Videoplace
Encyclopedia
In the mid-1970s, Myron Krueger
established an artificial reality
laboratory called the Videoplace. His idea with the Videoplace was the creation of an artificial reality that surrounded the users, and responded to their movements and actions, without being encumbered by the use of goggles or gloves
. The work done in the lab would form the basis of his much cited 1983 book Artificial Reality. The Videoplace (or VIDEOPLACE as Krueger would have it), was the culmination of several iterations of artificial reality systems: GLOWFLOW, METAPLAY, and PSYCHIC SPACE; each offering improvements over the previous installation until VIDEOPLACE was a full blown artificial reality lab at the University of Connecticut
.
The Videoplace used projectors, video cameras, special purpose hardware, and onscreen silhouettes of the users to place the users within an interactive environment. Users in separate rooms in the lab were able to interact with one another through this technology. The movements of the users recorded on video were analyzed and transferred to the silhouette representations of the users in the Artificial Reality
environment. By the users being able to visually see the results of their actions on screen, through the use of the crude but effective colored silhouettes, the users had a sense of presence while interacting with onscreen objects and other users even though there was no direct tactile feedback available. The sense of presence was enough that users pulled away when their silhouettes intersected with those of other users. (Kalawsky 1993; Rheingold 1992). The Videoplace is now on permanent display at the State Museum of Natural History located at the University of Connecticut. (Sturman and Zeltzer 1994).
Myron W. Krueger
Myron Krueger is an American computer artist who developed early interactive works. He is also considered to be one of the first generation virtual reality and augmented reality researchers....
established an artificial reality
Artificial reality
Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the...
laboratory called the Videoplace. His idea with the Videoplace was the creation of an artificial reality that surrounded the users, and responded to their movements and actions, without being encumbered by the use of goggles or gloves
Wired glove
A wired glove is an input device for human–computer interaction worn like a glove.Various sensor technologies are used to capture physical data such as bending of fingers. Often a motion tracker, such as a magnetic tracking device or inertial tracking device, is attached to capture the global...
. The work done in the lab would form the basis of his much cited 1983 book Artificial Reality. The Videoplace (or VIDEOPLACE as Krueger would have it), was the culmination of several iterations of artificial reality systems: GLOWFLOW, METAPLAY, and PSYCHIC SPACE; each offering improvements over the previous installation until VIDEOPLACE was a full blown artificial reality lab at the University of Connecticut
University of Connecticut
The admission rate to the University of Connecticut is about 50% and has been steadily decreasing, with about 28,000 prospective students applying for admission to the freshman class in recent years. Approximately 40,000 prospective students tour the main campus in Storrs annually...
.
The Videoplace used projectors, video cameras, special purpose hardware, and onscreen silhouettes of the users to place the users within an interactive environment. Users in separate rooms in the lab were able to interact with one another through this technology. The movements of the users recorded on video were analyzed and transferred to the silhouette representations of the users in the Artificial Reality
Artificial reality
Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world. He started this work in the late 1960s and is considered to be a key figure in the...
environment. By the users being able to visually see the results of their actions on screen, through the use of the crude but effective colored silhouettes, the users had a sense of presence while interacting with onscreen objects and other users even though there was no direct tactile feedback available. The sense of presence was enough that users pulled away when their silhouettes intersected with those of other users. (Kalawsky 1993; Rheingold 1992). The Videoplace is now on permanent display at the State Museum of Natural History located at the University of Connecticut. (Sturman and Zeltzer 1994).