The Elder Scrolls
Encyclopedia
The Elder Scrolls is a role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 series developed
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 by Bethesda Game Studios and published by Bethesda Softworks
Bethesda Softworks
Bethesda Softworks, LLC, is an American video game company. A subsidiary of ZeniMax Media, the company was originally based in Bethesda, Maryland and eventually moved to their current location in Rockville, Maryland...

.

History

The first product – The Elder Scrolls: Arena
The Elder Scrolls: Arena
The Elder Scrolls: Arena is the first game in the Elder Scrolls series. It is a first-person computer role-playing game for MS-DOS, developed by Bethesda Softworks and released in 1994...

– was released in 1994 for DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...

 PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

 systems. The game was intended for players to assume the role of an arena combatant, but development shifted the game into a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 (RPG). This game began the tradition based on the principle of "[being] who you want and [doing] what you want" that persisted throughout the series' history.

The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall is a first-person, traditional role-playing video game for MS-DOS developed by Bethesda Softworks and released in 1996. It is a sequel to the RPG The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. On July 9, 2009, it was made available...

was published in 1996. Fueled by the modest success of The Elder Scrolls: Arena, The Elder Scrolls II: Daggerfall was even more ambitious than its predecessor. The Elder Scrolls II: Daggerfall featured one of the first true 3D worlds on a large scale, a game world claimed to be twice the size of Great Britain
Great Britain
Great Britain or Britain is an island situated to the northwest of Continental Europe. It is the ninth largest island in the world, and the largest European island, as well as the largest of the British Isles...

. Glitches were experienced by players. A game critic described the game as "notoriously buggy". Despite Daggerfall's commercial success, the game critic remarked, "the game still bears the mark of bad code".

Following the release of The Elder Scrolls II: Daggerfall, Bethesda Softworks ceased development of the numbered title of the series until 2002 to develop in the interim An Elder Scrolls Legend: Battlespire and The Elder Scrolls Adventures: Redguard
The Elder Scrolls Adventures: Redguard
The Elder Scrolls Adventures: Redguard is an action-adventure game developed and published by Bethesda Softworks with a third person style, set in the world of The Elder Scrolls. The game takes place in Tamriel in the year 864 of the Second Era, some 400 years prior to the events of Arena and the...

, which were released in 1997 and 1998, respectively. Both games had a smaller focus than the numbered series titles: An Elder Scrolls Legend: Battlespire limited itself to dungeon-romping and The Elder Scrolls Adventures: Redguard was a linear third-person action-adventure game.

The release of The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind, often simply referred to as Morrowind, is a single-player computer role-playing game developed by Bethesda Game Studios, and published by Bethesda Softworks and Ubisoft. It is the third installment in The Elder Scrolls series of games, following The Elder Scrolls...

in 2002 saw a return to the old-style expansive and non-linear gameplay, and a shift towards individually-detailed landscapes and items, with a smaller game-world than past titles. It was released on PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

 and later ported to the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

. The game achieved commercial success, and sold over four million units by mid-2005. Two expansions
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

 were released between late 2002 and early 2003: The Elder Scrolls III: Tribunal
The Elder Scrolls III: Tribunal
The Elder Scrolls III: Tribunal is the first expansion for Bethesda Softworks' The Elder Scrolls III: Morrowind. It takes place in the temple/city of Mournhold, the capital of Morrowind, located in the larger city of Almalexia...

and The Elder Scrolls III: Bloodmoon
The Elder Scrolls III: Bloodmoon
The Elder Scrolls III: Bloodmoon is the second expansion pack for Bethesda Softworks' The Elder Scrolls III: Morrowind. While it was originally released as an expansion set for Microsoft Windows, Bloodmoon is included within the Morrowind: Game of the Year edition for Xbox.Unlike the first...

. A Game of the Year Edition encompassing the original game plus both expansions packs, as well as the latest patch and modding tools was released later exclusively for PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

.

Development of The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion is a single-player action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games...

began in 2002, and focused on artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 (AI) improvements that interact dynamically with the game-world, proprietary radiant AI, implementation of Havok
Havok (software)
Havok Physics is a physics engine developed by Irish company Havok. It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies , and has a highly optimized...

 (physics) engine, and improved graphics
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....

