The Wheel of Time Roleplaying Game
Encyclopedia
The Wheel of Time Roleplaying Game is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 based on The Wheel of Time
The Wheel of Time
The Wheel of Time is a series of epic fantasy novels written by American author James Oliver Rigney, Jr., under the pen name Robert Jordan. Originally planned as a six-book series, the length was increased by increments; at the time of Rigney's death, he expected it to be 12, but it will actually...

, an epic fantasy series by American author Robert Jordan
Robert Jordan
Robert Jordan was the pen name of James Oliver Rigney, Jr. , under which he was best known as the author of the bestselling The Wheel of Time fantasy series. He also wrote under the pseudonyms Reagan O'Neal and Jackson O'Reilly.-Biography:Jordan was born in Charleston, South Carolina...

. The game consists of two publications by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...

, a core rulebook published in October 2001 and an expansion, The Prophecies of the Dragon, which followed in April 2002. Shortly after the release of Prophecies of the Dragon, Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The roleplaying game rights have since reverted to the estate of Robert Jordan.

The rulebook

The core rulebook is a 317-page large-format hardcover book. It was written and compiled by Charles Ryan, Steven Long, Christian Moore and Owen K.C. Stephens
Owen K.C. Stephens
Owen K.C. Stephens is a game designer who has worked on a number of products for the Dungeons & Dragons fantasy roleplaying game and other games.-Works:...

 for Wizards of the Coast. Robert Jordan served as creative consultant and contributed an introduction, in which he revealed that he used to serve as Dungeon Master
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...

 in Dungeons and Dragons games played by his son Will and his friends. The book has a cover by Darrell K. Sweet
Darrell K. Sweet
Darrell K. Sweet is a professional illustrator best known for providing cover art for science fiction and fantasy novels, in which capacity he was nominated for Hugo award in 1983. He also produces art for trading cards and calendars. He is famous for providing the covers of the fantasy epic saga...

, who also provides the covers for the novels, and maps by Ellisa Mitchell, who likewise provides cartography for the novels. A large number of artists provide full-colour art throughout the book.

The rulebook is based on the D20
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

 rules system used by the third edition of Dungeons and Dragons, also published by Wizards of the Coast, and follows a similar layout and format to the D&D core rulebooks. However, the term 'Dungeon Master' is not used (as this is reserved for D&D products only), being replaced by the more generic 'gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

' to refer to the player running the game.

Backgrounds and character classes

The game does not use different races, as in the novels there are only two sentient, naturally-evolved species, namely humans and Ogier (optional rules for playing an Ogier are provided). Instead, different backgrounds are provided which serve a similar function. These are Aiel
Aiel
In Robert Jordan's fantasy series The Wheel of Time, the Aiel are a race of people. They live between the "wetlanders" in the west and the Sharans in the east, in a desert which the Aiel call The Three-fold Land and which everyone else calls the Aiel Waste. They have earned a reputation as skilled...

, Atha'an Miere
Atha'an Miere
The Atha'an Miere are a fictional group of people in Robert Jordan's series of fantasy novels, The Wheel of Time.The Atha'an Miere, called the Sea Folk by commoners, are a group of people with complex customs that live on ships and on islands in the Sea of Storms. They only showed up on the...

 (Sea Folk), Borderlander, Cairhienin
Cairhien
Cairhien is a country set in Robert Jordan's The Wheel of Time series of fantasy fiction novels. Cairhien is located in the east central part of The Westlands, on the east it borders with the Spine of the World. The sign of Cairhien is a golden sun rising on a field of deep blue...

, Domani, Ebou Dari, Illianer
Illian
In the fictional world of Robert Jordan's fantasy series The Wheel of Time, Illian is a powerful merchant nation north of the Sea of Storms, with a capital city of the same name. It is a center of commerce specializing in fishing, shipping, shipbuilding, and smuggling. Political deadlock often...

, Midlander (principally a native of Andor
Andor (Wheel of Time)
Andor is a country set in Robert Jordan's The Wheel of Time series of fantasy fiction novels.Andor is one of the strongest countries in the Westlands of the main continent. It is located in the middle of the Westlands, and is one of the largest nations...

 but also Far Madding, Ghealdan, Murandy, Amadicia and northern Altara), Tar Valoner, Taraboner and Tairen
Tear (Wheel of Time)
In the fictional world of Robert Jordan's fantasy series The Wheel of Time, Tear is one of the richest nations in the land. This comes in part from controlling the greatest port on the Sea of Storms, at the mouth of the River Erinin. A great deal of Tear's wealth comes from the oil produced on the...

