The Game-Players of Titan
Encyclopedia
The Game-Players of Titan is a 1963 science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 novel by Philip K. Dick
Philip K. Dick
Philip Kindred Dick was an American novelist, short story writer and essayist whose published work is almost entirely in the science fiction genre. Dick explored sociological, political and metaphysical themes in novels dominated by monopolistic corporations, authoritarian governments and altered...

.

Plot summary

Pete Garden, the protagonist, is one of several residents who own large swathes of property in a depopulated, post-apocalyptic future world. These residents are organized in groups of regular competitors who play a board game called "Bluff". These contestants (or "Bindmen") stake their property, marriages and future status as eligible game players on its outcomes. Pete also experiences bipolar disorder
Bipolar disorder
Bipolar disorder or bipolar affective disorder, historically known as manic–depressive disorder, is a psychiatric diagnosis that describes a category of mood disorders defined by the presence of one or more episodes of abnormally elevated energy levels, cognition, and mood with or without one or...

, which may adversely affect his competence as a Game participant.

The Game is administered by amorphous, silicon-based aliens from Titan
Titan (moon)
Titan , or Saturn VI, is the largest moon of Saturn, the only natural satellite known to have a dense atmosphere, and the only object other than Earth for which clear evidence of stable bodies of surface liquid has been found....

, Saturn
Saturn
Saturn is the sixth planet from the Sun and the second largest planet in the Solar System, after Jupiter. Saturn is named after the Roman god Saturn, equated to the Greek Cronus , the Babylonian Ninurta and the Hindu Shani. Saturn's astronomical symbol represents the Roman god's sickle.Saturn,...

's largest satellite. These creatures, known as the vugs, are obsessed with gambling
Gambling
Gambling is the wagering of money or something of material value on an event with an uncertain outcome with the primary intent of winning additional money and/or material goods...

. In addition, the Game's exogamy
Exogamy
Exogamy is a social arrangement where marriage is allowed only outside of a social group. The social groups define the scope and extent of exogamy, and the rules and enforcement mechanisms that ensure its continuity. In social studies, exogamy is viewed as a combination of two related aspects:...

 helps to promote human fertility after the devastation of global warfare, after satellite-borne "Henkel Radiation" weaponry from Red China sterilized much of the Earth's population. The vug exert hegemony over Earth but do not occupy it as such. Instead, it is visualised as a paternalistic relationship. Moreover, while the vugs are telepaths, they do not allow the use of human telepathy
Telepathy
Telepathy , is the induction of mental states from one mind to another. The term was coined in 1882 by the classical scholar Fredric W. H. Myers, a founder of the Society for Psychical Research, and has remained more popular than the more-correct expression thought-transference...

 or precognition
Precognition
In parapsychology, precognition , also called future sight, and second sight, is a type of extrasensory perception that would involve the acquisition or effect of future information that cannot be deduced from presently available and normally acquired sense-based information or laws of physics...

 within the context of the Game. It is also the case that the vugs are involved within human society, using induced hallucination
Hallucination
A hallucination, in the broadest sense of the word, is a perception in the absence of a stimulus. In a stricter sense, hallucinations are defined as perceptions in a conscious and awake state in the absence of external stimuli which have qualities of real perception, in that they are vivid,...

 to maintain the semblance of human form. They also perpetuate the charade through the use of physical human shells or simulacra.

At the beginning, Pete has lost his favorite property, Berkeley, and his wife, Freya. Moreover, Berkeley's new owner has sold it to a notoriously corrupt Bindman from the East Coast, Jerome Luckman. Pete misses Freya, and worries about the compatibility of his new wife. He is also attracted to Pat McClain, a mysteriously fertile woman living within his remaining property, as well as Mary Anne, her eighteen year-old daughter. Pat is a telepath, while her husband Allen is precognitive, and their daughter manifests telekinesis. These telepaths resent the fact that they are not allowed to participate in the Game, due to possible abuse of their abilities during the contest. Pete breaks off his tentative relationship with Pat when he discovers that his new wife, Carol, is pregnant - a rare occurrence in this largely infertile, depopulated world.

Luckman, the new owner of Berkeley, is murdered, and Pete is implicated, along with six other members of his group, Pretty Blue Fox. However, Pete and the other group members are suffering from induced amnesia, and this only makes them look even more suspicious in the eyes of both vug and human law enforcement officials. Pete discovers that vugs are abusing their own psionic abilities to appear human. However, the vugs also have their own political factions, which further complicates matters. "Extremists" favour subversion and conquest of Earth, while "moderates" favour the status quo of paternalistic collaboration. Fertile humans begin an underground resistance against the vugs, but in the ultimate ironic twist, they are replaced by vugs posing as humans. Pretty Blue Fox syndicate members are teleported to Titan where they play a decisive end-Game with Titanian vug counterparts for the geopolitical future of the United States.

Criticism

  • Rossi, Umberto, “The Game of the Rat: A.E. Van Vogt’s 800-Words Rule and P.K. Dick’s The Game-Players of Titan”, Science-Fiction Studies #93, 31:2, July 2004, pp. 207–26.

External links

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