The Guild of Thieves
Encyclopedia
- You may be looking for Thieves' GuildThieves' GuildA thieves' guild is an association of criminals who participate in theft-related organized crime, usually in a fictional context. A thieves' guild is a common feature of old-fashioned urban locations in various types of fiction.-Depictions:...
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The Guild of Thieves is an interactive fiction
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
game by Magnetic Scrolls
Magnetic Scrolls
Magnetic Scrolls was a British computer game developer during the mid 1980s and early 1990s. It was one of two largest interactive fiction game makers of the 1980s...
first published by Rainbird
Rainbird
Rainbird, Rain Bird or Rainbirds may refer to:- Birds :* Rainbird, colloquial name given to various birds thought to sing before rain, including the European Green Woodpecker, Jamaican Lizard Cuckoo, Pacific Koel, Channel-billed Cuckoo, Burchell's Coucal and Black-faced Cuckoo-shrike, as well as...
in 1987. The game also takes place in Kerovnia like the previous game The Pawn
The Pawn
The Pawn is an interactive fiction game by Magnetic Scrolls which was first published by Rainbird in 1986. It is remembered for its excellent graphics and the opening music available in some game versions. Also the game itself - story and parser - got mostly positive reviews...
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The player's character is "an aspiring member of the infamous Guild of Thieves
Thieves' Guild
A thieves' guild is an association of criminals who participate in theft-related organized crime, usually in a fictional context. A thieves' guild is a common feature of old-fashioned urban locations in various types of fiction.-Depictions:...
" and is to steal all the valuables that can be found in and around an island castle. The game features "extremely atmospheric" descriptions and 30 artistic renditions of key locations. A review in Computer Gaming World
Computer Gaming World
Computer Gaming World was a computer game magazine founded in 1981 by Russell Sipe as a bimonthly publication. Early issues were typically 40-50 pages in length, written in a newsletter style, including submissions by game designers such as Joel Billings , Dan Bunten , and Chris Crawford...
compared the game favorably to the best Infocom
Infocom
Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone....
adventures, noting its off-beat British humour.
Included in the game package are a faux newsletter of the Guild of Thieves titled What Burglar providing instructions and hints for the game, a Bank of Kerovnia Trading Account Card, a guild contract detailing the arrangement between the player's character and the Guild of Thieves and small dice.
The game was re-released in 1992 as part of the Magnetic Scrolls Collection. The new version had an updated UI and came with an art poster depicting the island.
Reception
Antic (magazine)ANTIC (magazine)
Antic was the name of a home computer magazine devoted to the Atari 8-bit computer line . Its ISSN is 0113-1141. It took its name from the ANTIC chip, which produced the Atari line's graphics. The first issue was published in April 1982. While it began as a bimonthly magazine, within a year it had...
reviewer John Manor compliments "The outstanding graphics of The Pawn are matched by those in Guild of Thieves. High-resolution pictures transport you into a medieval world of thieves, castles and treasure. The only complaint I have about the Atari XE/XL version is that most of the detailed graphics had only shades of one or two colors."
Game reviewers Hartley, Patricia, and Kirk Lesser complimented the game in their "The Role of Computers" column in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#127 (1987), calling it an "exciting sequel," citing its "witty dialogue, outstanding graphics, wry humor, and challenging puzzles".