The Final Reflection
Encyclopedia
The Final Reflection is a 1984 Star Trek
tie-in novel by John M. Ford
which emphasizes developments of Klingon
language and culture. The novel provided the foundation for the FASA Star Trek role-playing game sourcebooks dealing with the Klingon elements of the game. Although not considered canon because of later developments in the Star Trek movies and TV series, the presentation of Klingon culture in this novel and Ford's 1987 follow-on, How Much for Just the Planet?
is highly popular in fanon
alternate depictions of Klingon society and culture. In particular, the fictional Klingon language klingonaase is introduced here, in advance of the creation of the canon version of the Klingon language, tlhIngan Hol.
The novel concerns an intergenerational conflict within the Klingon government, between a faction wanting war with the Federation and a faction desiring accommodation for fear of Klingon defeat. The Klingon ambassador and his associates play a surprising role in this conflict, one which remains secret until the publication of a "tell-all" book forty years later, one which is read by Captain James T. Kirk
in the "framing" story.
suggests that the popularity of Ford's inside look at Klingon culture, and his positive portrayal of Klingons as an honorable people by their own lights (not simply stock villains), also influenced the canonical depiction in later incarnations of Star Trek, paving the way for honor-driven Klingons like Worf
, and episodes that would likewise explore Klingon culture in more depth than the original series had done.
In the Next Generation novel A Singular Destiny, Keith R. A. DeCandido
includes The Final Reflection in a list of Klingon literature.
Star Trek
Star Trek is an American science fiction entertainment franchise created by Gene Roddenberry. The core of Star Trek is its six television series: The Original Series, The Animated Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise...
tie-in novel by John M. Ford
John M. Ford
John Milo "Mike" Ford was an American science fiction and fantasy writer, game designer, and poet.Ford was regarded as an extraordinarily intelligent, erudite and witty man. He was a popular contributor to several online discussions...
which emphasizes developments of Klingon
Klingon
Klingons are a fictional warrior race in the Star Trek universe.Klingons are recurring villains in the 1960s television show Star Trek: The Original Series, and have appeared in all five spin-off series and eight feature films...
language and culture. The novel provided the foundation for the FASA Star Trek role-playing game sourcebooks dealing with the Klingon elements of the game. Although not considered canon because of later developments in the Star Trek movies and TV series, the presentation of Klingon culture in this novel and Ford's 1987 follow-on, How Much for Just the Planet?
How Much for Just the Planet?
How Much for Just the Planet? is a 1987 Star Trek tie-in novel by John M. Ford.-Plot:In the novel, large deposits of dilithium are detected on a colony planet, and delegations are sent by the United Federation of Planets and the Klingon Empire to negotiate for mining rights How Much for Just the...
is highly popular in fanon
Fanon (fiction)
In works of fiction, fanon is a customary and unofficial canon established in a spontaneous manner by the community of fans at large, for example fan clubs, whenever the official canon is not clear on some points of its narrative....
alternate depictions of Klingon society and culture. In particular, the fictional Klingon language klingonaase is introduced here, in advance of the creation of the canon version of the Klingon language, tlhIngan Hol.
Plot
Particular aspects of Klingon society depicted include:- A strong Klingon emphasis on battle-related games. The title refers to a move in klin zha, a Klingon game with similarities to chessChessChess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.Each player...
; in this particular variation, the "reflective" game, both players take turns playing one set of pieces.
- Games played with living players.
- Military strategy is the particular province of a military class known as "thought admirals," who hone their skills in "the game with living pieces." They also seek to learn how other societies think militarily by studying the games of those people.
- The distinction between empire-building races—such as the Klingons, the Humans and Vulcans with their Federation, and the Romulans—and less driven races, whom the Klingons use as servants (kuve).
The novel concerns an intergenerational conflict within the Klingon government, between a faction wanting war with the Federation and a faction desiring accommodation for fear of Klingon defeat. The Klingon ambassador and his associates play a surprising role in this conflict, one which remains secret until the publication of a "tell-all" book forty years later, one which is read by Captain James T. Kirk
James T. Kirk
James Tiberius "Jim" Kirk is a character in the Star Trek media franchise. Kirk was first played by William Shatner as the principal lead character in the original Star Trek series. Shatner voiced Kirk in the animated Star Trek series and appeared in the first seven Star Trek movies...
in the "framing" story.
Influence
In "Requiescat in Pace, John M. Ford", Eric BurnsEric Burns
Eric Alfred Burns is an American critic, writer, poet, columnist and Role Playing Game developer who lived in Wolfeboro, New Hampshire...
suggests that the popularity of Ford's inside look at Klingon culture, and his positive portrayal of Klingons as an honorable people by their own lights (not simply stock villains), also influenced the canonical depiction in later incarnations of Star Trek, paving the way for honor-driven Klingons like Worf
Worf
Worf, played by Michael Dorn, is a main character in Star Trek: The Next Generation and in seasons four to seven of Star Trek: Deep Space Nine. He also appears in the films based on The Next Generation. Worf is the first Klingon main character to appear in Star Trek, and has appeared in more Star...
, and episodes that would likewise explore Klingon culture in more depth than the original series had done.
In the Next Generation novel A Singular Destiny, Keith R. A. DeCandido
Keith R. A. DeCandido
Keith Robert Andreassi DeCandido is an American science fiction and fantasy writer and musician, who works on comic books, novels, role-playing games and video games, including numerous media tie-in books for properties such as Star Trek, Buffy the Vampire Slayer, Doctor Who, Supernatural,...
includes The Final Reflection in a list of Klingon literature.