Sturmwind
Encyclopedia
Sturmwind is a shoot 'em up
video game for the Sega Dreamcast
console. It is currently being developed by Duranik, and will be published by RedSpotGames
on December 22, 2011 as an Independent Commercially Released Game. The game has received extensive press from major videogame publications in the United States, Germany and Japan reported about the announcement. German magazine Chip called Sturmwind's effects "very amazing in relation to the systems' age."
It is the first original game developed for Dreamcast since fall 2009's Rush Rush Rally Racing
and Irides: Master of Blocks
, the recent released shoot 'em up Fast Striker
is a Neo-Geo port.
demo featuring just one playable level. The graphics were regarded as impressive for Jaguar standards, the demo had no audio. Development was eventually resumed and shifted for Dreamcast.
In December 2010, RedSpotGames stated they would be making releasing news each Sunday of the month on upcoming plans, Sturmwind was the first of these, being revealed on December 5, 2010 on German TV show "neues".
The game is region free (works on any MIL-CD compatible Dreamcast) and will support both PAL at 50 Hz and 60 Hz, as well as NTSC and VGA. Apart from the standard joypad, Sturmwind may be played with the arcade stick (both analog and digital), and the controls are configurable. The game also makes use of the VMU and the rumble pack.
Further features include a FMV intro sequence, CDDA sound, an award trophy system with unlockable content and the ability to place one's highscore on the internet using a code.
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...
video game for the Sega Dreamcast
Sega Dreamcast
The is a 128-bit video game console which was released by Sega in late 1998 in Japan and from September 1999 in other territories. It was the first entry in the sixth generation of video game consoles, preceding Sony's PlayStation 2, Microsoft's Xbox and the Nintendo GameCube.Dreamcast sales were...
console. It is currently being developed by Duranik, and will be published by RedSpotGames
RedSpotGames
redspotgames is a video game publisher, distributor and promoter based in Munich, Germany. Established in 2005, the company is known for releasing new games for the long discontinued Sega Dreamcast video game system, recently redspotgames have also branched off publishing to digital services such...
on December 22, 2011 as an Independent Commercially Released Game. The game has received extensive press from major videogame publications in the United States, Germany and Japan reported about the announcement. German magazine Chip called Sturmwind's effects "very amazing in relation to the systems' age."
It is the first original game developed for Dreamcast since fall 2009's Rush Rush Rally Racing
Rush Rush Rally Racing
Rush Rush Rally Racing also known as R4 is an Independent developed commercially released videogame developed by Senile Team and published by RedSpotGames in November 2009...
and Irides: Master of Blocks
Irides: Master of Blocks
Irides: Master of Blocks is an Independent developed commercially released videogame developed by Madpeet and the first game by GOAT Store Publishing in 3 years. It is a puzzle game for the Sega Dreamcast and iPhone that combines strategy and action, an easy to pick up and play and hard to master...
, the recent released shoot 'em up Fast Striker
Fast Striker
Fast Striker is a single-player vertical scrolling shoot 'em up video game for the Neo Geo MVS, Sega Dreamcast and iOS. It is developed by German indie developer NG:DEV.TEAM in 2010.- Gameplay :...
is a Neo-Geo port.
Development
Sturmwind has been in development for 6 years. The game first surfaced under the name Native an Atari Jaguar CDAtari Jaguar CD
The Atari Jaguar CD or Jag CD is a CD-ROM peripheral for the Atari Jaguar video game console.Late in the life span of the company, Atari released this long-promised CD-ROM unit. The unit hit shelves on September 11, 1995 and retailed for $149.95. The device sat atop the Jaguar console, snapping...
demo featuring just one playable level. The graphics were regarded as impressive for Jaguar standards, the demo had no audio. Development was eventually resumed and shifted for Dreamcast.
In December 2010, RedSpotGames stated they would be making releasing news each Sunday of the month on upcoming plans, Sturmwind was the first of these, being revealed on December 5, 2010 on German TV show "neues".
Features
The game uses a hybrid 2D/3D game engine. The game is basically a 2D horizontally scrolling shoot'em up, but there are also section where the scrolling is vertical. The game has 16 levels which are divided into 7 different worlds, with more than 20 bossenemies and hundreds of different enemies. Three different levels of difficulty will be available.The game is region free (works on any MIL-CD compatible Dreamcast) and will support both PAL at 50 Hz and 60 Hz, as well as NTSC and VGA. Apart from the standard joypad, Sturmwind may be played with the arcade stick (both analog and digital), and the controls are configurable. The game also makes use of the VMU and the rumble pack.
Further features include a FMV intro sequence, CDDA sound, an award trophy system with unlockable content and the ability to place one's highscore on the internet using a code.
See also
- Dux
- RedSpotGamesRedSpotGamesredspotgames is a video game publisher, distributor and promoter based in Munich, Germany. Established in 2005, the company is known for releasing new games for the long discontinued Sega Dreamcast video game system, recently redspotgames have also branched off publishing to digital services such...
- List of Independently Released Commercial Games For Dreamcast
- Independent video game developmentIndependent video game developmentIndependent video game development is the process of creating video games without the financial support of a video game publisher. While large firms can create independent games, they are usually designed by an individual or a small team of as many as ten people, depending on the complexity of the...