Ultima VII
Encyclopedia
Ultima VII: The Black Gate is the seventh installment of the Ultima series of computer role-playing games. It was released in 1992.

The Black Gate was critically and commercially successful, being widely lauded as a high point in the series and as one of the best isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

 RPGs ever created. In an interview with GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

, Richard Garriott
Richard Garriott
Richard Allen Garriott is a British-American video game developer and entrepreneur.He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa...

 stated that Ultima VII "was the most masterfully executed of the Ultima series." He has also often stated that the game was, along with Ultima IV, his own favorite part overall.

Game system

Ultima VII introduced major changes in the Ultima series. The most important change is that, as far as the player is concerned, the world is no longer tile- and grid-based; tiles are still used internally (in a largely improved way where the tiles themselves are smaller and frequently grouped), but they no longer affect character and monster movement or the item placement the same way. The maps are also more visibly multi-layered, and objects and things can be stacked on top of each other. This can also affect movement, and be part of puzzles; some places are inaccessible unless the player stacks items to form stairs.

The game is the first in the series that is entirely mouse-driven, with optional keyboard
Keyboard (computing)
In computing, a keyboard is a typewriter-style keyboard, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches...

 hotkeys for some common actions. This is in contrast to earlier parts that were entirely keyboard-driven, and to Ultima VI which supplemented keyboard commands with on-screen command icons. While in Ultima VI, the player has to specifically use a "move" command to move an item from place to place, or "drop" to drop it on the ground, in Ultima VII, items are simply dragged and dropped in their desired locations. While the game could be played entirely with a keyboard, doing so is very difficult, and in-game characters would recommend the player use a mouse.

Ultima VII introduces Graphical User Menu Pop-ups ("gumps"), which are on-screen representations of containers, later also used in Ultima VIII and IX. For example, clicking on a drawer or backpack will show the contents of the container on screen, allowing the items within arranged freely with the mouse. Gumps are also used for books, scrolls, the spellbook, the status display, maps, and character equipment management; double-clicking on the Avatar opens his or her inventory, after which the inventories of other party characters can be opened by double-clicking them in turn. In Ultima VII Part Two: Serpent Isle, the inventory view uses a paper doll
Paper doll (video games)
In computer and console role-playing games, a paper doll is a way of representing a character's inventory and currently used equipment.In games that use a paper doll inventory management, the different player characters are usually shown posing the same way...

 concept: equipping items will change the character inventory display to show the worn or held items in place.

Another major change is that the game is now completely real-time, and only pauses when the inventory, the menu, or a dialogue is open, significantly affecting combat. The combat system was changed accordingly: every party character is controlled by artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

 (AI), and the desired behavior can be chosen for each character (for example, stronger characters can be ordered to attack the big monsters, while weakened characters can be ordered to flee), and there is also the option to choose manual control for the Avatar. Even when the combat is real-time and AI-controlled, using items is still possible; for example, the game pauses while the player picks and uses the item from the backpack. The AI is not perfect, but it saves the player the need to micromanage up to eight different characters in battle.

Ultima VII: The Black Gate is the first game in the mainline Ultima series to use dialogue trees. The first trilogy only allowed simple interaction while the second trilogy used a keyword-based dialogue. Ultima VII retains the old keywords themselves, but uses a dialogue tree where dialogue options are picked with a mouse rather than entered on keyboard; previously, the players had to learn a keyword from other dialogues, which allowed the player, if so desired, to find out the keyword from other sources (such as walkthroughs). Now, the keywords only appear when they are actually learned beforehand in the game due to the plot. (For example, "thief caught" dialogue option won't actually appear until a thief is actually caught.) The game also features a lot more dialogue than the previous parts; most of the characters have extensive dialogues.

Game world

The gameworld of both games is renowned for its interactivity: virtually everything not nailed to the ground (and not excessively heavy) can be moved, taken, or interacted with in some fashion. It is possible, for instance, to bake bread, to forge weapons, to milk cows, to play musical instruments, and even to change a baby's swaddling. The Avatar and his companions will complain of hunger pains and severe thirst, and will even die if these matters are not attended to eventually. If they come across a disgusting or gruesome scene, they may groan and vomit; strong alcoholic beverages may also induce vomiting.

