The Dark Tower (game)
Encyclopedia
Dark Tower is a 1981 electronic board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

 by Milton Bradley Company
Milton Bradley Company
The Milton Bradley Company is an American game company established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States, and in 1987, it purchased Selchow and Righter,...

, for one to four players. The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game came out during the height of the role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 craze in the early 1980s.

Components

The game consists of a battery
Battery (electricity)
An electrical battery is one or more electrochemical cells that convert stored chemical energy into electrical energy. Since the invention of the first battery in 1800 by Alessandro Volta and especially since the technically improved Daniell cell in 1836, batteries have become a common power...

-powered center unit (the Dark Tower), a circular cardboard game board divided into four interlocking quarters (with a hole in the middle for the Tower), four cardboard
Paperboard
Paperboard is a thick paper based material. While there is no rigid differentiation between paper and paperboard, paperboard is generally thicker than paper. According to ISO standards, paperboard is a paper with a basis weight above 224 g/m2, but there are exceptions. Paperboard can be single...

 tokens, several plastic
Plastic
A plastic material is any of a wide range of synthetic or semi-synthetic organic solids used in the manufacture of industrial products. Plastics are typically polymers of high molecular mass, and may contain other substances to improve performance and/or reduce production costs...

 flags, playing pieces, and locations which are placed in convenient holes in the board. In addition, there are several peg boards (with red Battleship-type pegs) used to keep track of a player's number of troops, gold and food.

The Tower itself consists of a small membrane keyboard
Membrane keyboard
A membrane keyboard is a computer keyboard whose "keys" are not separate, moving parts, as with the majority of other keyboards, but rather are pressure pads that have only outlines and symbols printed on a flat, flexible surface...

 beneath a "display" (a piece of tinted plastic). Behind the display cover is a carousel containing a number of film cels, which, when backlit by one of three lights mounted underneath, display the appropriate picture on the display cover. The display cover also conceals a digital LED
LEd
LEd is a TeX/LaTeX editing software working under Microsoft Windows. It is a freeware product....

 display for representing numbers up to 99. As the Tower rotates and illuminates the appropriate cels during gameplay, it also emits sounds for the events represented by each cell.

When the Tower is first turned on, it performs a self-diagnostic test. A red zero will appear in the digital display window and quickly disappear, with two flashing red dashes taking its place. Next, after pressing a button on the keypanel, the motor will turn and the two flashing dashes will disappear. Three lighted windows will appear, one by one, from top to bottom. This gives the owner a chance to see if any of the bulbs are burned out. As each window lights up, one will hear a beep and see the number 88 appear in the digital display window (in order to operate all segments of the LEDs). After the three light-up windows appear and disappear with their accompanying beeps and digital displays, a red flashing L1 symbol indicating "Level 1" will appear in the digital display window and remain there. The Tower is then ready for game play.

Gameplay

To play, each player takes turns rotating the Tower to face them and then moving about the board. The quarter of the board in front of a particular player is his territory. Gameplay proceeds by moving a player's token one space and then pressing a button on the Tower that corresponds to the type of space (e.g., Plains, Tomb, Bazaar, Frontier). The Tower then resolves what happens to the player by showing the player the appropriate cel and reporting whatever occurs. For instance, if the Tower decides that the player has encountered Brigands, it will turn to the Brigands cel, simultaneously displaying the number of brigands encountered. If the player chooses to fight, the Tower resolves the battle by alternately counting off the remaining numbers of friendly troops and Brigands. Once all events have resolved, the Tower is rotated to the next player and their turn begins.

Each territory besides a player's own contains one of three keys—bronze, silver and gold, in that order—needed to unlock the Tower. The location of the key is randomly determined by the Tower. Each player will therefore need to travel counter-clockwise around the board, through each of the other three players' territories, until the player has all three keys. At this point, the player returns to his or her territory, buys reinforcements, and then attempts to attack the Tower, which contains a predetermined number of defenders inside. The first player to beat the Tower wins the game; losing requires building up another army.

Rarity

Working copies of Dark Tower are increasingly difficult to find, and thus highly sought after by collectors. This is primarily due to two things: (1) wear and tear on the tower unit, which tended to experience technical faults with the light bulbs and carousel after prolonged use, and, (2) the fact that the game went out of print shortly after release due to a lawsuit brought against Milton Bradley for intellectual property theft.

Litigation

Dark Tower was the subject of trade secret litigation in 1985. Two independent game developers named Robert Burton and Allen Coleman submitted a game to Milton Bradley entitled "Triumph" that involved an electronic tower as the centerpiece. Milton Bradley rejected the game, but proceeded to release "Dark Tower" some time later. The inventors sued for misappropriation of trade secrets and won a jury verdict for over $700,000. The trial judge, however, vacated the jury's judgement. Despite finding that Milton Bradley had likely "plagiarized the plaintiffs' idea without so much as a by-your-leave" the judge proceeded to issue a directed verdict for the defendant because Burton and Graham had signed a contract waiving any contractual relationship (which arguably included any duty of confidentiality). The First Circuit Court of Appeals reversed, finding evidence that Milton Bradley entered an implied agreement to keep the game confidential and reinstated the damage award.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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