S. Space shuttle program, as well as the ongoing International Space Station...

 culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

 and procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

. Throughout each stage, players are able to use various creators to produce content for their games. These can then be uploaded to the online Sporepedia and downloaded by other players.

Spore was released after several delays to generally favourable reviews. Praise was given for the fact that the game allowed players to create practically any creature, vehicle and building. However, Spore was criticised for its gameplay which was seen as shallow by many reviewers; GameSpot remarked: "Individual gameplay elements are extremely simple." Controversy surrounded Spore for SecuROM
SecuROM
SecuROM is a CD/DVD copy protection and digital rights management product developed by Sony DADC. SecuROM aims to resist home media duplication devices, professional duplicators, and attempts at reverse engineering software. It is most often used for commercial computer games running under the...

, its DRM
Digital rights management
Digital rights management is a class of access control technologies that are used by hardware manufacturers, publishers, copyright holders and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that...

 software, which can potentially open the user's computer to security risks.

Gameplay

Spore allows the player to develop a species from a microscopic organism to its evolution into a complex animal, its emergence as a social, intelligent being, to its mastery of the planet and then finally to its ascension into space, where it interacts with alien species across the galaxy. Throughout the game, the player's perspective and species change dramatically.

The game is broken up into distinct yet consistent, dependent "phases". The outcome of one phase affects the initial conditions and leveling facing the player in the next. Each phase exhibits its own style of play, and has been described by the developers as ten times more complicated than its preceding phase. While players are able to spend as much time as they would want in each, it is possible to accelerate or skip phases altogether. Some phases feature optional missions; when the player completes a mission, they are granted a bonus, such as a new ability or money. If all of a player's creations are completely destroyed at some point, the species will be respawned at its nearest colony or at the beginning of the phase.

Unlike many other Maxis games, Spore has a primary win condition, which is obtained by reaching a supermassive black hole
Supermassive black hole
A supermassive black hole is the largest type of black hole in a galaxy, in the order of hundreds of thousands to billions of solar masses. Most, and possibly all galaxies, including the Milky Way, are believed to contain supermassive black holes at their centers.Supermassive black holes have...

 placed at the center of the galaxy
Galactic Center
The Galactic Center is the rotational center of the Milky Way galaxy. It is located at a distance of 8.33±0.35 kpc from the Earth in the direction of the constellations Sagittarius, Ophiuchus, and Scorpius where the Milky Way appears brightest...

 and receiving a "Staff of Life". Another major achievement involves defeating or befriending the Grox
Grox (Spore)
The Grox are an aggressive and vicious race of mechanically based cyborg carnivores that rule the center of the Galaxy in the video game, Spore. They are commonly thought to be based on the Borg of the Star Trek Series because of the striking physical similarities between the two. The Grox are...

, a cyborg species with a large empire guarding the core. However, the player may continue to play after any goal has been achieved.
There is a difficulty selector to each stage, allowing players to choose the difficulty for each part of the game. Spore defaults to the easiest level. The first four phases of the game, if the player uses the editors only minimally, will take up to 15 hours to complete, but can take as little as one or two hours. Note that there is no time limit for any stage: the player may stay in a single stage as long as s/he wishes, and progress to the next stage when ready. At the end of each phase, the player's actions cause their creature to be assigned a characteristic. Each phase has three characteristics, usually based on how aggressively or peacefully the phase was played. Characteristics determine how the creature will start the next phase and give it abilities that can be used later in the game.

Stages

Spore is a game that is separated into stages, each stage presenting a different type of experience with different goals to obtain. The five stages are the Cell stage, the Creature stage, the Tribal stage, the Civilization stage, and the Space stage. In order to advance to the next stage of the game, players must complete the objective for each stage. Once completed, the player has the option to advance to the next stage, or to continue playing.

Cell Stage

The cell
Cell (biology)
The cell is the basic structural and functional unit of all known living organisms. It is the smallest unit of life that is classified as a living thing, and is often called the building block of life. The Alberts text discusses how the "cellular building blocks" move to shape developing embryos....

 stage (sometimes referred to as the tide pool
Tide pool
Tide pools are rocky pools by oceans that are filled with seawater. Many of these pools exist as separate entities only at low tide.Tide pools are habitats of uniquely adaptable animals that have engaged the special attention of naturalists and marine biologists, as well as philosophical...

, cellular, or microbial stage) is the very first stage in the game, and begins with a cinematic explanation for how the protagonist's cell got onto the planet through the scientific concept
Abiogenesis
Abiogenesis or biopoesis is the study of how biological life arises from inorganic matter through natural processes, and the method by which life on Earth arose...

 of panspermia, with a meteor crashing into the ocean of a planet and breaking apart, revealing a single-celled organism
Prokaryote
The prokaryotes are a group of organisms that lack a cell nucleus , or any other membrane-bound organelles. The organisms that have a cell nucleus are called eukaryotes. Most prokaryotes are unicellular, but a few such as myxobacteria have multicellular stages in their life cycles...

. The player guides this simple microbe around in a 3D environment
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 on a single 2D plane, reminiscent of flOw
FlOw
Flow is an indie video game created by Jenova Chen and Nicholas Clark. Originally released as a free Flash game in 2006 to accompany Chen's master's thesis, it was reworked into a 2007 PlayStation 3 game by his development studio, Thatgamecompany. SuperVillain Studios released a PlayStation...

, where it must deal with fluid dynamics
Fluid dynamics
In physics, fluid dynamics is a sub-discipline of fluid mechanics that deals with fluid flow—the natural science of fluids in motion. It has several subdisciplines itself, including aerodynamics and hydrodynamics...

 and predators, while eating meat chunks(from dead weaker microbes) or plants. The player may choose whether the creature is a herbivore or a carnivore prior to starting the stage. Once the microbe has found a part, the player can call a mate to enter the editor, in which they can modify the shape and abilities of the microbe by spending "DNA points" earned throughout eating organisms in the stage. A player may choose to remove a part, which will refund the full price of DNA, or add more parts, despite the quantity he already has of them. The player may scale the parts of his cell, including the spinal cord, eyes, and mouth to personalize the look. The paint editor, accessible from the parts editor, also gives a variety of patterns and colors for a nice look.

As the game progresses it becomes possible to make creatures omnivorous as compared to just herbivorous or carnivorous, allowing them to eat both plant matter and smaller living cells by earning the proboscis
Proboscis
A proboscis is an elongated appendage from the head of an animal, either a vertebrate or an invertebrate. In simpler terms, a proboscis is the straw-like mouth found in several varieties of species.-Etymology:...

 mouth or by using both the herbivorous and carnivorous mouths together. The balance of what type of food is eaten (plant matter vs. meat bits) determines whether the creature will be a herbivore, omnivore, or carnivore for the following stages. Despite the given mouth, the food the player has eaten directly affects the types of mouths available for him in the creature stage. Parts are acquired by seeking out special "part tokens" from meteor fragments and other organisms, with them which provide new parts to use in the editor, including spikes, mouths or better propulsion mechanisms. If the creature dies, the player restarts from wherever the creature last spawned.

The stage consists of five phases; every half-phase, the creature expands. As the microbe grows, objects that are in the background draw to the foreground, making enormous microbes that formerly lay harmless in the background a possible threat while giving smaller microbes too minuscule to notice for the player. Most creatures play a major role, and usually represent a threat. Even harmless herbivores can provide a challenge by stealing food if the player is also a herbivore. Carnivorous creatures will continually try to eat the player, or compete for food. If the player can eat flesh, then they can kill and consume other cells their size or, with smaller organisms, they can be swallowed up instantly. Larger, carnivorous cells will occasionally chase the player's cell and can be very dangerous. These larger cells can be killed, but only if the player's cell has weapon parts. They are difficult to kill with such a large amount of health, but If they do die, they still cannot be eaten, because a smaller cell's mouth can't penetrate their skin. Killing cells at around the player's creature size and larger will earn them new parts, if the killed cell has them, but will not earn any new abilities from smaller, easier to kill cells.

