Star Saga
Encyclopedia
Star Saga is a series of floppy-based
computer games which combine a computerized game arbiter with hefty sections of printed text. Released in an era before the availability of the CD-ROM
format, the titles make up for the limited storage available at the time by using print to attempt to tell a rich story. In essence, the designers endeavored to blend aspects of paper gamebook
s with the complexity of a computer role-playing game.
Versions of the games were released for MS-DOS
and for the Apple II
series of computers.
adventure
/role-playing
games by Masterplay Publishing. Loosely based on the Rekon pen & paper role-playing system, the game series was designed by Andrew C. Greenberg
(co-creator of Wizardry
), Rick Dutton, Walter Freitag, and Michael Massimilla. In this first title, players leave their homeworlds setting out to explore the vast unknowns of space. Per the official game text:
The second title, Star Saga: Two - The Clathran Menace was the sequel
, released in 1989. In this title, a gigantic armada
of alien ships scours the galaxy, seeking to eliminate any and all sentient life. Players must quickly explore the accessible reaches of space, hoping to uncover technology with which to oppose this threat. The game background text describes this as:
Although Star Saga was to be released as a trilogy, Masterplay went out of business before the third game was released, leaving only Star Saga: One - Beyond the Boundary and Star Saga: Two - The Clathran Menace.
" or moderator for the game), Star Saga ships with a large color fold-out map, six colored tokens that players use to move around the map, and thirteen booklets containing a total of 888 numbered passages of text. Due to the high volume of text, the oversized game box weighs in at over 3 pounds. The second title expands the number of booklets to fourteen, with over 50,000 individual paragraphs.
At the beginning of the game, up to six players choose which character to play as from six sealed character profiles. Both single and multiplayer hotseat
options are available, with players interacting both directly (e.g., by trading goods) and indirectly with one another over the course of the game. Each character has a different background story and motivating goals, and players are encouraged to keep these secret from each other. All players begin with a non-upgraded starship which can move between points on the galactic map.
When playing Star Saga, each player physically plots his or her moves on the map, then enters these movements and other desired actions into the Star Saga computer program. In response to the entered commands, the program determines the results, updates the character's statistics and inventory, and directs the player to read one or more text passages from the accompanying booklets. Upon reading the section(s), the player discovers the consequences of his or her actions, as well as any new information which has been gleaned. In some cases, the actual results of a turn will be quite different from those planned, due to events such as interception by hostile forces. Although the large amount of reading slows gameplay, the text is broken out into multiple booklets so that players can (usually) be simultaneously reading from separate sources. Over a number of turns, each player slowly progresses through the game, discovering what lies at each unlabeled planet on the map and otherwise uncovering the mysteries of the galaxy.
The game master software, while lacking any sort of graphical display, is nonetheless relatively advanced for the time period. The software carefully maintains the game state, keeping players honest and preventing them from attempting invalid moves. Between plotting turns, players can use the software to view information about their current status, such as their hand-held items or the contents of their ship's cargo holds. If one player is not available for a play session (since a game cannot generally be played in one sitting), his or her character can be placed in "suspended animation" while the remaining players continue to play.
Although the central game plot is itself somewhat linear (particularly in the second title), players are generally free to move back and forth between worlds, trade various goods as desired, and otherwise explore the game's various sub-plots. Additionally, certain elements (e.g., which planet is which on the map) are randomized between games, in order to increase replay value.
review of the first title summarizes this sentiment as "Star Saga: One - Beyond the Boundary is probably the most unique and well-written role-playing experience yet to appear in a computer game". The same reviewer noted that it was easy to lose track of time playing "just one more turn" due to the deep experiences provided by the game.
The second game is described as being more difficult than the first, due to frequent conflicts with the Clathran "Survey Line" which inexorably moves across the galaxy. It's also more linear, in that players are prevented from undertaking certain activities due to current game conditions. Nonetheless, the Computer Gaming World review concludes, "Despite the few faults, Star Saga Two is a wonderfully written and produced game that can really glue you to the computer."
Andrew C. Greenberg
has said that, of the various games he worked on, Star Saga was the one he is the most proud of—much more so than his commercially more successful Wizardry
games.