.

The standard D&D character classes have been replaced by new ones: algai'd'siswai
Aiel
In Robert Jordan's fantasy series The Wheel of Time, the Aiel are a race of people. They live between the "wetlanders" in the west and the Sharans in the east, in a desert which the Aiel call The Three-fold Land and which everyone else calls the Aiel Waste. They have earned a reputation as skilled...

 (Aiel spear-carrier), Armsman (soldier), Initiate (in the Aes Sedai
Aes Sedai
The Aes Sedai are a special society in the fictional universe of Robert Jordan's The Wheel of Time book series. Aes Sedai means "Servant to All" in the Old Tongue. They are the wielders of the One Power...

 or other-culture counterparts, or Asha'man
Asha'man
The Asha'man are an organization of men who can channel the male part of the One Power, Saidin, in the fictional world of Robert Jordan's fantasy series The Wheel of Time.-Description:...

), Noble, Wanderer, Wilder (untrained user of the One Power
One Power
In The Wheel of Time fantasy series by Robert Jordan, the One Power is the force that maintains the continuous motion of the Wheel of Time. It comes from the True Source, and it is separated into two halves: saidin , the male half, and saidar , the female half. It is used in the series by people...

) or Woodsman (similar to a D&D Ranger
Ranger (Dungeons & Dragons)
The ranger is one of the standard playable character class in most editions of the Dungeons & Dragons fantasy role-playing game. They are protectors of nature, skilled woodsmen, and often live reclusive lives as hermits....

). It is also possible to multiclass (having different levels in different classes).

The Wheel of Time Roleplaying Game also shares D&D 3rd Edition's use of prestige classes, which add additional abilities to the existing classes. The prestige classes used in the Wheel of Time Roleplaying Game are: Aes Sedai
Aes Sedai
The Aes Sedai are a special society in the fictional universe of Robert Jordan's The Wheel of Time book series. Aes Sedai means "Servant to All" in the Old Tongue. They are the wielders of the One Power...

, Asha'man
Asha'man
The Asha'man are an organization of men who can channel the male part of the One Power, Saidin, in the fictional world of Robert Jordan's fantasy series The Wheel of Time.-Description:...

, Blademaster
Heron-mark sword
In the world of Robert Jordan's The Wheel of Time series, heron-mark swords are traditionally presented to those who have earned the title of "Blademaster"- either by killing a Blademaster in a fair fight or by being granted the title by a unanimous vote of five Blademasters...

, Commander (military officer), Gleeman
Thom Merrilin
Thomdril "Thom" Merrilin is one of the main characters of the Wheel of Time fantasy series by Robert Jordan.Not much of his early life is known, although he was Bard to the young Lady Morgase of House Trakand. He helped her ascend to the throne of Andor and became her Court Bard, and was renowned...

, Thief-Taker, Warder, Windfinder, Wise One and Wolfbrother.

Feats and skills

The use of Feats and Skills is similar to D&D 3rd Edition. However, specialist feats allowing use of the One Power also exist. There are also special 'Lost Ability' Feats which can be used to replicate abilities in the books, such as talking to wolves (like Perrin Aybara
Perrin Aybara
Perrin t'Bashere Aybara, or Goldeneyes, is one of the main characters of Robert Jordan's epic fantasy The Wheel of Time. Character is largely based on Slavic god Perun. In addition to the name similarity Perrin's choice of weapons include the axe, hammer, and bow...

 and Elyas Machera), viewing the future (like Min Farshaw
Min Farshaw
Elmindreda "Min" Farshaw is one of the main characters of The Wheel of Time fantasy series by Robert Jordan.- Description :She is slender, a little taller than Moiraine , and has short dark hair that becomes curly when grown long. She has large, dark eyes...

), dreamwalking, foretelling and the ability to 'sniff' out evil.

Other sections

There is a chapter discussing equipment and weaponry, a further chapter discussing how to run and play Wheel of Time Roleplaying Game adventures, and notes on using characters from the series as non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

s. There is also an extensive chapter discussing rules for the use of the One Power (including how to handle male channellers and the threat of madness).

Setting and background information

There is a lengthy section about the setting and history of The Wheel of Time, much of which comes from the novels and The World of Robert Jordan's The Wheel of Time
The World of Robert Jordan's The Wheel of Time
The World of Robert Jordan's The Wheel of Time is a reference book for the bestselling The Wheel of Time epic fantasy series of novels by Robert Jordan. It is published in the United States by Tor Books and in the United Kingdom by Orbit Books...