The cell's eating habits in the Cell Stage directly influence its diet in the Creature Stage, and only mouths appropriate to the diet (Herbivore, Carnivore, or Omnivore) established in the Cell stage will become available in the Creature Stage (however, diet restrictions can be overcome by swapping the cell's mouthpiece before entering the Creature phase, regardless of what diet is assigned to the creature). The ocean floor becomes more prominent as the player progresses, and once the player decides to progress to the next stage, the creature editor appears, prompting the user to add legs before the shift to land. The first creature editor is very limited, with only the unlocked cell parts (with new functions) and legs to be had, yet the color styles become more complex than before. When out of the water a cutscene will appear in which the players creature will call nestmates to join it on land and then move to a nest where the creature stage will start. Originally another stage involving sea life was after the cell stage but was edited out due to disk space.

Creature Stage

At the beginning of the second stage in the game called the creature stage, the player creates their own land creature. At the very beginning it is similar to the cell stage as you use the same parts, but you now have legs and arms (which are not neccesary but greatly benefit the player). Also the shape of your creature becomes a 3D format instead of the cell stage's 2D format. The biosphere contains a variety of animal species, which carnivorous and omnivorous player creatures can hunt for food. There is also a range of plants, some of which bear fruit that herbivores and omnivores can devour. Environmental phenomena, as well as the creature's vital health and hunger meters, are always a concern and sometimes a challenge. One of the main problems is hunger. The player must always be wary of the food bar, which must be replenished every few minutes.

The player has a home nest where the members of their own species are located. The nest is where they respawn after dying or mating. The nest is the 'base of operations' for the creature and one should stay near the base for healing and mating. There are many other species in their nests that can be found across the virtually infinite playing map. While interacting with them, you can choose to be friendly (or as the game refers to it: social) or to be aggressive. Most creatures work together in their nests and live with each other, just like the player's species. In their nests, a wide variety of things may be found besides the standard creature. There are Alpha creatures, which have higher health and stats, and babies, which have lower health and stats. There are also eggs, which may be destroyed for experience points, but will hatch eventually. Occasionally, instead of creatures there will be pulsating cocoons that will hatch into creatures after a while. How the player interacts with the nest will affect how they think of them. For instance, if the player decides to befriend the creatures, they will act friendly toward them and become allies to help them by following them around, but if player attacks and kills some of them, the nest will either get angry and frequently try to attack the player or develop a fear of the player and run away if the player gets close enough to interact or spends enough time near them.

The player can then decide whether to use social skills to befriend, or combat skills to hunt, these other species; these decisions will affect the abilities of the player's species in the subsequent stages of the game. Successful socialization and hunting attempts will gain varying amounts of DNA Points, the continued 'currency' of this stage. DNA points may be spent on many new body parts, which influence how the creature will perform when attacking or socializing. New body parts may be obtained by examining bone piles or fragmentary skeletons scattered throughout the landscape. Also, when a player defeats or befriends an "alpha" creature, they are given a part, albeit a part that doesn't always have better stats than previously acquired parts.

Interacting with other species progresses in the stage and also gives the player's creature the ability to form a pack, or posse, eventually containing up to three creatures. Any befriended creature may be added to an empty pack slot by making a successful socialization attempt after the species is your ally. Pack members will travel, socialize and fight alongside the player's creature, increasing the odds of befriending other creatures and of surviving combat. Pack members may heal at the home nest, or at the nests of allied or extinct species. This entire process can be done with the player's own species as the player can add his own creatures to the pack instead of trying to befriend other creatures as allies; this is excellent if the player wishes to focus only on either socializing or hunting other races.

Rogue creatures are solitary members of other species. They can be neutral or predominantly angry towards the player's creature, which is usually the result of the Rogue creature's feeding habits. Their most significant difference to normal creatures is that they require massively larger amounts of health than other creatures, making them harder to kill. They can be befriended, and are valuable pack members because of their excellent statistics. However, befriending them can be a difficult task. Either method will however, lead to a large bonus of DNA.

Epic creatures are enormous creatures which appear randomly throughout the phase. They are always hostile, and can be befriended but only if one befriend a nest of the same type of epic . They have 1000 health, and rarely 500 in which they are called half-epics, and can kill most creatures with a single strike. As a result, epic creatures are almost impossible to kill during this stage and are often best avoided; during later stages they present a less serious threat. Killing one in this stage grants the epic killer achievement. As the player's creature befriends or hunts more of the other creatures, its intelligence increases. Eventually it will be ready for the subsequent Tribal stage; in these, only cultural evolution is possible and the Creature Editor is no longer available.

To add new parts, the player's creature can mate with another member of his nest. Then, the creature creator pops up (similar to the one on entry to the creature stage when coming from the cell stage), and the player can add new parts to his creature, and take off old ones, earning a full refund on the DNA points used to purchase these parts. He can also mold the shape of his creature and color it differently using three coats of paint and texture, so that the new creature can look wholly different from the previous version. More expensive parts will upgrade the player's abilities for their method of interaction. After the player is finished editing, a newly evolved generation of creatures will appear with the new parts and form.

Tribal Stage

After the brain of the player's species evolves sufficiently, the species may enter the tribal stage. Physical development ceases, as does the player's exclusive control over an individual creature, as the game focuses on the birth of division of labor for the species. The player is given a hut, a group of fully evolved creatures, as well as two of six possible Consequence Abilities, unlocked depending on the species' behavior in the previous phases. This is only possible if the player played the previous stages; if the player started directly from the Galaxy Screen, they are locked.

This stage begins with a humorous cutscene parodying 2001: A Space Odyssey, depicting the player's creature attempting to make fire using a stick tool, throwing it into the air, swaying as the stick comes down on its head, and finally succeeding. The game during this stage is similar to an RTS. The player may give the tribe tools such as weapons, musical instruments, and healing or food-gathering implements. Food now replaces "DNA points" as the player's currency, and can be spent on structures and additional tribe members, or used to appease other tribes. Creatures also gain the option to wear clothes, the editing of which replaces the Creature Editor in the 'Tribal Editor'. If creatures of a different species were added to the player's pack in the Creature phase, they are now used as pets. Additional creatures may be domesticated in the Tribal phase, which provide eggs for food. Contact with other tribes of the same species, or even different species, can take place in this stage. Creatures also "speak", most noticeably in a cutscene where the player advances to the civilization stage, with icons embedded in word balloons.

Tribe members are created by giving birth to babies (which costs ten food) and waiting for them to grow up, although the tribe can only support a certain number of members. After reaching maturity, they can do jobs like gather food, hunt animals, attack opposing tribes, and befriend other tribes. Combat can be made more effective with weapons like stone axes or throwing spears (for attacking units) and flaming torches (for destroying buildings). For socializing, a player can obtain musical instruments: wooden horns, maracas and didgeridoos for the tribe. Those are more essential than weapons, for other tribes will get annoyed if the creatures don't play music correctly (or at all). Also, miscellaneous tools can be used for fishing and gathering food, and for healing tribe members. All tools, however, require a specialized tool shack, which costs food to build. Tribe members can also gather food, an essential concept.

