Universalis
Encyclopedia
Universalis is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 (RPG) from Ramshead Publishing that stresses interactive storytelling
Storytelling
Storytelling is the conveying of events in words, images and sounds, often by improvisation or embellishment. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation and in order to instill moral values...

. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participate in the creation of the setting and events in play without a traditional gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

. The rules also provide a means of negotiating their own alteration, allowing for unlimited customization for play. The system is meant to support any possible genre.

Story Power

Coins are the measure of story power in Univeralis. By spending coins, players can create Facts in the game. These may be about characters, the setting, or the scene being played. Each player begins with a number of coins (typically 25), and gains more after each scene plays out (typically 5). Players may also gain coins by winning Complications (see below).

Setting Tenets

Unlike most RPGs, where the game setting and any setting-specific rules are either taken from a published source or created by the gamemaster
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

, Universalis play begins with the setting of Tenets which define the nature of the setting.

Going in a circle around the table, each player has the option to spend a coin to establish a tenet, or to pass. Tenets can be challenged using the rules, but it's more common for players to simply negotiate an amicable settlement when there's a disagreement about a proposed tenet. Once no more players want to establish new tenets, the initial phase is over and the game begins.

Scenes

Univeralis is played out in scenes. Players bid coins for the privilege of establishing a new scene—the high bidder wins, and gets to set the location and time, and introduce characters or items into the scene. Play then proceeds around the table, with each player having the chance to narrate and spend coins. Spending coins establishes new Facts in the game, which can be drawn on by the other players, and used in resolving Complications. A player may Interrupt the normal flow by spending a coin to do so, immediately getting their turn.

Complications

When a player wishes to establish a Fact and another wants to oppose it, a Complication results if the two players cannot come to an agreement. Established Facts can be drawn on in the Complication, and all players have the chance to weigh in with their coins. When everyone has spent the coins and called on the Facts that they wish to, a die roll is then used to resolve the issue (with the dice rolled depending on how many Facts and Coins each side has). The winner gains new Coins, and gets to narrate the result of the Complication.

Modifying the Rules

Rules in Universalis are just another kind of Fact, and can be established by spending coins.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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