Star Saga One: Beyond the Boundary was reviewed in 1989 in Dragon
#142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.
Floppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...
computer games which combine a computerized game arbiter with hefty sections of printed text. Released in an era before the availability of the CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....
format, the titles make up for the limited storage available at the time by using print to attempt to tell a rich story. In essence, the designers endeavored to blend aspects of paper gamebook
Gamebook
A gamebook is a work of fiction that allows the reader to participate in the story by making effective choices. The narrative branches along various paths through the use of numbered paragraphs or pages...
s with the complexity of a computer role-playing game.
Versions of the games were released for MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...
and for the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
series of computers.
Games
Star Saga: One - Beyond The Boundary, released in 1988, was the first in a short-lived series of science fictionScience fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
adventure
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
/role-playing
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
games by Masterplay Publishing. Loosely based on the Rekon pen & paper role-playing system, the game series was designed by Andrew C. Greenberg
Andrew C. Greenberg
Andrew C. Greenberg co-created Wizardry with Robert Woodhead, which was one of the first role-playing games for a personal computer. He was also involved with the production of the game Q-Bert and several of the later Wizardry games in the 1980s. He is a graduate of Cornell University, where he...
(co-creator of Wizardry
Wizardry
Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...
), Rick Dutton, Walter Freitag, and Michael Massimilla. In this first title, players leave their homeworlds setting out to explore the vast unknowns of space. Per the official game text:
- In 2815 A.D., the majority of the human race is afraid of space. They are cloistered in the Nine Worlds (Earth and eight colonized planets) in a region called the Galactic Fringe. Even though space travel has been practical since the invention of the dual-axis hyperdrive in 2257, humankind's attempt to colonize "Beyond the Boundary" came to an abrupt halt in 2490. The "Space Plague," a gargantuan epidemic caused by an organism of alien origin, killed more than half the humanoid population of the galaxy, threatened the extinction of civilization, and forever changed mankind's attitude towards space.
- Now, a Space Patrol enforces the "Boundary," that one-way border around the Nine Worlds in order to prevent anything like the "Space Plague" from ever happening again. Now, anyone may leave the area enclosed by the Boundary, but they may not return.
- Thus far, the Boundary has proven effective in keeping ships from entering the Nine Worlds for three centuries, keeping humanity safe from the unknown. Of course, this does provide for a bit of stagnation, as well. After all, no new discoveries, no new challenges, and countless lost opportunities hardly seem compatible with a growing standard of living. Finally, there are those who sense that something is amiss...
The second title, Star Saga: Two - The Clathran Menace was the sequel
Sequel
A sequel is a narrative, documental, or other work of literature, film, theatre, or music that continues the story of or expands upon issues presented in some previous work...
, released in 1989. In this title, a gigantic armada
Naval fleet
A fleet, or naval fleet, is a large formation of warships, and the largest formation in any navy. A fleet at sea is the direct equivalent of an army on land....
of alien ships scours the galaxy, seeking to eliminate any and all sentient life. Players must quickly explore the accessible reaches of space, hoping to uncover technology with which to oppose this threat. The game background text describes this as:
- The ominous approach of the survey line of Clathran battle and colony ships was sweeping through the galaxy, identifying, classifying, and exterminating all in its path. Known collectively as the "Clathran Menace", it meant many things to many people. To most of the human race, it meant nothing, as they were being purposely kept in the dark by their "superiors", so as not to cause any undue panic. What good was it to evacuate a city in the face of impending disaster if the only road out of town wasn't finished?
- To Professor Lee Dambroke, Dean of the Department of Xenobiology on the university world of Harvard, the "Clathran Menace" was a matter of science and knowledge; the line must be breached and stopped, or the darkness of ignorance and stagnation would fall over the galaxy for all eternity.
- To Laran Darkwatch, mystic Disciple of the Final Church of Man, it was a question of faith; faith in the ultimate triumph of good over evil, faith in the Founders of the Final Church, and faith in their vision of mankind's place in the Cosmos.
