The Trap Door (game)
Encyclopedia
The Trap Door is a computer game published for several 8-bit
8-bit
The first widely adopted 8-bit microprocessor was the Intel 8080, being used in many hobbyist computers of the late 1970s and early 1980s, often running the CP/M operating system. The Zilog Z80 and the Motorola 6800 were also used in similar computers...

 formats in 1986 by Piranha Games. It was written by Don Priestley
Don Priestley
Don Priestley is a video game programmer who wrote for the ZX81 and ZX Spectrum between 1982 and 1989.-Background:Until 1979, Don Priestley was a teacher. In 1981 both he and his son enrolled in a Pascal course at night school. Although his son dropped out, Don carried on...

 and based on the British
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...

 children's television show of the same name
The Trap Door
The Trap Door was a claymation-style animated television series, originally shown in the United Kingdom in 1984. The plot revolves around both the daily lives and the misadventures of a group of monsters living in a castle...

.

Gameplay

The player takes control of Berk, who must perform tasks for "The Thing Upstairs" a never-seen entity who lives in the upper floors of the castle
Castle
A castle is a type of fortified structure built in Europe and the Middle East during the Middle Ages by European nobility. Scholars debate the scope of the word castle, but usually consider it to be the private fortified residence of a lord or noble...

 where Berk works. In order to help him complete his task, Berk must make use of the many objects lying around his part of the castle as well as the creatures that emerge from the trap door. Berk is assisted by Boni, a talking skull, who provides hints when picked up. He is also somewhat hindered by Drutt, a spider who loves eating worms.

Gameplay is largely based around puzzle-solving and the use and manipulation of the many objects littered around Berk's chambers. Berk will also need help from some of the strange creatures that lurk in the caverns under the trap door and these creatures can often be as much a hindrance as a help (as well as downright dangerous). Once Berk has finished taking advantage of a creature's "assistance" he also has to find a way of making sure it goes back down the trap door.

The game has two different skill levels: "Learner Berk" and "Super Berk".

It was followed by a sequel in 1987 called Through The Trap Door, also written by Priestley and published by Piranha.

External links

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