Storm Over Arnhem
Encyclopedia
Storm Over Arnhem is a board wargame
designed by Courtney F. Allen, published by the Avalon Hill
game company, and depicts the battle for Arnhem
bridge over the Lower Rhine
river during Operation Market Garden
in World War II
. This battle was fought between elements of the British 1st Airborne Division and elements of the German Bocholt Battalion and 9th
and 10th SS Panzer Division
s. The plan was for the airborne forces to seize and hold the Arnhem bridge for two days, before being relieved by the British XXX Corps. However, Operation Market Garden failed in numerous places, and the airborne troops were never relieved. They did however achieve more than their objective by capturing and holding the northern end of the Arnhem Bridge with some 700+ men for four days.
Initial unit deployment is semi-free. For example, a certain number of SS units must be placed in each initial deployment zone, but the German player is free to choose which units he will put there.
The game is divided into a number of turns. A day turn is 6 hours, and a night turn is 12 hours, and there are three turns in a single day, 2 day turns and 1 night turn. Each turn is divided into 5 phases: Reinforcement & Reformed Units Phase, Random Events Phase, Movement/Fire Phase, Close Combat Phase and the Victory Point Determination Phase.
The Movement/Fire Phase consists of a number of player impulses, which means that during this phase a player can move or attack with his uncommitted units in a single area. An uncommitted unit differs from a committed unit by the fact that the latter is a unit that has already moved or attacked on that same turn, or that the unit has taken casualties or was forced to retreat on that turn. Players alternate impulses until there are no more uncommitted units, or both players pass their impulse. Next the close combat phase is played out for each area containing both British and German units.
The objective of the game is for the Germans to gain at least 22 victory point by the end of the last turn, to win a marginal victory, or for the British to withhold the Germans from those victory point. Victory points are allocated for every victory point area the German player occupies.
system, which was later used in such games as Break Out:Normandy and Thunder Over Casino. Axis & Allies and Risk
are also examples of area movement systems. Surrounding the Arnhem map are five movement zones, depicting the areas outside Arnhem, which can be used to quickly move units from one side of town to the other side.
published a series of articles on Storm Over Arnhem, including a variant to the game, as mentioned above. A two-part series replay was also printed.
Board wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer, or in a more free-form playing area as in miniatures games. The hobby around this type of game got its start in 1954 with the publication of Tactics, and saw its greatest popularity in the...
designed by Courtney F. Allen, published by the Avalon Hill
Avalon Hill
Avalon Hill was a game company that specialized in wargames and strategic board games. Its logo contained its initials "AH", and it was often referred to by this abbreviation. It also published the occasional miniature wargaming rules, role-playing game, and had a popular line of sports simulations...
game company, and depicts the battle for Arnhem
Arnhem
Arnhem is a city and municipality, situated in the eastern part of the Netherlands. It is the capital of the province of Gelderland and located near the river Nederrijn as well as near the St. Jansbeek, which was the source of the city's development. Arnhem has 146,095 residents as one of the...
bridge over the Lower Rhine
Lower Rhine
The Lower Rhine flows from Bonn, Germany, to the North Sea at Hoek van Holland, Netherlands.Almost immediately after entering the Netherlands, the Rhine splits into many branches. The main branch is called the Waal which flows from Nijmegen to meet the river Meuse; after which it is called Merwede...
river during Operation Market Garden
Operation Market Garden
Operation Market Garden was an unsuccessful Allied military operation, fought in the Netherlands and Germany in the Second World War. It was the largest airborne operation up to that time....
in World War II
World War II
World War II, or the Second World War , was a global conflict lasting from 1939 to 1945, involving most of the world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis...
. This battle was fought between elements of the British 1st Airborne Division and elements of the German Bocholt Battalion and 9th
9th SS Panzer Division Hohenstaufen
The 9th SS Panzer Division "Hohenstaufen", also known as SS-Panzergrenadier-Division 9, SS-Panzergrenadier-Division 9 Hohenstaufen or 9. SS-Panzer-Division Hohenstaufen, was a German Waffen-SS Armoured division which saw action on both the Eastern and Western Fronts during World War II. The...
and 10th SS Panzer Division
10th SS Panzer Division Frundsberg
The 10th SS Panzer Division Frundsberg or 10.SS-Panzer-Division Frundsberg was a German Waffen SS panzer division. The division was formed at the beginning of 1943 as a reserve for the expected Allied invasion of France. However, their first campaign was in the Ukraine in April 1944...
s. The plan was for the airborne forces to seize and hold the Arnhem bridge for two days, before being relieved by the British XXX Corps. However, Operation Market Garden failed in numerous places, and the airborne troops were never relieved. They did however achieve more than their objective by capturing and holding the northern end of the Arnhem Bridge with some 700+ men for four days.