. However, there is information included which is unique to this product, including the exact circumstances under which countries such as the Borderlands, Cairhien, Illian, Tarabon and Tear were founded during the War of the Hundred Years.

Maps

The book features re-drawn, full-colour and larger-scaled maps of the cities of Ebou Dar, Caemlyn, Cairhien and Tar Valon. Maps of these cities previously appeared in the novels. The maps of Tanchico and Far Madding from the books are not reprinted. Of greater interest are the never-before-seen maps of the capital cities of Tear and Illian. There is also another map of the main continent, similar to the one found in the hardcovers of the later novels.

Introductory adventure

There is an adventure called 'What Follows in Shadow', set during the events of The Eye of the World
The Eye of the World
The Eye of the World is the first book of The Wheel of Time fantasy series written by American author Robert Jordan. It was published by Tor Books and released on January 15, 1990. The unabridged audio book is read by Michael Kramer and Kate Reading...

, which features the adventuring party running afoul of Padan Fain
Padan Fain
Padan Fain is one of the primary antagonists of The Wheel of Time fantasy series by Robert Jordan.-Peddler and Darkfriend:Padan Fain was a peddler, who became a Darkfriend in his twenties, for the promise of immortality...

 during the procession of Logain Ablar
Logain Ablar
Logain Ablar is a fictional character in Robert Jordan's Wheel of Time series.-False Dragon:Logain Ablar was a False Dragon who could channel the One Power. He proclaimed himself shortly before the events of Winternight in the Two Rivers...

 through the city. The adventure ends with the adventurers lost in the Ways, ready for the events of The Prophecies of the Dragon adventure book.

Web enhancement

A web enhancement for the game was released on the Wizards of the Coast website at the same time the book was published. This short downloadable file contained a few new Feats and channelling abilities, information on new NPCs and background information on the countries of Ghealdan, Mayene and Murandy (including new information on their histories not found elsewhere). This web enhancement is no longer available through the Wizards of the Coast website.

Dragon Magazine

Dragon Annual #6 2001, included new content for the rpg. Two articles were presented in the magazine, content included beasts of the wheel of time and new hero templates for quick character creation.

The Prophecies of the Dragon

The Prophecies of the Dragon is the only expansion to The Wheel of Time Roleplaying Game that was published. It is a 191-page large-format softcover book. It was written by Aaron Acevedo, Evan Jamieson, Michelle Lyons, James Maliszewski, Charles Ryan and Paul Sudlow for Wizards of the Coast. Again, cartography was handled by Ellisa Mitchell and a new cover was produced by Darrell K. Sweet. Robert Jordan is listed as creative consultant.

Concept

The concept behind the book is to provide a massive roleplaying campaign which runs alongside the storyline of the first six Wheel of Time novels. The campaign is broken into a series of five major episodes with a number of smaller 'mini-adventures' leading into the campaign or to serve as diversions between the main adventures. Robert Jordan has ruled the new information revealed in the book about certain characters (namely Mazrim Taim
Mazrim Taim
Mazrim Taim is a character in Robert Jordan's The Wheel of Time fantasy series.-Description:Taim is described as having black hair, above average in height with a dark face, tilted eyes, hooked nose and high cheekbones...

) non-canonical.

Mini-adventures

The mini-adventures are designed to get the players from wherever they ended up at the end of the 'What Follows in Shadow' adventure in the RPG core rulebook to where the longer campaign begins, on Toman Head, or to serve as interludes in the main campaign. The first mini-adventure, 'Howls in the Night', sees the players investigating a series of wolf attacks on a remote village. 'Escort Duty' has them escorting a wealthy merchant to the Murandian capital of Lugard. In 'Hunters for the Horn' reports emerge that the Horn of Valere can be found in the Hills of Kintara and the PCs are drawn into the search for the artifact. 'The Watchtower' sees the PCs taking on a Draghkar which has set up a lair in a watchtower overlooking the road from Tarabon to Arad Doman. 'My Secret Friend', set after the Seanchan invasion, has the PCs investigating the disappearance of a young boy who is trying to nurse a lopar back to health, and getting involved with Shadowspawn sent to spy on the Seanchan advance. 'I Want to Stay Single' has the PCs hired by the son of the mayor of Ostin Falls, a town on the border between Toman Head and Almoth Plain, who is evading an arranged marriage by investigating reports of fighting on Toman Head. This adventure can also act as a springboard into the main campaign.