Creature stage mouths affect what kind of food they can gather and eat. For instance, herbivores cannot eat meat or fish (although they will fish for seaweed), and carnivores can't eat fruit. Obviously, omnivores have a slight advantage because they can eat anything, although they have to eat more food in order to be full. Animals can be hunted for meat, and fish can be speared for food. Fruit is gathered from trees and bushes, and players can also domesticate animals for eggs. Eggs can be taken from non-domesticated animals, but this angers them and causes them to instantly turn hostile. Herbivores can use fishing hotspots, but will get seaweed instead of fish. Any foreign animals belonging to the player's pack in creature stage are automatically added to the tribe as farm animals, but non-domesticated ones will sometimes sneak up and attempt to eat some of the player's food. Other tribes also can provide food for the player. An allied tribe will occasionally bring the player a gift (a basket of food tied with a large purple bow) to show their gratitude. Also, players can steal food from other tribes (though it angers them), and dead tribes may be pillaged for their food, if they had any.

The creatures' behaviors are affected by the way the player utilizes them. If a player uses them aggressively, their autonomic behavior will reflect that; conversely, if the player uses them peacefully, allying other tribes, their behavior will be more kind. Even their idle behavior will reflect this; warlike tribal members will practice combat while docile members will practice playing musical instruments and throw parties.

There are five other tribes that appear along with the player's tribe. 3 are aggressive, 2 are passive, and all 5 can either be destroyed or befriended. For every tribe befriended or destroyed, a piece of a totem pole
Totem pole
Totem poles are monumental sculptures carved from large trees, mostly Western Red Cedar, by cultures of the indigenous peoples of the Pacific Northwest Coast of North America...

 is built, which may increase the population limit of the player's tribe or grant access to new tools and clothes. Depending on the means the tribe used to overtake the neighboring tribe—by forming an alliance or annihilating the tribe—the totem piece will either be a music-playing figure or an angry, axe-wielding figure. When the totem pole has five pieces, symbolizing the five foreign tribes, the player may move forward to the Civilization stage.

Civilization stage

This stage begins with a cutscene showing a brainstorming between several members of the player's tribe about what they should do. One tribesman suggests the building of a city, another suggests the creation of vehicles, one reminds the gathering of the tribe's ideal, and another shouts "PIE!" The rest of the tribe are confused by this and the chief dismisses it, shouting town, ideal, vehicles. Fireworks then come from around the city hall.

The events of Tribal Stage have left the player's tribe the dominant species of the planet, but the species itself has now fragmented into many separate nations, similar to the way humanity now lives. The player retains control of a single nation with one city. The goal in the civilization phase is to gain control of the entire planet, and it is left to the player to decide whether to conquer it militarily, economically, or religiously. When entering the phase, the tribal camp is now a city. Two new editors (the building and vehicle editors) are used to create city buildings and vehicles. The player can place three types of buildings (House, Factory, and Entertainment) around the default City Hall building and may build up to 9 types of vehicles (religious, economic, and military varieties of sea, land and air). The main unit of currency is "Sporebucks", which is used to purchase vehicles and buildings. To earn income, players can capture spice geysers, conduct trade, or build factories (see below).

In constructing vehicles and buildings, as with most real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 games, there is a capacity limit; building houses will increase the cap, and constructing various buildings adjacent to one another will provide a productivity bonus or deficit: for example, building an entertainment centre next to a house will provide happiness, but a factory will decrease happiness and increase production. Putting an entertainment centre next to a factory defeats the purpose of the entertainment center, as it creates a red line of unhappiness. Like Civilization III
Civilization III
Sid Meier's Civilization III, commonly shortened to Civ III or Civ 3, is the third installment of the Sid Meier's Civilization turn-based strategy computer game series. It was preceded by Civilization II and followed by Civilization IV. The game offers very sophisticated gameplay in terms of both...

 and IV
Civilization IV
Sid Meier's Civilization IV is a turn-based strategy, 4X computer game released in 2005 and developed by lead designer Soren Johnson under the direction of Sid Meier and Meier's studio Firaxis Games. It is the fourth installment of the Civilization series...

, the player's territory is marked with a colored border that increases as the player gains more power through militarism or influence.

For the first couple of minutes upon beginning the civilisation stage, the player's nation is the only existing one on the planet, with one city. The general goal at this point is to set up spice derricks at spice geysers to improve the nation's income and expand your territory. But soon other nations will form and will be looking at the same goal. Their existance means you will not be able to continue expanding your empire without using military force, propaganda or simply buying out cities. Players can choose to gain global domination depending on the types of cities they own. Military states grow solely by attacking other cities. Instead of military conquest, players with a religious trait construct special missionary units that convert other cities via religious propaganda
Propaganda
Propaganda is a form of communication that is aimed at influencing the attitude of a community toward some cause or position so as to benefit oneself or one's group....

. Likewise, economic players communicate solely by trade and have no weapons (except for defensive Turrets). They also gain more money by trading. However, if the player's state captures a city of a different type, they can choose to have the city retain its original type if they wish.

Diplomacy also becomes more complex in the Civilization Stage. Aside from the aforementioned trading with other cities, players can improve relations with another nation by complimenting them, giving them gifts of money and fighting their enemies. Players can also form alliances with a rival civilization, and when the entire world has been conquered by both factions, the rival faction will join the player's.

Capturing cities is the key to Civilization stage. With more cities, players can support bigger armies or merchant fleets. An economic player can send trade ships and vehicles to the opponent's cities to trade with them, if they have a trade route. Each one will bring in a small profit, as well as swifter "buyout". After trading with a city for a while, the player can buy it. A military player can use vehicles armed with weapons to destroy buildings to lower morale, so the city eventually surrenders. In addition, a city will surrender faster if they are unhappy (i.e. if the city has few entertainment buildings and a lot of factories). The third strategy, religious domination, involves converting cities to the player's religion. Religious vehicles spread propaganda to cities via a gigantic hologram of a god in the species' image, but can be harmed and destroyed in the process, as enemies don't like their cities defecting. All three paths can eventually use a superweapon
Superweapon
A superweapon is an extremely powerful weapon by the standards of its time and its scale. Examples include the Tsar Bomba , various superguns and other various weapons employed to give a decisive advantage over opposing countries or forces. The given advantage is usually based on intimidation and...

, which requires a large number of cities and Sporebucks, but will allow the player to conquer the world in one shot.

Epic creatures are also seen in the stage. They are much larger (perhaps meaning they too have evolved), with 3000 health, and will attack cities. Defense turrets will open fire at the epic creature the second it begins damaging the city. This will only draw the epic's attention to the turret, which will most likely be destroyed very quickly. The player will probably have to use a large amount of military force in order to defeat the epic creature. However, the player no longer needs to kill them, as they can be temporarily charmed and manipulated by religious vehicles. When the player has neutralized all the civilizations on the planet and decides to move on to the Space Stage, the spaceship editor appears.

Space Stage

The space stage provides new goals and paths as the player begins to spread through the galaxy.
The player may now terraform and colonize neighboring uninhabited planets with special tools. Although these tools start off as limited and very expensive one-use items, the player can later obtain limitless energy-based versions. Terraforming tools include a heat ray which can create more favorable conditions on, for example, an ice planet. If left unchecked, this can cause oceans to rise, then eventually to evaporate and transform the world into a desert planet, followed by a molten rock in space (though since Heat Ray is a manual tool, this will only happen if the tool is left on). There are four levels of planet quality, called T0, T1, T2, and T3; each subsequent level allows the player to place more cities and buildings on the planet. Plant and animal life are needed to support and stabilize an atmosphere by balancing the ecosystem. Terraforming can also be used as a weapon, sucking out the atmosphere or altering the temperature of a planet in order to kill the inhabitants without a pitched battle. This can be useful when dealing with planets that are T3 and have more than three cities on it. When lowering the terescore all the cities except for one will disappear. The ultimate terraforming tool is a technology called the Staff of Life, dubbed the 'Genesis device' prior to the game's release, which instantly can transform any planet into an ideal (T3) planet, complete with stable temperature and fully filled ecosystems, although it is limited to 42 uses. Players may build colonies on the surface of an inhospitable planet to create bubbled cities, similar in function to self-sustaining arcologies. When establishing colonies on alien worlds, players have to take care of them as they would of any other city and keep morale up.

