To Find a King
Encyclopedia
To Find a King is an adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 by Bob Blake for the fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing
Role-playing
Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role...

 game Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

.

Plot summary

To Find a King is the first of the two-part "Prophecy of Brie" series, and includes a wilderness section, a bugbear
Bugbear (Dungeons & Dragons)
The bugbear is a type of fictional monster for player characters to encounter in the Dungeons & Dragons fantasy role-playing game.A bugbear is depicted as a massive humanoid distantly related to goblins and hobgoblins...

 lair, and a mirror maze.

Publication history

C4 To Find a King was written by Bob Blake, with a cover by Keith Parkinson
Keith Parkinson
Keith Parkinson was an American fantasy artist and illustrator known for book cover and game artwork for games such as EverQuest, Guardians, Magic: The Gathering and Vanguard: Saga of Heroes.-Early life:...

 and interior illustrations by Ron Randall, and was published by TSR in 1985 as a 32-page booklet with two outer folders. To Find a King was used as the AD&D tournament module at Gen Con
Gen Con
Gen Con is one of the largest and most prominent annual gaming conventions in North America. It features traditional pen-and-paper, board, and card-style games, including role-playing games, miniatures wargames, board games, live action role-playing games, collectible card games, non-collectible...

 XVI, as a four-round competition module. It is designed for a party of 10 characters of levels 4–7. It can be run as a competition module or as a campaign. The "C" in the module code represents the first letter in the word "competition", the name of C1–C6 module series.

To Find a King contains the first four adventures in the Prophecy of Brie story arc: The Wheel of Time, Locksmith, The Perils of Symbolism, and Divine Wine. The sequence concludes in module C5, The Bane of Llywelyn
The Bane of Llywelyn
The Bane of Llywelyn is a first edition Advanced Dungeons and Dragons adventure module.-Plot summary:In this scenario, the player characters must find where the King of Pellham is buried....

. This series of adventures was originally published as limited edition modules RPGA3, The Forgotten King
The Forgotten King
The Forgotten King is an adventure module published in 1983 for the Advanced Dungeons & Dragons fantasy role-playing game.-Plot summary:...

and RPGA4, The Elixir of Life
The Elixir of Life
The Elixir of Life is an adventure module published in 1983 for the Advanced Dungeons & Dragons fantasy role-playing game.-Plot summary:...

, available for sale only to members of the RPGA
RPGA
The RPGA , is part of the organized play arm of Wizards of the Coast that organizes and sanctions role-playing games worldwide, principally under the d20 system...

.

Reception

Commenting on the "Prophecy of Brie" series, Lawrence Shick wrote in his 1991 book Heroic Worlds that it "unfortunately has nothing to do with oracular cheese".

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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