Thunderspire Labyrinth
Encyclopedia
Thunderspire Labyrinth is the second in the three part series of adventures
introducing the new 4th edition Dungeons & Dragons
concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls
and Richard Baker
was published in 2008 by Wizards of the Coast
, as a sequel to the adventure Keep on the Shadowfell
. The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition Dungeon Master's Guide
.
Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)
The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar
tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.
, along with bronze warders, norker
s, phalagars, and Enigmas of Vecna
.
Adventure (role-playing games)
An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming...
introducing the new 4th edition Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and Dungeon Masters created materials to be seamlessly integrated into either a single, largely unmapped fantasy world or a Dungeon Master custom made setting. The adventure, written by Mike Mearls
Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games and related fiction.He worked as a freelance writer and designer for various gaming publishers for several years before being hired in June 2005 as a designer by Wizards of the Coast. He was a Lead Developer for Dungeons &...
and Richard Baker
Richard Baker (game designer)
Richard Baker is an American author and a game designer who has worked on many Dungeons & Dragons campaign settings.-Early life, education, and military:...
was published in 2008 by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
, as a sequel to the adventure Keep on the Shadowfell
Keep on the Shadowfell
Keep on the Shadowfell is the first official product from the 4th edition Dungeons & Dragons line. It is part one of a three part series of adventures introducing the 4th edition Dungeons & Dragons concept of Points of Light, a loosely connected and open-ended setting designed to allow modules and...
. The adventure is designed for character of levels 4-6 and the module code "H" stands for Heroic Tier. This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th edition Dungeon Master's Guide
Dungeon Master's Guide
The Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...
.
Synopsis
Thunderspire Labyrinth can be run as either a loose sequel to Keep on the Shadowfell or as a standalone module.Players find themselves journeying to Thunderspire, a mountain beneath which lies the abandoned subterranean minotaur city of Saruun Khel. The module suggests many goals for players in Saruun Khel, the largest of which is to investigate a slave ring run by a group called the Bloodreavers and rescue a group of civilians recently enslaved by this organisation. (This may be as a result of events in Keep on the Shadowfell or through other, unconnected, plot hooks.)
The players then proceed through a number of mini-dungeons; the Bloodreavers turn out to have sold the slaves to the duergar
Duergar (Dungeons & Dragons)
In Dungeons & Dragons fantasy, the duergar, or gray dwarves are a cruel and evil subrace of dwarves.-Publication history:The duergar are named after the dvergar of Norse mythology, who were the builders of Gleipnir...
tribe known as Clan Grimmerzhul, who have then onsold a smaller subset of the slaves to a band of fiend-tainted gnolls. Finding and overcoming the gnolls reveals a sinister plan about to be enacted by a renegade wizard named Paldemar, who has designs on conquest of the Nentir Vale in which Thunderspire is located. Ultimately players confront and defeat Paldemar, which concludes the module.
Monsters
Thunderspire Labyrinth contains the first 4th Edition appearances and write-ups of the duergarDuergar (Dungeons & Dragons)
In Dungeons & Dragons fantasy, the duergar, or gray dwarves are a cruel and evil subrace of dwarves.-Publication history:The duergar are named after the dvergar of Norse mythology, who were the builders of Gleipnir...
, along with bronze warders, norker
Norker
In the Dungeons & Dragons fantasy roleplaying game, the norker is a type of fictional monster for player characters to encounter.-Publication history:The norker first appeared in the original first edition Fiend Folio ....
s, phalagars, and Enigmas of Vecna
Vecna
In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Vecna was a powerful wizard who became a lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive...
.
Contents
- A 32-page adventure book one booklet
- A 64-page adventure book two booklet
- A full-color poster map
- A light cardboard portfolio