The player may also abduct
Abduction phenomenon
The terms alien abduction or abduction phenomenon describe "subjectively real memories of being taken secretly against one’s will by apparently nonhuman entities and subjected to complex physical and psychological procedures." People claiming to have been abducted are usually called "abductees" or...

 creatures and transport them to other planets to test a planet's habitability and to create ecosystems to stabilize a planet's atmosphere. The player may utilize various tools such as crop circles to interact with primitive lifeforms, or place a monolith (in the style of 2001: A Space Odyssey) on a planet, triggering evolution of intelligence. On some worlds, the player may also find strange "artifacts" with functions varying from planet terraforming tools to treasures which can be sold to other empires for a good price. Artifacts can be present on lifeless worlds and inhabited worlds, although taking them from planets occupied by sapient beings angers the inhabitants.

The player controls a single starship, built at the beginning of the Space Stage. The player can travel by clicking on other planets and moons and stars, though each jump costs a little bit of energy. By making more interstellar trips, the player can get upgraded jump drives that allows him to extend his jump range. However, near the center of the galaxy there lie denser star clusters, so the jump range is shortened as the player nears the core. Also, later in the game there is a wormhole
Wormhole
In physics, a wormhole is a hypothetical topological feature of spacetime that would be, fundamentally, a "shortcut" through spacetime. For a simple visual explanation of a wormhole, consider spacetime visualized as a two-dimensional surface. If this surface is folded along a third dimension, it...

 key which enables the player to travel through black holes, offering instant transportation to a sister black hole. There are around 500,000 planets in the game's galaxy orbiting around 100,000 stars (including Earth
Earth
Earth is the third planet from the Sun, and the densest and fifth-largest of the eight planets in the Solar System. It is also the largest of the Solar System's four terrestrial planets...

 and its star, Sol). The game's galaxy is Milky Way
Milky Way
The Milky Way is the galaxy that contains the Solar System. This name derives from its appearance as a dim un-resolved "milky" glowing band arching across the night sky...

.

Players can make contact with other space-faring civilizations, called "empires", most of which contain species created by other players. This is a very important aspect of the game because almost half of the solar systems have other lifeforms already inhabiting them. If the player chooses to interact with them he can either befriend them or attack. If the player chose to interact with them he can be nice or rude while introducing himself which can add to them liking him or add negative points to how much they like him. Diplomacy in the Space Stage is the same as the Civilization Stage, but with the added option of doing missions, and using various devices on a planet's inhabitants.
One of the main goals in the Space Stage is for the player to push their way toward a supermassive black hole
Supermassive black hole
A supermassive black hole is the largest type of black hole in a galaxy, in the order of hundreds of thousands to billions of solar masses. Most, and possibly all galaxies, including the Milky Way, are believed to contain supermassive black holes at their centers.Supermassive black holes have...

 at the galaxy's center. Completing this mission rewards the player with the previously mentioned Staff of Life while introducing the game's final antagonists, the Grox
Grox (Spore)
The Grox are an aggressive and vicious race of mechanically based cyborg carnivores that rule the center of the Galaxy in the video game, Spore. They are commonly thought to be based on the Borg of the Star Trek Series because of the striking physical similarities between the two. The Grox are...

, a unique species of cybernetic aliens with a powerful empire of 2400 systems surrounding the core. (They are mostly based on The Borg
Borg (Star Trek)
The Borg are a fictional pseudo-race of cybernetic organisms depicted in the Star Trek universe associated with Star Trek.Whereas cybernetics are used by other races in the science fiction world to repair bodily damage and birth defects, the Borg use enforced cybernetic enhancement as a means of...

 of the Star Trek: The Next Generation
Star Trek: The Next Generation
Star Trek: The Next Generation is an American science fiction television series created by Gene Roddenberry as part of the Star Trek franchise. Roddenberry, Rick Berman, and Michael Piller served as executive producers at different times throughout the production...

 Series.)

Editors/creators

User-generated content
User-generated content
User generated content covers a range of media content available in a range of modern communications technologies. It entered mainstream usage during 2005 having arisen in web publishing and new media content production circles...

 is a major feature of Spore; there are eighteen different types of editors (some unique to a phase), including a music editor which allows players to create (but not share) songs to be used as a national anthem in the Civilization stages and above. Will Wright has stated that in addition to being simple, all the editors will be as similar as possible so that skills learned are easily transferable from one editor to the next.

The editors start simply in the cellular phase and move to higher levels of complexity, acting as tutorials for progressive levels of gameplay. For example, the cell editor has nine choices and a two-dimensional environment while the creature editor has dozens of options and a 3D environment. The structure ranges from a spine and body model in the creature editor to more free-form editors for the buildings.

For example, the creature editor allows the player to take what looks like a lump of clay with a spine and mold it into a creature. Once one has molded the torso, the player can add parts such as legs, arms, feet, hands, noses, eyes, mouths, decorative elements, and a wide array of sensory organs. Many of these parts affect the creature's abilities (speed, strength, diet, etc.), while some parts are purely decorative. Once the creature is formed, it can be painted using a large number of textures, overlays, colors, and patterns, which are procedurally
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

 applied depending on the topology of the creature. The only "required" feature is the mouth (otherwise, the creature will die from starvation). All other parts are optional; for example, creatures without legs will slither on the ground like a slug or an inchworm. Eyes are optional, though an eyeless creature can only "see" a short range around them.

Other editors are used for buildings and for vehicles. Eventually, players can even edit entire planets, using various in-game processes. Electronic Arts has promised new editors to be released after the game's release, such as a flora
Flora
Flora is the plant life occurring in a particular region or time, generally the naturally occurring or indigenous—native plant life. The corresponding term for animals is fauna.-Etymology:...

 editor. However, a beta flora editor and expanded cell editor are available in the game code and can be accessed by changing the target parameters for the shortcut executable. It is worth noting that the beta flora editor does not affect gameplay, as no creation can be used or uploaded.

There are also simple means of creating visual media, such as a screenshot facility that captures the screen without the surrounding user-interface and a 640x480 video creator with a built-in YouTube
YouTube
YouTube is a video-sharing website, created by three former PayPal employees in February 2005, on which users can upload, view and share videos....

 upload service. Maxis has also partnered with a third party to provide a Spore-branded Comic Book Creator service, which was live at launch. All creations are placed inside the "Sporepedia". These creations can be viewed and downloaded by other players and vice versa. So far, over 100,000,000 creations have been shared.

There are two new editors seen in the new expansion Spore: Galactic Adventures
Spore: Galactic Adventures
Spore: Galactic Adventures is the first expansion pack for the multi-genre game Spore, developed by Maxis and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009....

: these include the captain editor (also called the equipment editor) and the adventure creator. On July 21, 2009, Maxis released a patch for the game that allows players to create asymmetric creations without hacks. This feature applies to all the editors in the game. (This excludes any building editors, as they supported asymmetry before the patch.)

Community

Spore's user community functionality includes a feature that is part of an agreement with YouTube
YouTube
YouTube is a video-sharing website, created by three former PayPal employees in February 2005, on which users can upload, view and share videos....

 granting players the ability to upload directly from within the game a YouTube video of their creatures' activity, and EA's creation of "The Spore YouTube Channel", which will showcase the most popular videos created this way. In addition, some user-created content will be highlighted by Maxis at the official Spore site, and earn badges of recognition. One of Spore's most social features is the Sporecast, an RSS
RSS
-Mathematics:* Root-sum-square, the square root of the sum of the squares of the elements of a data set* Residual sum of squares in statistics-Technology:* RSS , "Really Simple Syndication" or "Rich Site Summary", a family of web feed formats...

 feed that players can use to subscribe to the creations of any specific Spore player, allowing them to track their creations. There is a toggle which allows the player to restrict what downloadable content will be allowed; choices include: "no user generated content", "official Maxis-approved content", "downloadable friend content", and "all user-created content". Players can also ban any content in-game, at any time, and Maxis monitors content with notable numbers of player bans.