. The game was released on PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

 and Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

 in early 2006, and for PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

 in early 2007. Bethesda Softworks released one content collection and expansion pack in late 2006 and early 2007: The Elder Scrolls IV: Knights of the Nine
The Elder Scrolls IV: Knights of the Nine
The Elder Scrolls IV: Knights of the Nine is an official expansion pack for the computer role-playing game The Elder Scrolls IV: Oblivion. Announced on October 17, 2006 for release on November 21, 2006, the expansion was developed, published, and released in North America by Bethesda Softworks; in...

and The Elder Scrolls IV: Shivering Isles
The Elder Scrolls IV: Shivering Isles
The Elder Scrolls IV: Shivering Isles is the largest official expansion pack for the role-playing game The Elder Scrolls IV: Oblivion. Announced on January 18, , the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was...

, respectively. A Game of the Year Edition was later released, featuring the original game, plus all expansion packs and updates for all three platforms, with the PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

 version getting exclusive mod tools and other bonuses.

The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim is a role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following The Elder Scrolls IV: Oblivion...

was announced on December 11, 2010, at the Spike Video Game Awards 2010. The game is not a direct sequel to its predecessor, Oblivion, but instead takes place 200 years later, in the land called Skyrim, in Tamriel. Skyrim also makes use of an updated graphics engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

. It was released on November 11, 2011.

Game mechanics

The Elder Scrolls games can be safely categorized as role-playing games (RPG), although they do include elements taken from action and adventure games. In Arena, as in many RPGs, players advance by killing monsters (and thereby gaining experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s) until a preset value is met, whereupon they level-up. However, in Daggerfall, Morrowind, Oblivion , the series took a skill-based approach to character advancement. Players develop their characters' skills by applying them, and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development. The flexibility of the games' engines has facilitated the release of game extensions (or mods
Mod (computer gaming)
Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...

) through The Elder Scrolls Construction Set.

The Elder Scrolls main series of games emphasizes different aspects of the gaming experience than most computer role-playing games. A brief article by Joystiq in early November 2006 compared BioWare
BioWare
BioWare is a Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts...

's creations to Bethesda's by noting a difference in emphasis. Bethesda's creations focused on "aesthetic presentation and open-ended adventuring"; BioWare's on a combat system and modular architecture. This overarching aim has been noted by their designers as well. Bethesda has described their motivations in creating the first series game, Arena, as those of any good pen-and-paper RPG: creating an environment in which the player could be what the player wants and do what the player wants. Daggerfalls manual begins with a sort of design manifesto, declaring the developers' intention to "create a book with blank pages", and "a game designed to encourage exploration and reward curiosity". Choices, in the form of paths taken by the player, to do good, to chase after evil, are left open to the player, "just like in real life". This design trend continued with Morrowind, following the hiatus of similarly epic games in the interim, though Joystiq's previously noted insistence on graphics came again to the fore. During the development of Morrowind, Bethesda tripled its staff, so as to perfectly color its newly hand-made world. In their own words, "We knew we had to exceed the visual polish of the other games on the market, and we made it our goal to put The Elder Scrolls back into the forefront of game innovation."

Setting

The world of The Elder Scrolls is known for its attention to detail, attempted realism, and the vast number of names, dates, and places that constitute its history and the interconnected structure of its various societies, cultures, and religions. There is no one compilation of all information pertaining to the Elder Scrolls world, and, within the games, historical references are often vague or unclear. Players are encouraged to draw their own conclusions about situations and events for which the records are sparse, contradictory, or incomplete.

The Elder Scrolls games take place on the fantasy world of Nirn, on the continent of Tamriel, a large landmass divided into nine provinces. The exceptions are The Elder Scrolls Legends: Battlespire, and parts of The Elder Scrolls IV: Oblivion, which take place between the realm of Oblivion
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion is a single-player action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games...

 (one of several alternate dimensions ruled by immortal god-like beings known as Daedra Princes) and the mortal realm of Mundus. There are other continents besides Tamriel on Nirn (such as Akavir or Yokuda), but there has yet to be an official game that takes place upon one of them.

Tamriel itself is an empire divided into nine provinces, each with its own native race. Those provinces are as follows: Cyrodiil, Morrowind, High Rock, the Summerset Isles, Hammerfell, Black Marsh, Skyrim, Valenwood, and Elsweyr. The native races of the provinces are as follows: Imperials in Cyrodiil, Dunmer (also known as Dark Elves) in Morrowind, Bretons and Orsimer (also known as Orcs) in High Rock, Altmer (also known as High Elves) in the Summerset Isles, Redguards in Hammerfell, Argonians in Black Marsh, Nords in Skyrim, Bosmer (also known as Wood Elves) in Valenwood, and Khajiit in Elsweyr. The emperor resides in the capital province of Cyrodiil. The ruling dynasty throughout the Third Era consisted entirely of the descendants of Tiber Septim. His line, frequently called the Dragonborn, ended at the conclusion of the Third Era, with the death of Martin Septim, the last living heir of Uriel Septim. Several years later, a Colovian warlord named Titus Mede assumed the throne of the Empire, reigning through at least the first forty years of the Fourth Era.