- To M.J. Turner, the top pilot in the Space Patrol, or the whole galaxy for that matter, it was a question of pride; pride in the abilities of mankind to overcome all obstacles in pursuit of its ultimate destiny ... to rule the stars.
- All were impressive goals, solid tenets upon which to build a society and a glittering future. Or were they merely brittle conceits, ready to crumble at the first pressure from the "Clathran Menace"?
Although Star Saga was to be released as a trilogy, Masterplay went out of business before the third game was released, leaving only Star Saga: One - Beyond the Boundary and Star Saga: Two - The Clathran Menace.
Description
As well as the computer software (which acts as a "game masterGamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...
" or moderator for the game), Star Saga ships with a large color fold-out map, six colored tokens that players use to move around the map, and thirteen booklets containing a total of 888 numbered passages of text. Due to the high volume of text, the oversized game box weighs in at over 3 pounds. The second title expands the number of booklets to fourteen, with over 50,000 individual paragraphs.
At the beginning of the game, up to six players choose which character to play as from six sealed character profiles. Both single and multiplayer hotseat
Hotseat (multiplayer mode)
Hotseat or hot seat is a multiplayer mode provided by some turn-based video games, which allows two or more players to play on the same device by taking turns playing the game...
options are available, with players interacting both directly (e.g., by trading goods) and indirectly with one another over the course of the game. Each character has a different background story and motivating goals, and players are encouraged to keep these secret from each other. All players begin with a non-upgraded starship which can move between points on the galactic map.
When playing Star Saga, each player physically plots his or her moves on the map, then enters these movements and other desired actions into the Star Saga computer program. In response to the entered commands, the program determines the results, updates the character's statistics and inventory, and directs the player to read one or more text passages from the accompanying booklets. Upon reading the section(s), the player discovers the consequences of his or her actions, as well as any new information which has been gleaned. In some cases, the actual results of a turn will be quite different from those planned, due to events such as interception by hostile forces. Although the large amount of reading slows gameplay, the text is broken out into multiple booklets so that players can (usually) be simultaneously reading from separate sources. Over a number of turns, each player slowly progresses through the game, discovering what lies at each unlabeled planet on the map and otherwise uncovering the mysteries of the galaxy.
The game master software, while lacking any sort of graphical display, is nonetheless relatively advanced for the time period. The software carefully maintains the game state, keeping players honest and preventing them from attempting invalid moves. Between plotting turns, players can use the software to view information about their current status, such as their hand-held items or the contents of their ship's cargo holds. If one player is not available for a play session (since a game cannot generally be played in one sitting), his or her character can be placed in "suspended animation" while the remaining players continue to play.
Although the central game plot is itself somewhat linear (particularly in the second title), players are generally free to move back and forth between worlds, trade various goods as desired, and otherwise explore the game's various sub-plots. Additionally, certain elements (e.g., which planet is which on the map) are randomized between games, in order to increase replay value.
Reception
Star Saga was hailed as being completely new and different from games which came before. The Computer Gaming WorldComputer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
review of the first title summarizes this sentiment as "Star Saga: One - Beyond the Boundary is probably the most unique and well-written role-playing experience yet to appear in a computer game". The same reviewer noted that it was easy to lose track of time playing "just one more turn" due to the deep experiences provided by the game.
The second game is described as being more difficult than the first, due to frequent conflicts with the Clathran "Survey Line" which inexorably moves across the galaxy. It's also more linear, in that players are prevented from undertaking certain activities due to current game conditions. Nonetheless, the Computer Gaming World review concludes, "Despite the few faults, Star Saga Two is a wonderfully written and produced game that can really glue you to the computer."
Andrew C. Greenberg
Andrew C. Greenberg
Andrew C. Greenberg co-created Wizardry with Robert Woodhead, which was one of the first role-playing games for a personal computer. He was also involved with the production of the game Q-Bert and several of the later Wizardry games in the 1980s. He is a graduate of Cornell University, where he...
has said that, of the various games he worked on, Star Saga was the one he is the most proud of—much more so than his commercially more successful Wizardry
Wizardry
Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...
games.
Star Saga One: Beyond the Boundary was reviewed in 1989 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 3 out of 5 stars.