Spore API

Spore has also released an API to allow developers to access data about player activity, the content they produce and their interactions with each other. The Spore API is a collection of REST
Representational State Transfer
Representational state transfer is a style of software architecture for distributed hypermedia systems such as the World Wide Web. The term representational state transfer was introduced and defined in 2000 by Roy Fielding in his doctoral dissertation...

ful public web services that return data in xml format. In April 2009, the results of the Spore API Contest was concluded with winners building interactive visualizations, games, mobile applications and content navigation tools. The API also includes a Developers forum for people wishing to use all the creations people have made to create applications.

Interplay

The game is referred to as a "massively single-player online game" and "asynchronous sharing." Simultaneous multiplayer gaming is not a feature of Spore. The content that the player can create is uploaded automatically to a central database, cataloged and rated for quality (based on how many users have downloaded the object or creature in question), and then re-distributed to populate other players' games. The data transmitted is very small — only a couple of kilobyte
Kilobyte
The kilobyte is a multiple of the unit byte for digital information. Although the prefix kilo- means 1000, the term kilobyte and symbol KB have historically been used to refer to either 1024 bytes or 1000 bytes, dependent upon context, in the fields of computer science and information...

s per item transmitted - due to procedural generation of material.

Via the in-game "MySpore Page", players receive statistics of how their creatures are faring in other players' games, which has been referred to as the "alternate realities
Multiverse (science)
The multiverse is the hypothetical set of multiple possible universes that together comprise everything that exists and can exist: the entirety of space, time, matter, and energy as well as the physical laws and constants that describe them...

 of the Spore metaverse
Metaverse
The Metaverse is our collective online shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet...

." The game reports to the player on how other players have interacted with him or her. For example, the game reports how many times other players have allied with the player's species. The personalities of user-created species are dependent on how the user played them.

A very popular part of Spore is the Sporum. There, players can share creations, chat, and roleplay. The community is very strong, and has grown as a result of the members of the community and their devotion. An example of this is the roleplay section, which was added as a result of a thread posted on the forum entitled "roleplaying" which later led to a whole section devoted to the subject. In addition to this people compete in mini competitions between one another and help each other in various ways, such as tips about using the editor or in helping to make a sig for someone. They can also ask questions of developers, and participate on Maxis sponsored challenges. There are multiple sections of the Sporum, such as Creature Corner and Community Showcase.

Sporepedia

The Sporepedia keeps track of nearly every gameplay experience, including the evolution of a creature by graphically displaying a timeline which shows how the creature incrementally changed over the eons; it also keeps track of the creature's achievements, both noteworthy and dubious, as a species. The Sporepedia also keeps track of all the creatures, planets, vehicles and other content the player encounters over the course of a game. Players can upload their creations to Spore.com to be viewed by the public at the Sporepedia website. The ever-growing list of creations made by players is past the 100 million mark so far.

Procedural generation

Spore uses procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...

 extensively in relation to content pre-made by the developers. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, and went on to give the following analogy: "think of it as sharing the DNA
DNA
Deoxyribonucleic acid is a nucleic acid that contains the genetic instructions used in the development and functioning of all known living organisms . The DNA segments that carry this genetic information are called genes, but other DNA sequences have structural purposes, or are involved in...

 template of a creature while the game, like a womb, builds the 'phenotypes' of the animal, which represent a few uploaded and downloaded freely and quickly from the Sporepedia online server. This allows users to asynchronously upload their creations and download other players' content, which enriches the experience of the game as more of its players progress in the game."

Reception

IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 Australia awarded Spore a 9.2 out of 10 score, saying, "It [Spore] will make you acknowledge just how far we’ve come, and just how far we have to go, and Spore will change the way you think about the universe we live in." PC Gamer UK awarded the game a 91%, saying "Spore's triumph is painfully ironic. By setting out to instill a sense of wonderment at creation and the majesty of the universe, it's shown us that it's actually a lot more interesting to sit here at our computers and explore the contents of each other's brains." In its 4.5 (of 5) -star review, GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

 wrote "Spore is a technological triumph that introduces a whole new way of tapping into a bottomless well of content."

Most of the criticism of Spore came from the lack of depth in the first four phases, summarized by Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...

's 9 of 10 review, which stated, "for all their mighty purpose, the first four phases of the game don't always play brilliantly, and they're too fleeting." 1UP.com
1UP.com
1UP.com is a video game website owned by IGN Entertainment, a division of News Corporation. Previously, the site was owned by Ziff Davis before being sold to UGO Entertainment in 2009....

 reasoned in its B+ graded review, "It's not a perfect game, but it's definitely one that any serious gamer should try." GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 in its 8.0 of 10 review called Spore "a legitimately great game that will deliver hours of quality entertainment", but criticized the "individual gameplay elements [that] are extremely simple." Jason Ocampo's IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 8.8 of 10 review stated, "Maxis has made an impressive product that does so many incredible things" but added, "while Spore is an amazing product, it's just not quite an amazing game."

The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...

 review of Spore mostly centered on lack of depth and quality of gameplay in the later phases of the game, stating that "most of the basic core play dynamics in Spore are unfortunately rather thin." While a review in PC Gamer US stated that "it just isn't right to judge Spore in the context of so many of the other games we judge", it was named "the most disappointing game of 2008" by Chris Kohler of Wired
Wired (magazine)
Wired is a full-color monthly American magazine and on-line periodical, published since January 1993, that reports on how new and developing technology affects culture, the economy, and politics...

. Zero Punctuation
Zero Punctuation
Zero Punctuation is an ongoing video game review series created by comedy writer and video game journalist Ben "Yahtzee" Croshaw and published by the online magazine The Escapist.-Background:...

 was also critical of the game, claiming it did not live up to the legacy of The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

. "The chief failing of Spore is that it's trying to be five games, each one a shallow and cut down equivalent of another game, with the Civilization
Civilization (computer game)
Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...

 stage even going so far as to be named after the game it's bastardizing."

Criticism has also emerged surrounding the stability of the game, with The Daily Telegraph
The Daily Telegraph
The Daily Telegraph is a daily morning broadsheet newspaper distributed throughout the United Kingdom and internationally. The newspaper was founded by Arthur B...

 stating:
"The launch of Spore, the keenly anticipated computer game from the creators of The Sims, has been blighted by technical problems." In an interview published by MTV
MTV
MTV, formerly an initialism of Music Television, is an American network based in New York City that launched on August 1, 1981. The original purpose of the channel was to play music videos guided by on-air hosts known as VJs....

, Spore designer Will Wright responded to early criticism that the phases of the game had been dumbed-down by explaining "We were very focused, if anything, on making a game for more casual players. Spore has more depth than, let’s say, The Sims did. But we looked at the Metacritic scores for Sims 2, which was around ninety, and something like Half-Life, which was ninety-seven, and we decided — quite a while back — that we would rather have the Metacritic and sales of Sims 2 than the Metacritic and sales of Half-Life".

In its first three weeks on sale, the game sold 2 million copies, according to Electronic Arts.

DRM controversy

Spore uses a modified version of the controversial digital rights management
Digital rights management
Digital rights management is a class of access control technologies that are used by hardware manufacturers, publishers, copyright holders and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that...