Elder Scrolls

The physical Elder Scrolls play a very limited role in the storyline of the series, serving only as framing plot device (i.e., "[the events in this game] were foretold in the Elder Scrolls..."). The Elder Scrolls themselves are rarely referred to in-game, or even in the in-game literature. The Elder Scrolls IV: Oblivion marked the first actual appearance of the scrolls, as a MacGuffin
MacGuffin
A MacGuffin is "a plot element that catches the viewers' attention or drives the plot of a work of fiction". The defining aspect of a MacGuffin is that the major players in the story are willing to do and sacrifice almost anything to obtain it, regardless of what the MacGuffin actually is...

 in the final quest of the thieves guild story line.

In the game series, a sect of monks devote their lives to the reading and interpreting of the Elder Scrolls. Advanced members who read the scrolls wear blindfolds at all times when they are not divining the scrolls' content. Retired Moth Priests are completely blind, and continue to wear blindfolds for ceremonial purposes. However, cosmically-important individuals, or individuals that are the subject of prophecy, have been able to see writing on the Elder Scrolls without the associated rituals. A book entitled "Lost Histories of Tamriel" provides further insight on the Elder Scrolls, stating that when any event has actually occurred, it sets itself unchangeably into the scrolls, and no action, magical or otherwise, can alter this.

In The Elder Scrolls IV: Oblivion, the Elder Scrolls themselves are the object of the final Thieves' Guild questline, in which the player has to steal an Elder Scroll. The scroll itself appears as an incomprehensible chart, containing glyph
Glyph
A glyph is an element of writing: an individual mark on a written medium that contributes to the meaning of what is written. A glyph is made up of one or more graphemes....

s.

In Skyrim, the scrolls are described as "pieces of creation", and play a very vital part of the storyline. They are said to be very descriptive works of writing and without vast knowledge of the arts, one may go insane trying to decipher them. During gameplay, if the player tries to read the Elder Scroll they will temporarily go blind. In the storyline, one of the scrolls was used in ancient times to cast off Alduin, the evil dragon, to the future, although not intentionally. Also, the scrolls cause a stop in time, meaning that ever since it was used on Alduin, time has essentially stopped to the era the game takes place in.

Books

In 2009 Gregory Keyes
Gregory Keyes
Gregory Keyes is an American writer of science fiction and fantasy who has written both original and media-related novels under both the names "J. Gregory Keyes" and "Greg Keyes". He is famous for his quartet The Age of Unreason, a steampunk/alchemical story starring Benjamin Franklin and Isaac...

, a noted science-fiction author released The Infernal City
The Infernal City
The Infernal City is a book by Greg Keyes. It is the first of two planned books based on The Elder Scrolls series of video games.-Plot:...

, a novel based on events which take place about 40 years after the Oblivion crisis. Lord of Souls
Lord of Souls
Lord of Souls is a book by Greg Keyes. It is the second of two planned books based on The Elder Scrolls series of video games.-Plot:Like its predecessor The Infernal City, the novel Lord of Souls takes places about 40 years after the events of The Elder Scrolls IV: Oblivion and The Elder Scrolls...

 was released in 2011 as Keyes' second novel in his Elder Scrolls book series. There has been no news of Keyes' involvement in any other Elder Scrolls novels.

See also

  • Races of The Elder Scrolls
    Races of The Elder Scrolls
    The Elder Scrolls series of role-playing video games are populated with a number of fantasy races, ten of which are playable. Generally, these races fall into one of three distinct archetypes, namely, humans, elvenkind, and beastfolk....

  • Organizations of The Elder Scrolls
    Organizations of The Elder Scrolls
    The organizations in The Elder Scrolls series are an element of play that The Elder Scrolls games have had in common since The Elder Scrolls II: Daggerfall...

  • Gameplay of The Elder Scrolls
  • Bethesda Softworks
    Bethesda Softworks
    Bethesda Softworks, LLC, is an American video game company. A subsidiary of ZeniMax Media, the company was originally based in Bethesda, Maryland and eventually moved to their current location in Rockville, Maryland...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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