Game-play
The game recreates the fighting around the northern end of Arnhem bridge during the days of September 18 through September 21, 1944. One player controls the British units, while a second player controls the Germans.Initial unit deployment is semi-free. For example, a certain number of SS units must be placed in each initial deployment zone, but the German player is free to choose which units he will put there.
The game is divided into a number of turns. A day turn is 6 hours, and a night turn is 12 hours, and there are three turns in a single day, 2 day turns and 1 night turn. Each turn is divided into 5 phases: Reinforcement & Reformed Units Phase, Random Events Phase, Movement/Fire Phase, Close Combat Phase and the Victory Point Determination Phase.
The Movement/Fire Phase consists of a number of player impulses, which means that during this phase a player can move or attack with his uncommitted units in a single area. An uncommitted unit differs from a committed unit by the fact that the latter is a unit that has already moved or attacked on that same turn, or that the unit has taken casualties or was forced to retreat on that turn. Players alternate impulses until there are no more uncommitted units, or both players pass their impulse. Next the close combat phase is played out for each area containing both British and German units.
The objective of the game is for the Germans to gain at least 22 victory point by the end of the last turn, to win a marginal victory, or for the British to withhold the Germans from those victory point. Victory points are allocated for every victory point area the German player occupies.
Game-board
The game-board is a map of the surroundings of the northern side of Arnhem bridge on a 1" = 100' scale and is divided into 30 areas of various size and shape to represent the unique characteristics of both the build-up in the area (such as buildings and trees) and the line of sight, which determines and limits the possibilities of attacking and moving units across the board. This system is known as the area movement system, as opposed to the hexagonal boards, where units attack and move through a number of hexes. Storm Over Arnhem was the first game to use the area movementArea movement
Area movement is a game mechanic used in a board game. While most parlor games and the like have 'areas' of the board to move in, the term is used for those boards that represent a geographical area, but do not use a regular grid .Area movement is a common feature in lighter wargames and some...
system, which was later used in such games as Break Out:Normandy and Thunder Over Casino. Axis & Allies and Risk
Risk (game)
Risk is a strategic board game, produced by Parker Brothers . It was invented by French film director Albert Lamorisse and originally released in 1957 as La Conquête du Monde in France. Risk is a turn-based game for two to six players...
are also examples of area movement systems. Surrounding the Arnhem map are five movement zones, depicting the areas outside Arnhem, which can be used to quickly move units from one side of town to the other side.
Variant
The game came with a number of counters (playing pieces) which were not used with the basic game, but could be used for playing a variant game of Storm Over Arnhem. That variant game would be published in a future issue of Avalon Hill's The General Magazine. The variant was called The Crossing, and let the players recreate the famous and costly assault by Viktor Graebner's reconnaissance unit (of the German 9th SS Panzer Division) across the Arnhem bridge, where they suffered heavy losses. Also, the variant game begins on the evening of September 17, instead of the afternoon of September 18. The British units start out in the movement zones, and the only German units in Arnhem consist of a small Arnhem Garrison.General Magazine
Avalon Hill's The General MagazineThe General Magazine
The General Magazine was first published in 1964, as a bi-monthly periodical devoted to supporting Avalon Hill's line of wargames, with articles on game tactics, history, and industry news...
published a series of articles on Storm Over Arnhem, including a variant to the game, as mentioned above. A two-part series replay was also printed.
- Volume 19, Number 1
- "The Combatants of Arnhem" (contrasting approaches to Storm Over Arnhem)
- "The Crossing" (variant rules)
- Series replay
- Design analysis
- Volume 19, Number 2
- Series replay (part II)
- Volume 21, Number 1
- "The Nieuwe Kade Gambit" (defensive set-up for the British)
- Volume 22, Number 3
- "A Bridge Not Too Far" (British strategy for the variant)
- Volume 25, Mumber 3
- "Prelude to the Storm Over Arnhem" (a historical perspective)