The Dirdir
Encyclopedia
The Dirdir is the third science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 adventure novel
Adventure novel
The adventure novel is a genre of novels that has adventure, an exciting undertaking involving risk and physical danger, as its main theme.-History:...

 in the tetralogy
Tetralogy
A tetralogy is a compound work that is made up of four distinct works, just as a trilogy is made up of three works....

 Tschai, Planet of Adventure
Planet of Adventure
Planet of Adventure is the name given to a series of four science fiction novels by Jack Vance, which relate the adventures of Adam Reith, the sole survivor of an Earth ship investigating a signal from the distant planet Tschai.-Inhabitants:...

. Written by Jack Vance
Jack Vance
John Holbrook Vance is an American mystery, fantasy and science fiction author. Most of his work has been published under the name Jack Vance. Vance has published 11 mysteries as John Holbrook Vance and 3 as Ellery Queen...

, it tells of the efforts of the sole survivor of the destruction of a human starship to return to Earth from the distant planet Tschai.

Plot summary

Adam Reith is stranded on Tschai, a distant planet shared by four alien, mutually hostile, advanced species (the Chasch, Wankh, Dirdir and native Pnume). On his quest to get home, he acquires two human companions, Traz Onmale, a teenage barbarian chieftain, and Ankhe at afram Anacho, an outcast Dirdirman.

Reith has failed twice to acquire a spaceship (as recounted in City of the Chasch
City of the Chasch
City of the Chasch is the first science fiction adventure novel of the tetralogy Tschai, Planet of Adventure. It was written by Jack Vance and follows the attempts of a man stranded on the distant planet Tschai to return to Earth.-Plot summary:...

and Servants of the Wankh
Servants of the Wankh
Servants of the Wankh is the second science fiction adventure novel in the tetralogy Tschai, Planet of Adventure. Written by Jack Vance, it tells of the efforts of the sole survivor of a human starship destroyed by an unknown enemy to return to Earth from the distant planet Tschai.-Plot...

). His exploits bring him to the unwanted attention of the Dirdir. As Anacho explains, his former masters are rarely subtle: they want to question and then kill him. Reith manages to wipe out the first "Initiative" sent after him, but sooner or later, there will be a second.

He decides to build a ship from scratch, a task requiring vast amounts of sequins, the universal currency of Tschai. The only way to raise that much quickly is to brave the Carabas, the Dirdir hunting preserve, where sequins grow as crystalline nodes. Men prospect for the nodes, while the Dirdir hunt the men. Those they catch, they eat.

Reith turns the tables on the Dirdir. He ambushes their hunting parties and takes the sequins they acquired from their victims. When the Dirdir finally take notice, Reith and his friends barely manage to escape, but they have amassed a fortune; in fact, they have so many sequins, they are forced to leave behind a substantial hidden cache.

They journey to the cosmopolitan city of Sivishe, where there are shipyards. They find that they must deal with Aila Woudiver, an enormously obese man with monstrous appetites. The construction of the spaceship progresses satisfactorily, but Woudiver demands ever more money, threatening to turn them over to the Dirdir if he is not paid. Finally, Reith has no choice but to go back to the Carabas to retrieve the hidden sequins, leaving Traz and Anacho to keep watch.

When he returns however, he finds that Woudiver, who desires above all else to be a Dirdirman, has betrayed Anacho to the Dirdir. Reith risks his life rescuing Anacho. Then he goes to confront Woudiver, but the arch-criminal is too clever for him and all three are handed over to the Dirdir.

However, Reith demands arbitration, invoking a tradition too strong for the Dirdir to ignore, even from a "subman". When the judgment goes against him, he challenges the Dirdirman arbitrator. By Dirdir custom, the victor of hand-to-hand combat wins the case. Reith dispatches his foe, only to face a second set of charges. This time, he has to fight a Dirdir. When he forces the creature to concede, Reith and his friends are absolved of all crimes and freed. Needing Woudiver to complete the ship, they do not kill him, but take him captive.
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