Ultima VII allows free exploration of the game world, featuring a main plot and several other major subquests and tasks for the player to complete. It is a relatively open-ended game where following the main plot is less integral to the play. The Black Gate is highly nonlinear; although there is a linear storyline, this is countered by the ability to explore the map in any order when coupled with the many sub-quests, including one that parodies Star Trek: the Next Generation
Star Trek: The Next Generation
Star Trek: The Next Generation is an American science fiction television series created by Gene Roddenberry as part of the Star Trek franchise. Roddenberry, Rick Berman, and Michael Piller served as executive producers at different times throughout the production...

, which was extremely popular when The Black Gate was released.

Ultima VII features less emphasis on behaving 'virtuously' than other installments in the Ultima series. The Avatar can steal and murder to his or her heart's content, without making the game impossible to finish. However, the game simulated a society that sticks to some of the virtues: the NPCs — either the party members or the people of Britannia — react to killings of innocents and stealing whenever they became aware of it; party members may leave the group if they witness too much bloodshed and larceny and will refuse to join the party until the player redeems him- or herself. Also, in The Black Gate, the Guardian sometimes mocks the player when he commits a criminal act.

The Black Gate features a deed system, where the Avatar must purchase and carry a title to any horse-and-carriage or ship that he or she wishes to board. The Serpent Isle does not have this deed system; instead ships, barges, and the Serpent Gates are all triggered by the plot.

Part One: The Black Gate

Ultima VII: The Black Gate (1992) is the first part of the game.

Plot

The game begins with what appears to be the game introduction on the Avatar's own computer screen. Suddenly, the screen is filled with static, and a red creature who calls himself The Guardian proclaims:
The Orb of the Moons glows, and the Avatar finds that a red moongate has appeared behind the house. The Avatar thus returns to Britannia through the moongate, and arrives in Trinsic, where he meets Iolo. Iolo tells him that two centuries have passed since he left. The whole town is shocked due to a ritualistic murder that occurred the preceding night - the body of the blacksmith Christopher was found in the stable. Finnigan, Mayor of Trinsic, asks the Avatar to investigate the incident.

In Trinsic, the Avatar gets to meet several members of a new religious organization called the Fellowship. Eventually, in Britain, he meets Batlin, one of the founders of the Fellowship. He also meets Lord British, who urges the Avatar to join the Fellowship, which, according to him, has done a lot of good things. It also turns out most of the mages of the realm have gone completely insane without any good explanation, and their magic doesn't work as it should.

Most of the game is composed of the Avatar's investigation of the Fellowship and the Trinsic murders. During the game, the Avatar finds more and more clues that implicate the Fellowship in shady dealings; more murders appear on the way, and the Avatar himself goes undercover by entering the Fellowship. His quest takes him to most of the cities and towns of Britannia, including Minoc, a destroyed Skara Brae run by a liche, Yew, Moonglow and Bucaneer's Den.

The Avatar eventually learns of an astronomical alignment of importance that is supposed to happen very soon, and about the three evil Generators that the Guardian has created, which have been causing most of the problems of the land. After destroying them, he and his companions follow several leads to the Isle of Avatar, where members of the Fellowship are waiting. The Fellowship has fashioned a black moongate out of blackrock on this island to allow the Guardian to enter Britannia when the astronomical alignment happens.

The Avatar confronts the Fellowship members and defeats them. As the astronomical alignment begins and the Guardian starts to loom behind the moongate, the Avatar destroys the gate just in time, preventing the Guardian from entering Britannia. As the moongates had been rendered useless by the destruction of one of the generators, the Avatar has to remain in Britannia, with no means to return to Earth.

Development

Elements of Ultima VII are inspired by game creator Origin Systems
Origin Systems
Origin Systems, Inc. was a computer game developer based in Austin, Texas that was active from 1983 to 2004...

