The Master Key (novel)
Encyclopedia
The Master Key: An Electrical Fairy Tale, Founded Upon the Mysteries of Electricity and the Optimism of Its Devotees is a 1901 novel by L. Frank Baum
L. Frank Baum
Lyman Frank Baum was an American author of children's books, best known for writing The Wonderful Wizard of Oz...

, author of The Wonderful Wizard of Oz
The Wonderful Wizard of Oz
The Wonderful Wizard of Oz is a children's novel written by L. Frank Baum and illustrated by W. W. Denslow. Originally published by the George M. Hill Company in Chicago on May 17, 1900, it has since been reprinted numerous times, most often under the name The Wizard of Oz, which is the name of...

. It was illustrated by F. Y. Cory
F. Y. Cory
Fanny Young Cory was an artist and illustrator best known for her comic strip Little Miss Muffet, syndicated by King Features. She did both art and writing on "Sonnysayings." She went by several names: F. Y. Cory, F. Cory Cooney and Fanny Cory Cooney but eventually used Fanny Y. Cory as her...

.

Plot summary

The protagonist is a boy named Rob Joslyn. His age is not specified. Baum dedicated the book "To My Son, Robert Stanton Baum," who was born in 1886 and would thus have been about fifteen at the time it was published. Rob, we are told, is
in truth, a typical American boy, possessing an average intelligence not yet regulated by the balance-wheel of experience. The mysteries of electricity were so attractive to his eager nature that he had devoted considerable time and some study to electrical experiment; but his study was the superficial kind that seeks to master only such details as may be required at the moment. Moreover, he was full of boyish recklessness and irresponsibility and therefore difficult to impress with the dignity of science and the gravity of human existence. Life, to him, was a great theater wherein he saw himself the most interesting if not the most important actor, and so enjoyed the play with unbounded enthusiasm.

We are introduced to Rob as an electrical experimenter whose father encourages him and sees that he "never lacked batteries, motors or supplies of any sort." A "net-work[sic] of wires soon ran throughout the house," and the house is full of "bells, bells, bells everywhere, ringing at the right time, the wrong time and all the time. And there were telephones in the different rooms, too, through which Rob could call up the different members of the family just when they did not wish to be disturbed."

Rob loses track of the elaborately interconnected wires, and trying to get a cardboard house to light up, he "experimented in a rather haphazard fashion, connecting this and that wire blindly and by guesswork, in the hope that he would strike the right combination." There is a bright flash, and a being who calls himself the Demon of Electricity appears. He tells Rob that he has accidentally "touched the Master Key of Electricity" and is entitled to "to demand from me three gifts each week for three successive weeks." Rob protests that he does not know what to ask for, and the Demon agrees to select the gifts himself.

During the first week, the Demon gives Rob three gifts:
  • A silver box of food tablets, each one of which provides sufficient nourishment for a whole day.
  • A "small tube" which can direct "an electric current" at a foe, rendering him unconscious for the period of one hour. As the story unfolds, it appears that this tube has no limit to the number of times it can be fired, and has other capabilities (such as breaking locks when fired at them).
  • A wristwatch-sized transportation device, which allows the wearer to fly at any height and travel at high speeds in any direction, when it is working properly. It is, however, somewhat fragile and becomes damaged and unreliable during Rob's adventures, creating predicaments for him.


During the second week, the Demon gives Rob three additional gifts:
  • A "garment of protection," which renders him invulnerable to bullets, swords, or other physical attack.
  • A "record of events," which provides remote views of important events taking place at any part of the world at any time within the last twenty-four hours;
  • A "character marker," a set of spectacles: "while you wear them every one you meet will be marked upon the forehead with a letter indicating his or her character. The good will bear the letter 'G,' the evil the letter 'E.' The wise will be marked with a 'W' and the foolish with an 'F.' The kind will show a 'K' upon their foreheads and the cruel a letter 'C.'"


Over the next two weeks, Rob experiences adventures exploring the use of the Demon's gifts, but eventually concludes that neither he nor the world is ready for them. On the third week, Rob rejects the Demon's gifts and tells him to bide his time until humankind knows how to use them. The Demon leaves. With a light heart, Rob concludes that he made the right decision, and that "It's no fun being a century ahead of the times!"

Reception

In 1901, the New York Times ran a brief notice calling it "a story for boys—all boys who love good wholesome adventure and exciting incident. It is a strange story of the electrical Demon, treating of powers that dominate all nature, and written for the eager, alert, and striving American boy."

External links

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