Statis Pro Baseball
Encyclopedia
Statis Pro Baseball was a strategic baseball
simulation board game
. It was created by Jim Barnes in 1970, named after a daily newspaper column he wrote for an Iowa morning newspaper, and published by Avalon Hill
in 1978, and new player cards were made for each new season until 1992. A licensing dispute with Major League Baseball
led Avalon Hill to cease production of new cards. The game, however, came with instructions for players to create their own cards, so each year many people produce their own player cards, and some even sell them online.
Due to the nature of the gameplay, the game was suitable for both solitary and head-to-head play.
s and pitchers receiving different types of cards. In earlier sets, National League
pitchers were assigned two cards—one for pitching and one for hitting—but this was changed by 1988, when each team was assigned a single card representing all its pitchers.
The set also included a rectangular game board, which resembled a baseball diamond. Around the diamond were arrayed spots to place the stack of cards for the batters and pitchers for each team. There were also several cards which allowed results from bunting, base stealing, extra bases, etc. to be determined (see below).
To facilitate play, a large deck of cards with random results was used. These were called Fast Action Cards (FACs), and were used instead of dice, which many similar games utilized. Each card had four results—two per side, one right-side up, one upside-down—which increased the possible number of results. The random numbers utilized an octal (base 8) system (using 1–8) and ran from 11–88, excluding numbers ending in 9 or 0 (i.e., 11–18, 21–28 ... 81–88), for a total of 64 numbers. The cards also contained further information used for gameplay (as detailed below).
Additionally, the game included "out" sheets to enable the player to determine how out
s were made during a particular at-bat (see below for more detail). Finally, tracking play was done with scorecard
s, similar to those used to track the results of a real Major League game, but with additional spaces for information necessary for the game.
In addition, each batter would have ranges for the following results (proportionate to the batter's likelihood of achieving each result):
Pitcher cards contained the following information:
In addition, each pitcher would have ranges for the following results (proportionate to the pitcher's likelihood of achieving each result):
Originally the game was played with a set of dice and a yellow cardboard square which had result numbers 11–88 as well as results for clutch hitting ,pitching,and defense arranged in a circle within the square. a metal spinner was affixed to the enter of the square. play was incorporated by rolling the dice to get a number between 2–12 which would determine if the play result would come from the pitchers card or the batters card. then the spinner would be spun and the resulting number or other occurrence would give the play result.
. This could be done with two players, each managing a different team, or with one player managing both. In order to simulate a real season, each player card indicated which positions a players was allowed to play, and for how many games during a full season (e.g., a card might indicate a player could play 100 games at shortstop
, 30 games at third base
, and 10 games at catcher
; similarly, a pitcher might indicate 10 games as a starter
, and 25 as a reliever).
Each at-bat was simulated the same way. First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12. This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers. If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat. If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result.
For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6. This is "in range" (that is, between 2 and 9). Next, a random number is drawn—assume that number is 41. Looking at the hypothetical pitcher's card, we see that 41 is a strikeout. Thus, the at-bat is complete. If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card. For this hypothetical batter, 41 is a home run
. Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat. Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers.
Most of the results of any given PB and Random Number draw will be obvious to those who know baseball—1B, 2B, 3B, HR, K, BB are all familiar from boxscores. If, however, the random number falls into the Out range on either the batter or pitcher card, another FAC must be drawn to determine the type of out. Matching the CHT code with the FAC, the type of out could be determined. The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... 9=Right fielder), matched with codes unique to Statis Pro. These codes were then matched with the out charts to determine the exact result, based on number and position of the runners on base. The codes were as follows (using shortshop as an example):
Finally, if the code had an asterisk next to it, a final FAC would be drawn to check for error. This was done by comparing the error range on the FAC to the error rating of the fielder. For example, if the fielder's error rating was E2 and the error rating on the FAC was F8 to F10, then there would be no error.
BD would only apply if runners were on base. In that case, a second FAC would be drawn for the Random Number. For pre-1988 cards, each batter was assigned a BD rating of 0, 1, or 2. The BD rating plus the Random Number would be compared to the BD Chart on the game board, possibly resulting in an extra-base hit. For 1988 and later, each batter had a unique BD rating on his card—the Random Number would be compared to the card, and the Chart could be ignored. If the Random Number fell outside the hit range on either the Chart or the card, play would resume with a new PB number.
If CD was drawn as the PB number, a second FAC would be drawn to determine the position involved. Next, a third FAC would be drawn for a Random Number. Using the CD rating of position player (pre-1988, CD0 through CD2; 1988 and later, CD1 through CD4) and the Random Number, the CD chart would be consulted to determine the outcome of the play.