' conflicts with competitor (and later owner) Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

. Origin Systems' corporate slogan was 'We Create Worlds', while the main antagonist of the story - The Guardian - is presented as a 'Destroyer of Worlds'. The three evil 'Generators' created by The Guardian in the game took the physical shapes of the contemporary Electronic Arts Logo: a cube, a sphere, and a tetrahedron. Elizabeth and Abraham, two apparently benevolent characters who later turn out to be murderers, have the initials "E" and "A".

The Black Gate was released in English, German, French and Spanish.

Reception

The first release of the game pre-dates the ESRB
Entertainment Software Rating Board
The Entertainment Software Rating Board is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games as well as entertainment software in Canada, Mexico and...

, and as such, was not rated by them. The game credits do include the warning "Voluntarily rated MP-13 (For Mature Players)". The game credits have been made to look as movie-like as possible, with all of the standard disclaimers and elements found in movie end credits. The credits, notoriously, also included the mention that a soundtrack
Soundtrack
A soundtrack can be recorded music accompanying and synchronized to the images of a motion picture, book, television program or video game; a commercially released soundtrack album of music as featured in the soundtrack of a film or TV show; or the physical area of a film that contains the...

 CD is available from Origin, while it actually wasn't until 1993 (as Origin Soundtrack Series volume 2); Ultima VII Part 2: Serpent Isle credits actually said "Soundtrack CD NOT available from Origin, so don't ask!"

Ultima VII: The Black Gate and Forge of Virtue were reviewed in 1993 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#191 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.

When it was later released on CD as the Complete Ultima VII it was rated T for Teen by the ESRB for "Animated Blood and Gore, Animated Violence".

Forge of Virtue expansion

Forge of Virtue was an expansion pack
Expansion pack
An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game...

 that adds a quest to Ultima VII in which the Avatar must pass a series of tests to revalidate himself in the three principles of Truth, Love, and Courage, and destroy the last remnants of Exodus.

With the expansion, an earthquake takes place at the beginning of the game. After speaking to Lord British about the tremors, the player will be given free use of a ship called The Golden Ankh, and can visit the Isle of Fire to begin the expansion subquests. The Isle of Fire was previously the site of Castle Exodus in Ultima III, and reappears only during this game.

The main plot of the subquests involves destroying the Dark Core, which contains the last remnants of Exodus. In order to do so, the Avatar must obtain three talismans of Truth, Love and Courage, by passing their respective tests. http://www.uo.com/archive/history/ The concave and convex lenses from Ultima VI are also required to complete the quest.

The player is rewarded with a powerful weapon, The Black Sword, during the test of Courage. The Avatar also gains maximum strength, intelligence, and dexterity in the course of the tests, and after completing the quest, Lord British grants the player double strength on top of that. The Golden Ankh contains many extra supplies and the Avatar can use it for the rest of the game, making it unnecessary to purchase deeds from shipwrights.

In later releases of Ultima VII, this add-on was always included.

Versions and releases

The various parts of Ultima VII have been published in at least the following forms:
  • Ultima VII: The Black Gate (1992) The original release, available on 5.25" and 3.5" floppies.
  • Ultima VII: Forge of Virtue (1992) The original release, available on 5.25" and 3.5" floppies.
  • Ultima VII Part Two: Serpent Isle (1993) The original release, available on 5.25" and 3.5" floppies.
  • Ultima VII Part Two: The Silver Seed (1993) The original release, available on 5.25" and 3.5" floppies.
  • Ultima VII: Complete Edition (1993) Has both games and both expansion disks, available on 3.5" floppies only.
  • The Complete Ultima VII (1994) Has both games and both expansion disks, on CD-ROM.
  • Electronic Arts CD-ROM Classics: The Complete Ultima VII (1994) Budget release that has both games and both expansion disks, on CD-ROM. Aside of a brief installation and quick-start guide, no printed documentation or trinkets; all documentation is on CD-ROM in PDF format.
  • Ultima: The Black Gate (1994) The original SNES version.
  • Electronic Arts CD-ROM Classics: The Complete Ultima VII: Gold Edition (1996) Same as the 1994 release, but with gold-edged box.


