Terra Nova (blog)
Encyclopedia
Terra Nova is a collaborative blog
for academics and professionals in game studies
. It focuses primarily on the study of virtual worlds.
Started in 2003 by Edward Castronova
, Julian Dibbell
, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding real money trading (RMT)
in online virtual worlds.
Coverage has expanded to include impacts of gaming on culture, architecture and law.
Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding Second Life
and World of Warcraft
. Various issues have been discussed, from the virtual economy of Star Wars Galaxies
to the impact of learning in MMO
s.
Collaborative blog
A collaborative blog is a type of weblog in which posts are written and published by more than one author. The majority of high profile collaborative blogs are based around a single uniting theme, such as politics or technology....
for academics and professionals in game studies
Game studies
Game studies or the new modern term "gaming theory" is the discipline of studying games, their design, players, and their role in society and culture more broadly...
. It focuses primarily on the study of virtual worlds.
Started in 2003 by Edward Castronova
Edward Castronova
Edward "Ted" Castronova is a Professor of Telecommunications at Indiana University Bloomington. He is known in particular for his work on the economies of synthetic worlds.- Biography :...
, Julian Dibbell
Julian Dibbell
Julian Dibbell is an American author and technology journalist with a particular interest in social systems within online communities. His 1993 article "A Rape in Cyberspace" detailed attempts of LambdaMOO, an online community, to quantify and deal with lawbreaking in its midst. The article was...
, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding real money trading (RMT)
Virtual economy
A virtual economy is an emergent economy existing in a virtual persistent world, usually exchanging virtual goods in the context of an Internet game...
in online virtual worlds.
Coverage has expanded to include impacts of gaming on culture, architecture and law.
Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding Second Life
Second Life
Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003. A number of free client programs, or Viewers, enable Second Life users, called Residents, to interact with each other through avatars...
and World of Warcraft
World of Warcraft
World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...
. Various issues have been discussed, from the virtual economy of Star Wars Galaxies
Star Wars Galaxies
Star Wars Galaxies is a Star Wars themed MMORPG for Microsoft Windows developed by Sony Online Entertainment and published by LucasArts.-History:...
to the impact of learning in MMO
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
s.
External links
- Terra Nova
- Terra Nova statistics at Alexa.com
- Terra Nova rank at Technorati.com