In order to steal a base, for example, the manager would announce which runner was stealing. A FAC would be drawn, and the resulting Random Number would be compared to the base-stealing chart on the game board. The results varied based on whether the runner was stealing second, third, or home. Depending on the draw, it might be necessary to consult the runner's SP (base-stealing) rating.
To sacrifice bunt, the process would be the same as for stealing, except that the sacrifice bunting chart would be used. The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating.
From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief). Each time the pitcher surrendered a hit, walk, run, wild pitch, or hit batsman, his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored). Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card. Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before).
Baseball
Baseball is a bat-and-ball sport played between two teams of nine players each. The aim is to score runs by hitting a thrown ball with a bat and touching a series of four bases arranged at the corners of a ninety-foot diamond...
simulation board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...
. It was created by Jim Barnes in 1970, named after a daily newspaper column he wrote for an Iowa morning newspaper, and published by Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...
in 1978, and new player cards were made for each new season until 1992. A licensing dispute with Major League Baseball
Major League Baseball
Major League Baseball is the highest level of professional baseball in the United States and Canada, consisting of teams that play in the National League and the American League...
led Avalon Hill to cease production of new cards. The game, however, came with instructions for players to create their own cards, so each year many people produce their own player cards, and some even sell them online.
Due to the nature of the gameplay, the game was suitable for both solitary and head-to-head play.
Game set
The game set included player cards for most Major League players from the previous season, for all of the Major League Baseball teams, with position playerPosition player
In baseball, a position player is a player who on defense plays as an infielder, outfielder, or catcher. This is generally all players on a team except for the pitcher, who is considered separate from the position players; in the American League, there is also a designated hitter, who bats but...
s and pitchers receiving different types of cards. In earlier sets, National League
National League
The National League of Professional Baseball Clubs, known simply as the National League , is the older of two leagues constituting Major League Baseball, and the world's oldest extant professional team sports league. Founded on February 2, 1876, to replace the National Association of Professional...
pitchers were assigned two cards—one for pitching and one for hitting—but this was changed by 1988, when each team was assigned a single card representing all its pitchers.
The set also included a rectangular game board, which resembled a baseball diamond. Around the diamond were arrayed spots to place the stack of cards for the batters and pitchers for each team. There were also several cards which allowed results from bunting, base stealing, extra bases, etc. to be determined (see below).
To facilitate play, a large deck of cards with random results was used. These were called Fast Action Cards (FACs), and were used instead of dice, which many similar games utilized. Each card had four results—two per side, one right-side up, one upside-down—which increased the possible number of results. The random numbers utilized an octal (base 8) system (using 1–8) and ran from 11–88, excluding numbers ending in 9 or 0 (i.e., 11–18, 21–28 ... 81–88), for a total of 64 numbers. The cards also contained further information used for gameplay (as detailed below).
Additionally, the game included "out" sheets to enable the player to determine how out
Out (baseball)
In baseball, an out occurs when the defensive, or fielding, team effects any of a number of different events, and the umpire rules a batter or baserunner out. When a player is called out, he is said to be retired...
s were made during a particular at-bat (see below for more detail). Finally, tracking play was done with scorecard
Scorecard
A scorecard can be one of the following:*in sports, a record for scorekeeping, see Baseball scorekeeping#Scorecards*a general performance measurement tool, see** Balanced scorecard,** Process scorecard...
s, similar to those used to track the results of a real Major League game, but with additional spaces for information necessary for the game.