 (DRM) software SecuROM
SecuROM
SecuROM is a CD/DVD copy protection and digital rights management product developed by Sony DADC. SecuROM aims to resist home media duplication devices, professional duplicators, and attempts at reverse engineering software. It is most often used for commercial computer games running under the...

 as copy protection
Copy protection
Copy protection, also known as content protection, copy obstruction, copy prevention and copy restriction, refer to techniques used for preventing the reproduction of software, films, music, and other media, usually for copyright reasons.- Terminology :Media corporations have always used the term...

, which requires authentication upon installation and when online access is used. This system was announced after the originally planned system met opposition from the public, as it would have required authentication every ten days. Additionally, EA released the game under a policy by which the product key of an individual copy of the game would only be authenticated on up to three computers. In response to customer complaints, this limit was raised to five computers. After the activation limit has been depleted, EA Customer Service will consider further activations on a case-by-case basis. A survey conducted by EA revealed that only 14% have activated on more than 1 PC and less than 1% of users have tried to activate Spore on more than 3 PCs.

By September 14, 2008 (ten days after the game's initial Australian release), 2,016 of 2,216 ratings on Amazon.com
Amazon.com
Amazon.com, Inc. is a multinational electronic commerce company headquartered in Seattle, Washington, United States. It is the world's largest online retailer. Amazon has separate websites for the following countries: United States, Canada, United Kingdom, Germany, France, Italy, Spain, Japan, and...

 gave the game one out of five stars, most citing EA's implementation of DRM for the low ratings. Electronic Arts cited SecuROM as a "standard for the industry", and Apple's iPod
IPod
iPod is a line of portable media players created and marketed by Apple Inc. The product line-up currently consists of the hard drive-based iPod Classic, the touchscreen iPod Touch, the compact iPod Nano, and the ultra-compact iPod Shuffle...

 song DRM policy as justification for the control method. Former Maxis developer Chris Harris labeled the DRM a "screw up" and a "totally avoidable disaster".

The SecuROM software was not mentioned on the box, in the manual, or in the software license agreement
Software license agreement
A software license agreement is a contract between the "licensor" and purchaser of the right to use software. The license may define ways under which the copy can be used, in addition to the automatic rights of the buyer including the first sale doctrine and .Many form contracts are only contained...

. An EA spokesperson stated that "we don't disclose specifically which copy protection or digital rights management system we use [...] because EA typically uses one license agreement for all of its downloadable games, and different EA downloadable games may use different copy protection and digital rights management.” A pirated version without the DRM was released two days before the initial Australian release and was immediately distributed over BitTorrent file sharing
File sharing
File sharing is the practice of distributing or providing access to digitally stored information, such as computer programs, multimedia , documents, or electronic books. It may be implemented through a variety of ways...

 protocol, making Spore the most pirated game of 2008.

On September 22, 2008, a class action law suit was filed against EA, regarding the DRM in Spore, complaining about EA not disclosing the existence of SecuROM, and addressing how SecuROM runs with the nature of a rootkit
Rootkit
A rootkit is software that enables continued privileged access to a computer while actively hiding its presence from administrators by subverting standard operating system functionality or other applications...

, including how it remains on the hard drive even after Spore is uninstalled. On October 14, 2008, a similar class action lawsuit was filed against EA for the inclusion of DRM software in the free demo version of the Creature Creator.

EA began selling Spore without SecuROM on December 22, 2008 through Steam. Furthermore, EA Games president Frank Gibeau announced that maximum install limit would be increased from 3 to 5 and that it would be possible to de-authorize and move installations to new machines, citing the need to adapt their policy to accommodate their legitimate customers. EA has stated, "By running the de-authorization tool, a machine 'slot' will be freed up on the online Product Authorization server and can then be re-used by another machine. You can de-authorize at any time, even without uninstalling Spore, and free up that machine authorization. If you re-launch Spore on the same machine, the game will attempt to re-authorize. If you have not reached the machine limitation, the game will authorize and the machine will be re-authorized using up one of the five available machines." However, the de-authorization tool to do this is not available on the Mac platform.

Scientific accuracy

The educational community has shown some interest in using Spore to teach students about evolution and biology. However, the game's player-driven evolution mechanism differs from real world evolution in some key ways:
  • The different species that appear in Spore each have different ancestors, not shared ones, and the player's creature's "evolutionary" path is linear instead of branched: one species can only evolve into one other species, as opposed to into many related species.
  • In Spore, evolution is teleological
    Teleology
    A teleology is any philosophical account which holds that final causes exist in nature, meaning that design and purpose analogous to that found in human actions are inherent also in the rest of nature. The word comes from the Greek τέλος, telos; root: τελε-, "end, purpose...

     meaning the player's creature evolves along a path towards intelligence, instead of evolving solely in response to random genetic changes and pressure from its environment. In real world evolution, there are many possible evolutionary pathways and there is no endpoint except extinction.
  • In the real world, an organism's environment shapes its evolution by allowing some individuals to reproduce more and causing other individuals to die. In Spore, the only things shaping the way the creatures change over time are game statistics and "whatever the player thinks looks cool."
  • In Spore, creatures have to collect new parts from other creatures or from skeletal remains in order to evolve those parts themselves. In real life, this does not occur, although in some cases organisms can appropriate the genes
    Competence (biology)
    In microbiology, genetics, cell biology and molecular biology, competence is the ability of a cell to take up extracellular DNA from its environment...

     of other species. Bacteria and viruses can transfer genes from one species of macroscopic organism to another. However, this transfer is limited to single or occasionally multiple allele
    Allele
    An allele is one of two or more forms of a gene or a genetic locus . "Allel" is an abbreviation of allelomorph. Sometimes, different alleles can result in different observable phenotypic traits, such as different pigmentation...

    s; it never involves complex organs like mouths or limbs, as in Spore.


In October 2008, John Bohannon of Science
Science (journal)
Science is the academic journal of the American Association for the Advancement of Science and is one of the world's top scientific journals....

 magazine assembled a team to review the game's portrayal of evolution and other scientific concepts. Evolutionary biologists T. Ryan Gregory of the University of Guelph and Niles Elredge of the American Museum of Natural History reviewed the Cell and Creature stages. William Sims Bainbridge
William Sims Bainbridge
William Sims Bainbridge is an American sociologist who currently resides in Virginia. He is co-director of Human-Centered Computing at the National Science Foundation and also teaches sociology as a part-time professor at George Mason University. He is the first Senior Fellow to be appointed by...

, a sociologist from the U.S. National Science Foundation, reviewed the Tribe and Civilization stages. NASA
NASA
The National Aeronautics and Space Administration is the agency of the United States government that is responsible for the nation's civilian space program and for aeronautics and aerospace research...

's Miles Smith reviewed the Space stage. The Science team evaluated Spore on twenty-two subjects. The game's grades ranged from a single A in galactic structure and a B+ in sociology
Sociology
Sociology is the study of society. It is a social science—a term with which it is sometimes synonymous—which uses various methods of empirical investigation and critical analysis to develop a body of knowledge about human social activity...

 to Fs in mutation
Mutation
In molecular biology and genetics, mutations are changes in a genomic sequence: the DNA sequence of a cell's genome or the DNA or RNA sequence of a virus. They can be defined as sudden and spontaneous changes in the cell. Mutations are caused by radiation, viruses, transposons and mutagenic...

, sexual selection
Sexual selection
Sexual selection, a concept introduced by Charles Darwin in his 1859 book On the Origin of Species, is a significant element of his theory of natural selection...

, natural selection
Natural selection
Natural selection is the nonrandom process by which biologic traits become either more or less common in a population as a function of differential reproduction of their bearers. It is a key mechanism of evolution....

, genetics
Genetics
Genetics , a discipline of biology, is the science of genes, heredity, and variation in living organisms....

