Teenage Mutant Ninja Turtles Guide to the Universe
Encyclopedia
Teenage Mutant Ninja Turtles Guide to the Universe is the second supplement for the Teenage Mutant Ninja Turtles & Other Strangeness
role-playing game
. It was published by Palladium Books
in May 1987 and uses the Palladium Megaversal system
.
adventure scenarios are included, as well as extensive technology and vehicle creation rules. It can be fit into any timeline of the TMNT universe.
Teenage Mutant Ninja Turtles & Other Strangeness
Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – a couple years before the Turtles franchise achieved mass popularity – and featured...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
. It was published by Palladium Books
Palladium Books
Palladium Books is a publisher of role-playing games perhaps best known for its popular, expansive Rifts series . Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is presently based in Westland, Michigan...
in May 1987 and uses the Palladium Megaversal system
Megaversal system
The Megaversal system, sometimes known as the Palladium system, is a set of mechanics specifically employed in most role-playing games published by Palladium Books, the exception is Recon. It uses dice for roll-under percentile skill checks, roll-high combat checks and saving throws, and...
.
Setting
The Guide to the Universe introduces game setting information related to space travel and many alien races, such as the Utrom and Triceratons. Several science fictionScience fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
adventure scenarios are included, as well as extensive technology and vehicle creation rules. It can be fit into any timeline of the TMNT universe.