Player cards
Batter cards contained the following information:- Name
- Games by position
- Error Rating, by position: E0 (best) through E10
- Throwing Rating: TA (best) through TC for catchers; T2 (worst) through T5 for outfielders
- OBR (Baserunning Ability): A (best) through E
- SP (Base-stealing Ability): A (best) through E
- H&R (Hit & Run Ability): 0 (worst) through 2
- CD (Clutch Defense Ability): 0 (worst) through 2 (pre-1988); 1 (worst) through 4 (1988 and on)
- SAC (Bunting Ability): AA (best) through DD
- INJ (Injury Rating): 0 (fewest games missed) through 8
- BD (Clutch Hitting Ability): 0 (worst) through 2 (pre-1988); individualized chart (1988 and on)
- CHT (type of hitter): R, L, or S (right, left, or switch) plus N or P (normal or power), for six combinations (RN, RP, LN, LP, SN, SP)
In addition, each batter would have ranges for the following results (proportionate to the batter's likelihood of achieving each result):
- 1BF: Infield single
- 1B7: Single to Left-field
- 1B8: Single to Center-field
- 1B9: Single to Right-field
- 2B7: Double to Left-field
- 2B8: Double to Center-field
- 2B9: Double to Right-field
- 3B8: Triple to Center-field
- HR: Home run
- K: Strikeout
- W: Walk
- HBP: Hit by pitch
- Out: Out (consult chart for type)
Pitcher cards contained the following information:
- Name
- Right or Left-handed
- CD (Clutch Defense Ability): 0 (worst) through 2 (pre-1988); 1 (worst) through 4 (1988 and on)
- INJ (Injury Rating): 0 (fewest games missed) through 8
- Games Pitched (total)
- Error Rating: E0 (best) through E10
- PB Range (Skill, based mostly on ERA and wins): 2-5 (worst) through 2-9
- SR (Starting Reduction Value, measuring endurance): 0 (worst) through 20
- RR (Relief Reduction Value, measuring endurance): 0 (worst) through 20
- Appearances (Starting or Relief): number of games pitched in each instance
In addition, each pitcher would have ranges for the following results (proportionate to the pitcher's likelihood of achieving each result):
- 1BF: Infield single
- 1B7: Single to Left-field
- 1B8: Single to Center-field
- 1B9: Single to Right-field
- BK: Balk
- K: Strikeout
- W: Walk
- PB: Passed ball
- WP: Wild Pitch
- Out: Out (consult chart for type)
Originally the game was played with a set of dice and a yellow cardboard square which had result numbers 11–88 as well as results for clutch hitting ,pitching,and defense arranged in a circle within the square. a metal spinner was affixed to the enter of the square. play was incorporated by rolling the dice to get a number between 2–12 which would determine if the play result would come from the pitchers card or the batters card. then the spinner would be spun and the resulting number or other occurrence would give the play result.
Basic gameplay
Much like a real game, a game of Statis Pro Baseball would begin by choosing teams, pitchers, and line-upsBatting order (baseball)
The batting order, or batting lineup, in baseball is the sequence in which the nine members of the offense take their turns in batting against the pitcher. The batting order is the main component of a team's offensive strategy. The batting order is set by the manager before the game begins...
. This could be done with two players, each managing a different team, or with one player managing both. In order to simulate a real season, each player card indicated which positions a players was allowed to play, and for how many games during a full season (e.g., a card might indicate a player could play 100 games at shortstop
Shortstop
Shortstop, abbreviated SS, is the baseball fielding position between second and third base. Shortstop is often regarded as the most dynamic defensive position in baseball, because there are more right-handed hitters in baseball than left-handed hitters, and most hitters have a tendency to pull the...
, 30 games at third base
Third Base
is a 1978 Japanese film directed by Yōichi Higashi.-External links:...
, and 10 games at catcher
Catcher
Catcher is a position for a baseball or softball player. When a batter takes his turn to hit, the catcher crouches behind home plate, in front of the umpire, and receives the ball from the pitcher. This is a catcher's primary duty, but he is also called upon to master many other skills in order to...
; similarly, a pitcher might indicate 10 games as a starter
Starting pitcher
In baseball or softball, a starting pitcher is the pitcher who delivers the first pitch to the first batter of a game. A pitcher who enters the game after the first pitch of the game is a relief pitcher....
, and 25 as a reliever).
Each at-bat was simulated the same way. First, a Fast Action Card (FAC) would be drawn to determine a PB number, from 2 to 12. This would be compared to the PB rating on the pitcher's card, which ranged from 2–5 for bad pitchers to 2–9 for great pitchers. If the PB number was "in range", a new FAC would be drawn, and the random number would be compared to the pitcher's card to determine the result of the at-bat. If the PB number was "out of range", the resulting random number would be compared to the batter's card to determine the result.
For example, suppose a PB 2–9 pitcher is in the game, and that the PB number drawn is 6. This is "in range" (that is, between 2 and 9). Next, a random number is drawn—assume that number is 41. Looking at the hypothetical pitcher's card, we see that 41 is a strikeout. Thus, the at-bat is complete. If, however, the original PB number drawn was 10, it would be "out of range" and the random number would be compared to the batter's card. For this hypothetical batter, 41 is a home run
Home run
In baseball, a home run is scored when the ball is hit in such a way that the batter is able to reach home safely in one play without any errors being committed by the defensive team in the process...
. Using this example, it can be seen that the results depend a lot on whether the PB is "in" or "out" of range—simulating whether the pitcher or the batter controls that at-bat. Thus, 2–9 pitchers will be more effective because they control more at-bats than 2–5 pitchers.