The main campaign

The main campaign consists of five sequential, serialised adventures.
  • 'Toman Head' has the adventurers employed by an Aes Sedai to investigate reports of unusual events taking place in the city of Falme. This adventure has the adventurers becoming involved in the climax of the novel The Great Hunt
    The Great Hunt
    The Great Hunt is the second book of The Wheel of Time fantasy series written by American author Robert Jordan. It was published by Tor Books and released on November 15, 1990. The Great Hunt consists of a prologue and 50 chapters...

    .

  • 'Winter of Discontent' takes the adventurers from Falme to Arad Doman (where they run afoul of Jaichim Carridin and the Black Ajah) and then to Saldaea where they have to free the false Dragon Mazrim Taim from the Red Ajah, which results in Taim owing them a favour. This adventure takes place during the events of The Dragon Reborn
    The Dragon Reborn
    The Dragon Reborn is the third book of American author Robert Jordan's fantasy series The Wheel of Time. It was published by Tor Books and released on September 15, 1991. The unabridged audio book is read by Michael Kramer and Kate Reading...

    and The Shadow Rising
    The Shadow Rising
    The Shadow Rising is the fourth book in American author Robert Jordan's fantasy series The Wheel of Time. It was published by Tor Books and released on September 15, 1992...

    .

  • 'The Two Rivers' features the adventurers pursuing the Black Ajah sisters south into the Two Rivers, where they become involved in the battle with the Trollocs and Children of the Light as detailed in The Shadow Rising
    The Shadow Rising
    The Shadow Rising is the fourth book in American author Robert Jordan's fantasy series The Wheel of Time. It was published by Tor Books and released on September 15, 1992...

    . This is the first time the adventurers have to interact with major characters from the book, namely Loial
    Loial
    Loial son of Arent son of Halan is one of the main characters of the Wheel of Time fantasy series by Robert Jordan.Like all Ogier, he is deliberate and methodical in his thought; haste leads to waste appears to be his people's motto. However, when roused to anger, he is an implacable enemy...

     and Verin Mathwin
    Verin Mathwin
    Verin Mathwin is a fictional character in The Wheel of Time series of fantasy novels by Robert Jordan.-Description:Verin is an Aes Sedai of the Brown Ajah. Verin has grayed hair and is considered to be one of the oldest Aes Sedai alive; likely over 200 years old...

    .

  • 'The Ancient City' continues the journey, with the adventurers pursuing the Black Ajah sisters into the wilds south of Emond's Field and eventually to the ruined Manetheren city of Jara'copan, where the Black Ajah hopes to find a ter'angreal of enormous power called the Artifice of Brassion, a device which bestows upon an Aes Sedai powers only capable of normally when linking. Thus a single sister using the Artifice can sever or gentle any male channeller by herself. This episode is designed so that the adventurers cannot stop the Black sisters securing the Artifice for use against Rand al'Thor
    Rand al'Thor
    Rand al'Thor, also known as the Dragon Reborn, is the fictional main character and protagonist of The Wheel of Time, a series of fantasy novels by Robert Jordan.Rand al'Thor has many other titles within the series:...

    .

  • 'Dumai's Wells' has the adventurers pursuing the Black Ajah sisters to Cairhien, then becoming involved in the plot to kidnap of Rand al'Thor by the White Tower delegation (as depicted in the novel Lord of Chaos
    Lord of Chaos
    Lord of Chaos is the sixth book of The Wheel of Time fantasy series written by American author Robert Jordan. It was published by Tor Books and released on October 15, 1994, and was nominated for the Locus Award for Best Fantasy Novel in 1995. Lord of Chaos consists of a prologue, 55 chapters, and...

    ). According to the adventure, it is the players who alert Mazrim Taim and the Asha'man to the threat to Rand and Taim, repaying the favour he owes them from earlier, takes them with him to the Battle of Dumai's Wells. Whilst the rest of the battle is being fought, the adventurers confront and defeat the Black Ajah sisters and capture or destroy the Artifice of Brassion.


The campaign concludes at this point. Given that the players will have likely reached the attention of Rand himself by the end of the campaign, it falls to the gamemaster to decide what adventures follow through the remainder of the novels.

Maps

Prophecies of the Dragon features a number of new maps, including the towns of Aturo's Orchard and Tobin's Hollow on Toman Head (all created for this book), plus the city of Falme and a general map of the western coast of the continent, stretching from Tanchico to Bandar Eban. The town of Denhuir in Saldaea is also shown. The map of the Two Rivers from The Eye of the World is reprinted in full colour as well. Finally, there are maps showing the Battle of Emond's Field from The Shadow Rising and the Battle of Dumai's Wells from Lord of Chaos.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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