, and genetic drift
Genetic drift
Genetic drift or allelic drift is the change in the frequency of a gene variant in a population due to random sampling.The alleles in the offspring are a sample of those in the parents, and chance has a role in determining whether a given individual survives and reproduces...

. In addition, Yale evolutionary biologist Thomas Near found Spore fun to play and admires its ability to get people to think about evolutionary questions, but considers the game's evolutionary mechanism to be "seriously messed up."

According to Seed magazine, the original concept for Spore was more scientifically accurate than the version that was eventually released. It included more realistic artwork for the single-celled organisms and a rejection of faster-than-light travel as impossible. However, these were removed to make the game more friendly to casual users. While Seed does not entirely reject Spore as a teaching tool, admiring its ability to show the user experimentation, observation, and scale, biological concepts did not fare so well:
In addition to Will Wright's words that they "put the player in the role of an intelligent designer,"
intelligent design advocate Michael Behe
Michael Behe
Michael J. Behe is an American biochemist, author, and intelligent design advocate. He currently serves as professor of biochemistry at Lehigh University in Pennsylvania and as a senior fellow of the Discovery Institute's Center for Science and Culture...

 of Lehigh University
Lehigh University
Lehigh University is a private, co-educational university located in Bethlehem, Pennsylvania, in the Lehigh Valley region of the United States. It was established in 1865 by Asa Packer as a four-year technical school, but has grown to include studies in a wide variety of disciplines...

 reviewed the game and said that Spore "has nothing to do with real science or real evolution," further validating the argument that the game is much more a portrayal of Intelligent Design
Intelligent design
Intelligent design is the proposition that "certain features of the universe and of living things are best explained by an intelligent cause, not an undirected process such as natural selection." It is a form of creationism and a contemporary adaptation of the traditional teleological argument for...

 than of Evolution
Evolution
Evolution is any change across successive generations in the heritable characteristics of biological populations. Evolutionary processes give rise to diversity at every level of biological organisation, including species, individual organisms and molecules such as DNA and proteins.Life on Earth...

.

Licensing

Electronic Arts is using the Spore license to develop many related products, including console games and merchandising. Such licensing includes

Software

See Also Spore Creatures
Spore Creatures
Spore Creatures is the Nintendo DS and iPhone OS spin-off of Spore, developed by Foundation 9, in which a player controls and evolves a creature of their creation.-Plot:...

, Spore Origins
Spore Origins
Spore Origins is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.-Gameplay:...

, Spore: Galactic Adventures
Spore: Galactic Adventures
Spore: Galactic Adventures is the first expansion pack for the multi-genre game Spore, developed by Maxis and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009....

, Spore Creature Keeper
Spore Creature Keeper
Spore Creature Keeper is a video game spin-off to the 2008 video game Spore. The game is developed by Maxis and will be published by Electronic Arts. Made for younger users, the gameplay is heavily based on The Sims and will use the Sims 3 Engine. It will be released sometime in 2012 for Microsoft...

, Spore Hero
Spore Hero
Spore Hero is the Wii spin-off of Spore, developed by Maxis, in which the players focus on creativity and evolution using the unique controls of the Wii...

, Spore Hero Arena
Spore Hero Arena
Spore Hero Arena is the Nintendo DS spin-off of Spore Hero which was released in North America on 6 October 2009, and worldwide on 8 October...



Electronic Arts confirmed that Spore will be receiving post-release expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

s.

The Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 spinoff is titled Spore Creatures
Spore Creatures
Spore Creatures is the Nintendo DS and iPhone OS spin-off of Spore, developed by Foundation 9, in which a player controls and evolves a creature of their creation.-Plot:...

, focusing on the Creature phase. The game is a 2D/3D story-based roleplaying game as the gamer plays a creature kidnapped by a UFO and forced to survive in a strange world, with elements of Nintendogs
Nintendogs
is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan, and was later released in North America, Australia, Europe, and other regions. It was originally released in three different versions:...

. Another Spore title for the DS called Spore Hero Arena
Spore Hero Arena
Spore Hero Arena is the Nintendo DS spin-off of Spore Hero which was released in North America on 6 October 2009, and worldwide on 8 October...

 has been confirmed. Spore Origins
Spore Origins
Spore Origins is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.-Gameplay:...

 is the mobile phone/iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...

/iPod
IPod
iPod is a line of portable media players created and marketed by Apple Inc. The product line-up currently consists of the hard drive-based iPod Classic, the touchscreen iPod Touch, the compact iPod Nano, and the ultra-compact iPod Shuffle...

 spinoff of Spore, and as with the Nintendo DS version, focuses on a single phase of gameplay; in this case, the cell phase. The simplified game allows players to try to survive as a multicellular organism in a tide pool
Tide pool
Tide pools are rocky pools by oceans that are filled with seawater. Many of these pools exist as separate entities only at low tide.Tide pools are habitats of uniquely adaptable animals that have engaged the special attention of naturalists and marine biologists, as well as philosophical...

, similar to flOw. The iPhone version takes advantage of the device's touch capabilities and 3-axis accelerometer.

A Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 spinoff of the game now known as Spore Hero
Spore Hero
Spore Hero is the Wii spin-off of Spore, developed by Maxis, in which the players focus on creativity and evolution using the unique controls of the Wii...

 has been mentioned by Will Wright several times, such as in his October 26, 2007 interview with The Guardian
The Guardian
The Guardian, formerly known as The Manchester Guardian , is a British national daily newspaper in the Berliner format...

. Buechner confirmed it, revealing that plans for a Wii version were underway, and that the game would be built from the ground up and would take advantage of the Wii Remote
Wii Remote
The , also known as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and...

, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind." Eventually, a spin-off under the title "Spore Hero" was announced, an adventure game built ground up for the Wii with a heavier focus on evolution, was announced." The Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 and PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 versions of Spore are still under consideration. Frank Gibeau, president of Electronic Arts' Games Label announced that the publisher might use the underlying technology of Spore to develop electric software titles, such as action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

, real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

, and role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s for the PlayStation 3, Xbox 360, and Wii.

An expansion pack named Spore: Galactic Adventures
Spore: Galactic Adventures
Spore: Galactic Adventures is the first expansion pack for the multi-genre game Spore, developed by Maxis and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009....

 was released on June 23, 2009. It allows the player's creature to beam onto planets, rather than using a hologram. It also adds an "Adventure Creator" which allows for the creation of missions and goals to share with the Spore community. Creatures can add new abilities, including weaponry, tanks, and crew members, as well as a section of the adventure creator that involves editing a planet and using 60 new flora parts.

Spore Bot Parts

As part of a EA promotion with Dr Pepper
Dr Pepper
Dr Pepper is a soft drink, marketed as having a unique flavor. The drink was created in the 1880s by Charles Alderton of Waco, Texas and first served around 1885. Dr Pepper was first nationally marketed in the United States in 1904 and is now also sold in Europe, Asia, Canada, Mexico, Australia ...

, 14 new robotic parts for Spore creatures were released in a new patch (1.06.0000) available only from the Dr Pepper website. Codes found on certain bottles of Dr Pepper allow the player to redeem these parts, albeit only for the USA
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

, excluding Maine. It was only available for Windows PC, and was eventually extended to Canadian residents.

It has caused controversy within the Spore community, because of many problems with the download and its exclusive nature.

Merchandising

There is an iTunes
ITunes Store
The iTunes Store is a software-based online digital media store operated by Apple. Opening as the iTunes Music Store on April 28, 2003, with over 200,000 items to purchase, it is, as of April 2008, the number-one music vendor in the United States...