Most of the results of any given PB and Random Number draw will be obvious to those who know baseball—1B, 2B, 3B, HR, K, BB are all familiar from boxscores. If, however, the random number falls into the Out range on either the batter or pitcher card, another FAC must be drawn to determine the type of out. Matching the CHT code with the FAC, the type of out could be determined. The outs used standard baseball scorekeeping (1=Pitcher, 2=Catcher ... 9=Right fielder), matched with codes unique to Statis Pro. These codes were then matched with the out charts to determine the exact result, based on number and position of the runners on base. The codes were as follows (using shortshop as an example):
- F6 = Fly ball out to Shortstop (runners hold)
- L6 = Line-drive out to shortstop (runners hold)
- G6 = Groundball out to shortstop (double play, if applicable)
- Gx6 = Groundball out to shortstop (lead runner forced out, if applicable)
- G6A = Groundball out to shortstop (runners advance)
Finally, if the code had an asterisk next to it, a final FAC would be drawn to check for error. This was done by comparing the error range on the FAC to the error rating of the fielder. For example, if the fielder's error rating was E2 and the error rating on the FAC was F8 to F10, then there would be no error.
Clutch play
In order to simulate "clutch" play, every player was assigned rating for BD (clutch hitting) and CD (clutch defense). These situations would be initiated by PB numbers on cards reading either BD or CD.BD would only apply if runners were on base. In that case, a second FAC would be drawn for the Random Number. For pre-1988 cards, each batter was assigned a BD rating of 0, 1, or 2. The BD rating plus the Random Number would be compared to the BD Chart on the game board, possibly resulting in an extra-base hit. For 1988 and later, each batter had a unique BD rating on his card—the Random Number would be compared to the card, and the Chart could be ignored. If the Random Number fell outside the hit range on either the Chart or the card, play would resume with a new PB number.
If CD was drawn as the PB number, a second FAC would be drawn to determine the position involved. Next, a third FAC would be drawn for a Random Number. Using the CD rating of position player (pre-1988, CD0 through CD2; 1988 and later, CD1 through CD4) and the Random Number, the CD chart would be consulted to determine the outcome of the play.
Unusual plays
Very occasionally, a PB number of Z would be drawn. Z indicated an unusual play, and would result in drawing of a second FAC for the Random Number, and then consulting the Unusual Play Chart. Random Numbers of 11–44 covered unusual plays such as ejections, catcher interference, rainouts, etc. Numbers 44–78 covered unlikely defensive plays, such as triple plays (although many were applicable only if specific combinations of runners were on base). Finally, numbers 81–88 indicated that an injury had occurred. This led to the drawing of another Random Number to determine the result of the play and who was injured. Then, using another Random Number matched with the player's INJ rating, the number of games to be missed could be determined (the fewer games missed in real-life, the fewer games missed in the simulation).Advanced gameplay
Though an entire game could be played as described above, Statis Pro had a number of advanced features to simulate managerial/coaching decisions such as bunting, base-stealing, hitting-and-running, taking extra bases, playing the infield in, etc. In most cases, these would be done by the manager of the hitting team announcing a decision before the draw of a PB number for a new batter.In order to steal a base, for example, the manager would announce which runner was stealing. A FAC would be drawn, and the resulting Random Number would be compared to the base-stealing chart on the game board. The results varied based on whether the runner was stealing second, third, or home. Depending on the draw, it might be necessary to consult the runner's SP (base-stealing) rating.
To sacrifice bunt, the process would be the same as for stealing, except that the sacrifice bunting chart would be used. The results would depend on the Random Number and the batter's Sac (sacrifice bunting) rating.
From the pitching side, in order to simulate fatigue, every pitcher would be assigned a two Reduction Ratings (one for starting, one for relief). Each time the pitcher surrendered a hit, walk, run, wild pitch, or hit batsman, his rating would be reduced by one point (e.g., a walk and then a home run would be 4 points - one each for the walk and the hit, and then two for the runs scored). Once a pitcher's Reduction Rating reached zero, a PB number would no longer be drawn for each hitter—instead, all at-bats would begin with a FAC Random Number draw being compared to the hitter's card. Because of this, it was usually advisable to remove a pitcher once his reduction hit zero (or even before).
Online community
Since Avalon Hill ceased production, many players have resorted to creating their own player cards, using the formulas provided in the game instructions. Some have even created new FACs to make the Random Number and PB Number draws more truly random. Others have created new rules in order to add further realism to the game (such as rules for foul balls, special rules for different ballparks, etc.).External links
- Statis Pro Baseball @ Tabletop Baseball Games
- Statis Pro Baseball Advanced Forums
- Alternate Statis Pro Card Creator
- A site for all things Statis Pro Baseball related
- BrianYonushonis - all seasons 1871-2011 individual .pdf or CD - 155 seasons
- BrianYonushonis - top 40 players for each franchise 25 batters - 15 pitchers