Vaprak
Encyclopedia
In the Dungeons & Dragons
role-playing game
, Vaprak is the deity worshiped by ogres
and trolls
. Vaprak is also known as "The Destroyer." His symbol is a taloned hand.
Vaprak was detailed in the book Monster Mythology
(1992), including details about his priesthood. His role in the cosmology of the Planescape
campaign setting was described in On Hallowed Ground
(1996). His role in the giant pantheon of the Forgotten Realms
setting is detailed in Giantcraft (1995).
Vaprak was described briefly in Defenders of the Faith
(2000). His priesthood is detailed for 3rd edition in Complete Divine
(2004).
. One legend says that a vastly tall, hideous ogress disguised herself in order to seduce Annam, and that Vaprak was the result of this deceitful coupling. Vaprak himself has three sons: Anori (or Agmori), Hakuni, and Muaj, who are believed to have sired the three races of ogre magi.
. There, he dwells in a pitiful cave at the base of a great cliff.
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
, Vaprak is the deity worshiped by ogres
Ogre (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, ogres are a lesser race of giants, rather being simply large brutes with clubs. An aquatic subrace of ogres is known as "merrow." D&D ogres are also closely related to the race of ogre magi, a smarter race with blue skin and great magical abilities...
and trolls
Troll (Dungeons & Dragons)
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game. Dungeon Masters can use them as enemies or allies of the player characters.-Publication history:...
. Vaprak is also known as "The Destroyer." His symbol is a taloned hand.
Publication history
Vaprak was created by James M. Ward for Deities and Demigods (1980).Vaprak was detailed in the book Monster Mythology
Monster Mythology
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...
(1992), including details about his priesthood. His role in the cosmology of the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...
campaign setting was described in On Hallowed Ground
On Hallowed Ground
On Hallowed Ground is an accessory book for the Advanced Dungeons & Dragons fantasy role-playing game, for the Planescape campaign setting.-Contents:This book contains information about deities' planar domains from 20 separate pantheons...
(1996). His role in the giant pantheon of the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
setting is detailed in Giantcraft (1995).
Vaprak was described briefly in Defenders of the Faith
Defenders of the Faith (Dungeons & Dragons)
Defenders of the Faith: A Guidebook to Clerics and Paladins is an optional rulebook for the 3rd edition of Dungeons & Dragons, and notable for its trade paperback format.-Contents:...
(2000). His priesthood is detailed for 3rd edition in Complete Divine
Complete Divine
Complete Divine is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons fantasy role-playing game published by Wizards of the Coast...
(2004).
Description
Vaprak has a humanoid form colored an exceedingly horrid mottled brown and green. He has an elemental, savage quality that endears him to ogres and trolls. Vaprak holds the other giantish gods in awe and respect, however, and fears that his race may abandon him to worship them. He is not a planner or a thinker; he merely destroys, ferociously, as quickly as he can, urging his followers to do the same.Relationships
Vaprak is an enemy of the giant pantheon led by AnnamAnnam (Dungeons & Dragons)
In the Dungeons & Dragons roleplaying game, Annam is the giant deity of Magic, Knowledge, Fertility, and Philosophy. Also known as the All-Father, is the creator god of the giant pantheon...
. One legend says that a vastly tall, hideous ogress disguised herself in order to seduce Annam, and that Vaprak was the result of this deceitful coupling. Vaprak himself has three sons: Anori (or Agmori), Hakuni, and Muaj, who are believed to have sired the three races of ogre magi.
Realm
Vaprak makes his home in Shatterstone, the 524th layer of the AbyssAbyss (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the Abyss or more fully, the Infinite Layers of the Abyss, is a chaotic evil-aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons cosmology, used in the Planescape...
. There, he dwells in a pitiful cave at the base of a great cliff.
Dogma
Vaprak urges his followers to combat, aggression, and frenzy; his own fears help fuel his anxiousness that they keep themselves busy.Clergy
Vaprak's priests wear blood red plate mail and war helms. They must be ferocious and constantly on the look out for opportunities to fight. They must devour all they can, but remain physically fit. They often exercise by ritually bashing one another with clubs, which helps determine rank in their violent society. Vaprak's favored weapon is the greatclub.Rituals
One curious rite practiced among the ogres of one tribe is the "Six Day Night," where ambitious tribesmen demonstrate their loyalty to Vaprak and their tribal leader by being placed in a dark cavern for six days with no food and only a small amount of water. If the initiate survives this ordeal, his status is greatly increased.Additional reading
- Conforti, Steven, ed. Living Greyhawk Official Listing of Deities for Use in the Campaign, version 2.0. Renton, WA: Wizards of the Coast, 2005. Available