-style "Spore Store" built into the game, allowing players to purchase external Spore licensed merchandise, such as t-shirts, posters, and future Spore expansion packs. There are also plans for the creation of a type of Spore collectible card game
Collectible card game
thumb|Players and their decksA collectible card game , also called a trading card game or customizable card game, is a game played using specially designed sets of playing cards...

 based on the Sporepedia cards of the creatures, buildings, vehicles, and planets that have been created by the players. There are also indications of plans for the creation of customized creature figurine
Figurine
A figurine is a statuette that represents a human, deity or animal. Figurines may be realistic or iconic, depending on the skill and intention of the creator. The earliest were made of stone or clay...

s; some of those who designed their own creatures at E3 2006 later received 3D printed
3D printing
3D printing is a form of additive manufacturing technology where a three dimensional object is created by laying down successive layers of material. 3D printers are generally faster, more affordable, and easier to use than other additive manufacturing technologies. However, the term 3D printing is...

 models of the creatures they created. On December 18, 2008, it was announced that players could now turn their creations into 3D sculptures using Z Corporations 3D printing technology.

The Spore Store also allows people to put their creatures on such items as T-shirts, mugs, and stickers. The Spore team is working on a partnership with a comic creation software company to offer comic book
Comic book
A comic book or comicbook is a magazine made up of comics, narrative artwork in the form of separate panels that represent individual scenes, often accompanied by dialog as well as including...

 versions of players' "Spore stories". Comic books with stylized pictures of various creatures, some whose creation has been shown in various presentations, can be seen on the walls of the Spore team's office. The utility was revealed at the Comic-Con International: San Diego on July 24, 2008 as the Spore Comic Creator, which would utilize MashOn.com and its e-card
E-card
An e-card is similar to a postcard or greeting card, with the primary difference being that it is created using digital media instead of paper or other traditional materials. E-cards are made available by publishers usually on various Internet sites, where they can be sent to a recipient, usually...

 software.

Theatrical film

EA, 20th Century Fox, and AIG announced the development of a Spore film on October 1, 2009. The movie adaptation will be a CG-animated film created by Blue Sky Studios
Blue Sky Studios
Blue Sky Studios is an American CGI-animation studio which specializes in high-resolution, computer-generated character animation and rendering. It is owned by 20th Century Fox and located in Greenwich, Connecticut...

. Chris Wedge
Chris Wedge
Chris Wedge is an American film director, best known for the films Ice Age and Robots.-Early life and career:Wedge was born in Binghamton, New York. He attended Fayetteville-Manlius High School, graduating in 1975...

, the director of Ice Age
Ice Age (film series)
Ice Age is a series of animated films produced by Blue Sky Studios, a division of 20th Century Fox, and featuring the voices of Ray Romano, John Leguizamo, Denis Leary, and Chris Wedge. Three films have been released in the series thus far, Ice Age in 2002, Ice Age: The Meltdown in 2006, and Ice...

 and Robots
Robots (film)
Robots is a 2005 American computer-animated comedy film produced by Blue Sky Studios for 20th Century Fox, and was released theatrically on March 11, 2005. The story was created by Chris Wedge and William Joyce, a children's book author/illustrator. The two were trying to create a film version of...

, is set to direct the upcoming film. A release date for the film adaptation is currently unknown.

Other Games/Expansion Packs

  • Spore Creature Creator
    Spore Creature Creator
    The Spore Creature Creator is software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development...

     (2008, PC), the creature creator element of Spore released prior to the full game.
  • Spore (2008, PC)
    • Spore: Galactic Edition, special edition of Spore
    • Spore Creepy and Cute
      Spore Creepy and Cute expansion pack
      Spore: Creepy & Cute is an expansion pack for the 2008 video game Spore. It includes additional tools and features for creature creation that were not present in the original Spore. These include 60 new parts, 48 new paint options, 24 new test drive animations, and two new test drive backgrounds....

      , parts pack
    • Spore: Galactic Adventures
      Spore: Galactic Adventures
      Spore: Galactic Adventures is the first expansion pack for the multi-genre game Spore, developed by Maxis and published by Electronic Arts. The US version of the game was released on June 23, 2009. The European version was released on June 26, 2009....

       (2009, PC), expansion pack
  • Spore Creatures
    Spore Creatures
    Spore Creatures is the Nintendo DS and iPhone OS spin-off of Spore, developed by Foundation 9, in which a player controls and evolves a creature of their creation.-Plot:...

     (2008, DS, Mobile Phone)
  • Spore Origins
    Spore Origins
    Spore Origins is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.-Gameplay:...

     (2008, Mobile phone)
  • Spore Hero
    Spore Hero
    Spore Hero is the Wii spin-off of Spore, developed by Maxis, in which the players focus on creativity and evolution using the unique controls of the Wii...

     (2009, Wii)
  • Spore Hero Arena
    Spore Hero Arena
    Spore Hero Arena is the Nintendo DS spin-off of Spore Hero which was released in North America on 6 October 2009, and worldwide on 8 October...

     (2009, DS)
  • Darkspore
    Darkspore
    Darkspore is a video game in the original Darkspore universe that borrows the award-winning creature editor technology from the 2008 video game Spore...

     (2011, PC), a fast paced sci-fi action RPG based on the DNA of Spore.

See also

  • Black & White
  • Creatures
    Creatures (artificial life program)
    Creatures is an artificial life computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge computer games developer Millennium Interactive...

  • Darkspore
    Darkspore
    Darkspore is a video game in the original Darkspore universe that borrows the award-winning creature editor technology from the 2008 video game Spore...

  • Eco
  • E.V.O.: Search for Eden
    E.V.O.: Search for Eden
    E.V.O.: Search for Eden, originally released in Japan as , is a side-scrolling action role-playing video game developed by Almanic Corporation and published by Enix for the Super Nintendo Entertainment System. Released in 1992 for Japanese audiences, the game was later translated and released in...

  • Evolution: The Game of Intelligent Life
    Evolution: The Game of Intelligent Life
    Evolution: The Game of Intelligent Life, also known as Genetic Evolution: The Race for Intelligent Life in Germany and Evolução: O Jogo da Vida in Brazil, is a life simulation & real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view...

  • Grox (Spore)
    Grox (Spore)
    The Grox are an aggressive and vicious race of mechanically based cyborg carnivores that rule the center of the Galaxy in the video game, Spore. They are commonly thought to be based on the Borg of the Star Trek Series because of the striking physical similarities between the two. The Grox are...

  • Impossible Creatures
    Impossible Creatures
    Impossible Creatures is a real-time strategy game released on December 29, 2002 developed by Relic Entertainment in conjunction with Microsoft Game Studios. Its unique feature is that the armies used are all created by the player...

  • L.O.L.: Lack of Love
    L.O.L.: Lack of Love
    L.O.L.: Lack of Love, or simply Lack of Love, is an evolutionary adventure game developed by Love-de-Lic and published by ASCII Entertainment for the Sega Dreamcast...

  • Seventh Cross: Evolution
    Seventh Cross: Evolution
    Seventh Cross: Evolution, known in Japan as simply Seventh Cross, is a video game for the Sega Dreamcast video game console. It was released on December 18, 1999. A sequel titled Ninth Will was announced shortly after the game's North American release, but it was apparently cancelled.-Gameplay:The...

  • SimEarth
    SimEarth
    SimEarth: The Living Planet, the second life simulation computer game designed by Will Wright in which the player controls the development of a planet. The game was published in 1990 by Maxis...

  • SimLife
    SimLife
    SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self sustaining...

  • Universe Sandbox
    Universe Sandbox
    Universe Sandbox is an interactive space gravity simulator. Using Universe Sandbox, one can see the effects of gravity on objects in the universe and run scale simulations of our Solar System, various galaxies or other simulations, while at the same time, interacting and maintaining control over...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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