In addition, it has been published as part of collections:
  • Origin Top Ten Pack Includes Ultima VII: The Black Gate. (pre EA buyout)
  • EA Compilation, bundled with some Creative Labs sound cards.
  • Ultima Collection (1996) Contains all cardinal Ultima games between Ultima I and Ultima VIII, and also Akalabeth.

Included in the box

Like other Ultima games, Ultima VII came with a trinket, a cloth map, and in-universe manuals. The trinket was a triangle shaped Fellowship medallion. The cloth map was of Britannia. It included the Fellowship book. It also included a demo disk for Ultima Underworld.

Its expansion pack Ultima VII: Forge of Virtue, included Guide to the Isle of Fire pamphlet.

Super Nintendo version

FCI / Pony Canyon published the SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 version of Ultima VII, simply titled Ultima: The Black Gate, which was created by a small team inside Origin Systems.

This version was largely different from original since the PC version of the game was a then-huge twenty megabytes, yet this translation could use only one megabyte of memory for all of the game data and program. The maps and many usable items and plotlines had to be redesigned from scratch, and the game program had to be rewritten entirely in assembly language.

The game was largely real-time action, similar to The Legend of Zelda
The Legend of Zelda
The Legend of Zelda, originally released as in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments...

series. The 'party' system was scrapped; instead, the Avatar journeyed alone. Also, the story was largely changed due to Nintendo of America's censorship policies at the time: instead of murders, the Avatar is asked to investigate kidnappings.

PSP version

In August 2006, GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 reported that Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 would be porting Ultima: The Black Gate (the SNES version of Ultima VII) to the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

 as part of EA Replay
EA Replay
EA Replay is a retro-themed compilation for the PlayStation Portable comprising a number of classic games. It was released in the United States on November 14, 2006.A sequel, EA Replay 2, was planned, but it was cancelled.-Compiled games:...

. It was released in the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 on November 14, 2006.

Compatibility with modern systems and fan projects

Both parts of Ultima VII used a non-standard DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...

 memory management
Memory management
Memory management is the act of managing computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and freeing it for reuse when no longer needed. This is critical to the computer system.Several...

 extension called Voodoo Memory Manager. This was not a typical DOS extender
DOS extender
A DOS extender is a computer software program which enables software to run under a protected mode environment even though the host operating system is only capable of operating in real mode....

; therefore, Windows 95
Windows 95
Windows 95 is a consumer-oriented graphical user interface-based operating system. It was released on August 24, 1995 by Microsoft, and was a significant progression from the company's previous Windows products...

 and later are completely incompatible with the game in its original form, unless rebooted into DOS mode. The game can be run with fan-made patches in modern operating systems. The game is also playable in x86 DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...

 emulator
Emulator
In computing, an emulator is hardware or software or both that duplicates the functions of a first computer system in a different second computer system, so that the behavior of the second system closely resembles the behavior of the first system...

s such as DOSBox
DOSBox
DOSBox is emulator software that emulates an IBM PC compatible computer running MS-DOS. It is intended especially for use with old PC games. DOSBox is free software....

.

Exult is a cross-platform recreation of the Ultima VII engine, which allows the game to be played on modern machines and across different operating systems. Exult's array of tools have enabled fans to take the game apart and modify it. It has enabled several fan translation projects. Exult contributors have also expanded the game by enabling Serpent Isle paper doll
Paper doll (video games)
In computer and console role-playing games, a paper doll is a way of representing a character's inventory and currently used equipment.In games that use a paper doll inventory management, the different player characters are usually shown posing the same way...

graphics in Black Gate, and fixed some of the bugs and design flaws found in Serpent Isle, which were originally left in due to the rushed release. There are some features of the original game still to be implemented (for example, the way NPCs interact with the game world is not fully recreated) and some extra features added by the Exult team.

There have been a few projects to make Ultima VII fan remakes in other game engines, but so far the majority of these projects have not been successful.

External links




The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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